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"Jorge Jacinto" (24)

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Arena of Glory
Arena of Glory (0)
Land

Arena of Glory enters tapped unless you control a Mountain.

Tap: Add Red.

Red, Tap, Exert Arena of Glory: Add RedRed. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Modern Horizons 3 (Rare)
Basilisk Gate
Basilisk Gate (0)
Land — Gate

Tap: Add Colorless.

2, Tap: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Modern Horizons 3 Commander (Common)
Begin Anew
Begin Anew GreenGreenWhiteWhite (4)
Sorcery

Destroy all creatures. Creature cards in your hand perpetually get +1/+1.

Innistrad: Midnight Hunt Alchemy (Rare)
Blast Zone
Blast Zone (0)
Land

Blast Zone enters with a charge counter on it.

Tap: Add Colorless.

Variable ColorlessVariable Colorless, Tap: Put X charge counters on Blast Zone.

3, Tap, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Modern Horizons 3 Commander (Rare)
Other Versions
The Brothers' War (Rare)
Commander Masters (Rare)
Bloodfell Caves
Bloodfell Caves (0)
Land

Bloodfell Caves enters tapped.

When Bloodfell Caves enters, you gain 1 life.

Tap: Add Black or Red.

March of the Machine (Land)
Botanical Sanctum
Botanical Sanctum (0)
Land

Botanical Sanctum enters tapped unless you control two or fewer other lands.

Tap: Add Green or Blue.

Outlaws of Thunder Junction (Rare)
Crackling Falls
Crackling Falls (0)
Land

Crackling Falls enters tapped.

Tap: Add Blue or Red.

Modern Horizons 3 (Uncommon)
Eldrazi Temple
Eldrazi Temple (0)
Land

Tap: Add Colorless.

Tap: Add ColorlessColorless. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Modern Horizons 3 Commander (Rare)
Emergent Haunting
Emergent Haunting 1Blue (2)
Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2Blue: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Uncommon)
Forest
Forest (0)
Basic Land — Forest

Murders at Karlov Manor (Land)
Harvester of Misery
Harvester of Misery 3BlackBlack (5)
Creature — Spirit (5/4)

Menace

When Harvester of Misery enters, other creatures get -2/-2 until end of turn.

1Black, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Hoarding Recluse
Hoarding Recluse 3Green (4)
Creature — Spider (2/3)

Reach, deathtouch

When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.

The Brothers' War (Common)
Island
Island (0)
Basic Land — Island

Murders at Karlov Manor (Land)
Molten Impact
Molten Impact 1Red (2)
Sorcery

Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker.

Kamigawa: Neon Dynasty Alchemy (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Murders at Karlov Manor (Land)
Other Versions
March of the Machine (Land)
Plains
Plains (0)
Basic Land — Plains

March of the Machine (Land)
Other Versions
The Brothers' War (Land)
The Brothers' War Commander (Land)
Pyreswipe Hawk
Pyreswipe Hawk 3RedRed (5)
Creature — Elemental Bird (4/4)

Flying, haste

Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.

Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)

Bloomburrow Commander (Rare)
Quest for the Necropolis
Quest for the Necropolis Black (1)
Enchantment

Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis.

5Black, Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs 1 less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.

Modern Horizons 3 (Uncommon)
Rush of Inspiration
Rush of Inspiration 1Blue or RedBlue or Red (3)
Instant

Draw two cards. Then discard a card at random unless you pay EnergyEnergy (two energy counters).

Modern Horizons 3 (Uncommon)
Sandstorm Verge
Sandstorm Verge (0)
Land — Desert

Tap: Add Colorless.

3, Tap: Target creature can't block this turn. Activate only as a sorcery.

Outlaws of Thunder Junction (Uncommon)
Settle the Wilds
Settle the Wilds 1GreenGreen (3)
Sorcery

Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.

Innistrad: Midnight Hunt Alchemy (Uncommon)
Sunbaked Canyon
Sunbaked Canyon (0)
Land

Tap, Pay 1 life: Add Red or White.

1, Tap, Sacrifice Sunbaked Canyon: Draw a card.

Doctor Who Commander (Rare)
Sunbird's Invocation
Sunbird's Invocation 5Red (6)
Enchantment

Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.

Bloomburrow Commander (Rare)
Vineglimmer Snarl
Vineglimmer Snarl (0)
Land

As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped.

Tap: Add Green or Blue.

Doctor Who Commander (Rare)
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