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"Greg%26Tim Hildebrandt" (70)

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Akroma's Vengeance
Akroma's Vengeance 4WhiteWhite (6)
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling 3 (3, Discard this card: Draw a card.)

Commander Anthology (Rare)
Other Versions
Onslaught (Rare)
Planechase (Rare)
Magic: The Gathering-Commander (Rare)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Odyssey (Common)
Aven Flock
Aven Flock 4White (5)
Creature — Bird Soldier (2/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

White: Aven Flock gets +0/+1 until end of turn.

Ninth Edition (Common)
Other Versions
Eighth Edition (Common)
Odyssey (Common)
Aven Windreader
Aven Windreader 3BlueBlue (5)
Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Target player reveals the top card of his or her library.

Ninth Edition (Common)
Other Versions
Odyssey (Common)
Bomb Squad
Bomb Squad 3Red (4)
Creature — Dwarf (1/1)

Tap: Put a fuse counter on target creature.

At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.

Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Odyssey (Rare)
Braidwood Cup
Braidwood Cup 3 (3)
Artifact

Tap: You gain 1 life.

Urza's Destiny (Uncommon)
Breath of Darigaaz
Breath of Darigaaz 1Red (2)
Sorcery

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Commander 2015 (Uncommon)
Other Versions
Invasion (Uncommon)
Archenemy (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Bridge from Below
Bridge from Below BlackBlackBlack (3)
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Future Sight (Rare)
Bubbling Muck
Bubbling Muck Black (1)
Sorcery

Until end of turn, whenever a player taps a Swamp for mana, that player adds Black to his or her mana pool (in addition to the mana the land produces).

Urza's Destiny (Common)
Cabal Ritual
Cabal Ritual 1Black (2)
Instant

Add BlackBlackBlack to your mana pool.

Threshold — Add BlackBlackBlackBlackBlack to your mana pool instead if seven or more cards are in your graveyard.

Torment (Common)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color to your mana pool.

Apocalypse (Common)
Order // Chaos (Chaos)
Order // Chaos (Chaos) 2Red (3)
Instant

Creatures can't block this turn.

Apocalypse (Uncommon)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Mercadian Masques (Rare)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Eighth Edition (Uncommon)
Other Versions
Seventh Edition (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Convalescent Care
Convalescent Care 1WhiteWhite (3)
Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Onslaught (Rare)
Corrupt Official
Corrupt Official 4Black (5)
Creature — Human Minion (3/1)

2Black: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Mercadian Masques (Rare)
Crossbow Infantry
Crossbow Infantry 1White (2)
Creature — Human Soldier Archer (1/1)

Tap: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Mercadian Masques (Common)
Custody Battle
Custody Battle 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Onslaught (Uncommon)
Death Pits of Rath
Death Pits of Rath 3BlackBlack (5)
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Ninth Edition (Rare)
Deepwood Elder
Deepwood Elder GreenGreen (2)
Creature — Dryad Spellshaper (2/2)

Variable ColorlessGreenGreen, Tap, Discard a card: X target lands become Forests until end of turn.

Mercadian Masques (Rare)
Demoralize
Demoralize 2Red (3)
Instant

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.

Odyssey (Common)
Downhill Charge
Downhill Charge 2Red (3)
Instant

You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Nemesis (Common)
Druid's Call
Druid's Call 1Green (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.

Odyssey (Uncommon)
Dwarven Patrol
Dwarven Patrol 2Red (3)
Creature — Dwarf (4/2)

Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.

Apocalypse (Uncommon)
Eager Cadet
Eager Cadet White (1)
Creature — Human Soldier (1/1)

Eighth Edition (Common)
Other Versions
Seventh Edition (Common)
Elvish Guidance
Elvish Guidance 2Green (3)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds Green to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

Onslaught (Common)
Elvish Lookout
Elvish Lookout Green (1)
Creature — Elf (1/1)

Shroud (This creature can't be the target of spells or abilities.)

Urza's Destiny (Common)
Epic Struggle
Epic Struggle 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Judgment (Rare)
Equal Treatment
Equal Treatment 1White (2)
Instant

If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.

Draw a card.

Torment (Uncommon)
Fiery Temper
Fiery Temper 1RedRed (3)
Instant

Fiery Temper deals 3 damage to target creature or player.

Madness Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Time Spiral "Timeshifted" (Special)
Other Versions
Torment (Common)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Seventh Edition (Rare)
Forced March
Forced March Variable ColorlessBlackBlackBlack (3)
Sorcery

Destroy all creatures with converted mana cost X or less.

