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artist = "Jerry Tiritilli" (37)

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Accursed Centaur
Accursed Centaur Black (1)
Creature — Zombie Centaur (2/2)

When Accursed Centaur enters the battlefield, sacrifice a creature.

Onslaught (Common)
Bravado
Bravado 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each other creature you control.

Urza's Saga (Common)
Capashen Unicorn
Capashen Unicorn 1White (2)
Creature — Unicorn (1/2)

1White, Tap, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Invasion (Common)
Cephalid Snitch
Cephalid Snitch 1Blue (2)
Creature — Cephalid Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Torment (Common)
Diversionary Tactics
Diversionary Tactics 3White (4)
Enchantment

Tap two untapped creatures you control: Tap target creature.

Apocalypse (Uncommon)
Drain Power
Drain Power BlueBlue (2)
Sorcery

Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.

Fifth Edition (Rare)
Dream Tides
Dream Tides 2BlueBlue (4)
Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Visions (Uncommon)
Elfhame Palace
Elfhame Palace (0)
Land

Elfhame Palace enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

Commander 2017 (Uncommon)
Other Versions
Invasion (Uncommon)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.

Visions (Rare)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Starter 2000 (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Forest
Forest (0)
Basic Land — Forest

G

Odyssey (Land)
Goblin Cadets
Goblin Cadets Red (1)
Creature — Goblin (2/1)

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Goblin Gardener
Goblin Gardener 3Red (4)
Creature — Goblin (2/1)

When Goblin Gardener dies, destroy target land.

Seventh Edition (Common)
Goblin Lackey
Goblin Lackey Red (1)
Creature — Goblin (1/1)

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Urza's Saga (Uncommon)
Ice Cave
Ice Cave 3BlueBlue (5)
Enchantment

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)

Apocalypse (Rare)
Information Dealer
Information Dealer 1Blue (2)
Creature — Human Wizard (1/1)

Tap: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Onslaught (Common)
Ironroot Treefolk
Ironroot Treefolk 4Green (5)
Creature — Treefolk (3/5)

Fifth Edition (Common)
Jalum Tome
Jalum Tome 3 (3)
Artifact

2, Tap: Draw a card, then discard a card.

Commander 2014 (Rare)
Other Versions
Seventh Edition (Rare)
Lingering Mirage
Lingering Mirage 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land is an Island.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green to your mana pool.

Seventh Edition (Common)
Morality Shift
Morality Shift 5BlackBlack (7)
Sorcery

Exchange your graveyard and library. Then shuffle your library.

Judgment (Rare)
Nefarious Lich
Nefarious Lich BlackBlackBlackBlack (4)
Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Odyssey (Rare)
Patchwork Gnomes
Patchwork Gnomes 3 (3)
Artifact Creature — Gnome (2/1)

Discard a card: Regenerate Patchwork Gnomes.

Odyssey (Uncommon)
Rishadan Port
Rishadan Port (0)
Land

Tap: Add Colorless to your mana pool.

1, Tap: Tap target land.

Mercadian Masques (Rare)
Risky Move
Risky Move 3RedRedRed (6)
Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Onslaught (Rare)
Rummaging Wizard
Rummaging Wizard 3Blue (4)
Creature — Human Wizard (2/2)

2Blue: Look at the top card of your library. You may put that card into your graveyard.

Onslaught (Uncommon)
Salt Marsh
Salt Marsh (0)
Land

Salt Marsh enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

Eighth Edition (Uncommon)
Other Versions
Invasion (Uncommon)
Screams of the Damned
Screams of the Damned 3BlackBlack (5)
Enchantment

1Black, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

Odyssey (Uncommon)
Shifting Sky
Shifting Sky 2Blue (3)
Enchantment

As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.

Eighth Edition (Rare)
Other Versions
Planeshift (Uncommon)
Skyshooter
Skyshooter 1Green (2)
Creature — Centaur Archer (1/2)

Reach (This creature can block creatures with flying.)

Tap, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Odyssey (Uncommon)
Skyshroud Blessing
Skyshroud Blessing 1Green (2)
Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.

Planeshift (Uncommon)
Sneak Attack
Sneak Attack 3Red (4)
Enchantment

Red: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

Urza's Saga (Rare)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

B

Odyssey (Land)
Treva's Ruins
Treva's Ruins (0)
Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add Green, White, or Blue to your mana pool.

Planeshift (Uncommon)
Wirewood Elf
Wirewood Elf 1Green (2)
Creature — Elf Druid (1/2)

Tap: Add Green to your mana pool.

Onslaught (Common)
Words of Waste
Words of Waste 2Black (3)
Enchantment

1: The next time you would draw a card this turn, each opponent discards a card instead.

Onslaught (Rare)