Mercadian Masques (Rare)
Goblin Warchief
Goblin Warchief 1RedRed (3)
Creature — Goblin Warrior (2/2)

Goblin spells you cast cost 1 less to cast.

Goblin creatures you control have haste.

Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Other Versions
Duel Decks: Elves vs. Goblins (Uncommon)
Vintage Masters (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Healing Salve
Healing Salve White (1)
Instant

Choose one —

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to target creature or player this turn.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Hulking Ogre
Hulking Ogre 2Red (3)
Creature — Ogre (3/3)

Hulking Ogre can't block.

Starter 1999 (Uncommon)
Other Versions
Urza's Destiny (Common)
Knighthood
Knighthood 2White (3)
Enchantment

Creatures you control have first strike.

Seventh Edition (Uncommon)
Leaf Dancer
Leaf Dancer 1GreenGreen (3)
Creature — Centaur (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Odyssey (Common)
Llanowar Vanguard
Llanowar Vanguard 2Green (3)
Creature — Dryad (1/1)

Tap: Llanowar Vanguard gets +0/+4 until end of turn.

Invasion (Common)
Loafing Giant
Loafing Giant 4Red (5)
Creature — Giant (4/6)

Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.

Invasion (Rare)
Master Healer
Master Healer 4White (5)
Creature — Human Cleric (1/4)

Tap: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Eighth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Moonlit Wake
Moonlit Wake 2White (3)
Enchantment

Whenever a creature dies, you gain 1 life.

Mercadian Masques (Uncommon)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Order // Chaos (Order)
Order // Chaos (Order) 3White (4)
Instant

Exile target attacking creature.

Apocalypse (Uncommon)
Piper's Melody
Piper's Melody Green (1)
Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Odyssey (Uncommon)
Powerstone Minefield
Powerstone Minefield 2RedWhite (4)
Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

Apocalypse (Rare)
Pretender's Claim
Pretender's Claim 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.

Mercadian Masques (Uncommon)
Reclaim
Reclaim Green (1)
Instant

Put target card from your graveyard on top of your library.

Seventh Edition (Common)
Relentless Assault
Relentless Assault 2RedRed (4)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Ninth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Reveille Squad
Reveille Squad 2WhiteWhite (4)
Creature — Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Prophecy (Uncommon)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Sigil of Sleep
Sigil of Sleep Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Urza's Destiny (Common)
Silkenfist Order
Silkenfist Order 3WhiteWhite (5)
Creature — Kor Soldier (3/5)

Whenever Silkenfist Order becomes blocked, untap it.

Nemesis (Uncommon)
Simplify
Simplify Green (1)
Sorcery

Each player sacrifices an enchantment.

Odyssey (Common)
Skirk Fire Marshal
Skirk Fire Marshal 3RedRed (5)
Creature — Goblin (2/2)

Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Onslaught (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strongarm Tactics
Strongarm Tactics 1Black (2)
Sorcery

Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.

Onslaught (Rare)
Stronghold Gambit
Stronghold Gambit 1Red (2)
Sorcery

Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.

Nemesis (Rare)
Sudden Impact
Sudden Impact 3Red (4)
Instant

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.

Eighth Edition (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Sulam Djinn
Sulam Djinn 5Green (6)
Creature — Djinn (6/6)

Trample

Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

Invasion (Uncommon)
Sway of Illusion
Sway of Illusion 1Blue (2)
Instant

Any number of target creatures become the color of your choice until end of turn.

Draw a card.

Invasion (Uncommon)
Teroh's Faithful
Teroh's Faithful 3White (4)
Creature — Human Cleric (1/4)

When Teroh's Faithful enters the battlefield, you gain 4 life.

Torment (Common)
Teroh's Vanguard
Teroh's Vanguard 3White (4)
Creature — Human Nomad (2/3)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

Torment (Uncommon)
Tormented Angel
Tormented Angel 3White (4)
Creature — Angel (1/5)

Flying

Urza's Destiny (Common)
Trenching Steed
Trenching Steed 3White (4)
Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

Prophecy (Common)
Vodalian Zombie
Vodalian Zombie BlueBlack (2)
Creature — Merfolk Zombie (2/2)

Protection from green

Invasion (Common)
War Tax
War Tax 2Blue (3)
Enchantment

Variable ColorlessBlue: This turn, creatures can't attack unless their controller pays Variable Colorless for each attacking creature he or she controls.

Mercadian Masques (Uncommon)
Wave of Indifference
Wave of Indifference Variable ColorlessRed (1)
Sorcery

X target creatures can't block this turn.

Onslaught (Common)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Ninth Edition (Rare)
Other Versions
Onslaught (Rare)
Withering Hex
Withering Hex Black (1)
Enchantment — Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Onslaught (Uncommon)