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Abundance
Abundance 2GreenGreen (4)
Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Commander 2017 (Rare)
Other Versions
Urza's Saga (Rare)
Tenth Edition (Rare)
Duel Decks: Nissa vs. Ob Nixilis (Rare)
Ancestral Memories
Ancestral Memories 2BlueBlueBlue (5)
Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Seventh Edition (Rare)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Weatherlight (Common)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Portal Second Age (Common)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Asmira, Holy Avenger
Asmira, Holy Avenger 2GreenWhite (4)
Legendary Creature — Human Cleric (2/3)

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Mirage (Rare)
Atalya, Samite Master
Atalya, Samite Master 3WhiteWhite (5)
Legendary Creature — Human Cleric (2/3)

Variable Colorless, Tap: Choose one —

• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.

• You gain X life. Spend only white mana on X.

Invasion (Rare)
Aura Fracture
Aura Fracture 2White (3)
Enchantment

Sacrifice a land: Destroy target enchantment.

Prophecy (Common)
Auramancer
Auramancer 2White (3)
Creature — Human Wizard (2/2)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Planechase Anthology (Common)
Other Versions
Odyssey (Common)
Magic 2012 (Common)
Planechase 2012 Edition (Common)
Magic 2014 Core Set (Common)
Duel Decks: Heroes vs. Monsters (Common)
Magic Origins (Common)
Aven Mindcensor
Aven Mindcensor 2White (3)
Creature — Bird Wizard (2/1)

Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.

Future Sight (Uncommon)
Bandage
Bandage White (1)
Instant

Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Barbtooth Wurm
Barbtooth Wurm 5Green (6)
Creature — Wurm (6/4)

Starter 1999 (Common)
Other Versions
Portal Second Age (Common)
Bitterblossom
Bitterblossom 1Black (2)
Tribal Enchantment — Faerie

At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.

Modern Masters 2015 Edition (Mythic Rare)
Other Versions
Morningtide (Rare)
Blessing of Leeches
Blessing of Leeches 2Black (3)
Enchantment — Aura

Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

0: Regenerate enchanted creature.

Betrayers of Kamigawa (Common)
Bloodline Shaman
Bloodline Shaman 1Green (2)
Creature — Elf Wizard Shaman (1/1)

Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Onslaught (Uncommon)
Boomerang
Boomerang BlueBlue (2)
Instant

Return target permanent to its owner's hand.

Seventh Edition (Common)
Briar Patch
Briar Patch 1GreenGreen (3)
Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

Mercadian Masques (Uncommon)
Cabal Executioner
Cabal Executioner 2BlackBlack (4)
Creature — Human Cleric (2/2)

Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.

Morph 3BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Calming Verse
Calming Verse 3Green (4)
Sorcery

Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

Prophecy (Common)
Carpet of Flowers
Carpet of Flowers Green (1)
Enchantment

At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

Urza's Saga (Uncommon)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless to your mana pool.

Vintage Masters (Mythic Rare)
Other Versions
From the Vault: Exiled (Mythic Rare)
Cloak of Feathers
Cloak of Feathers Blue (1)
Sorcery

Target creature gains flying until end of turn.

Draw a card.

Portal (Common)
Cloudcrown Oak
Cloudcrown Oak 2GreenGreen (4)
Creature — Treefolk Warrior (3/4)

Reach (This creature can block creatures with flying.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Lorwyn (Common)
Commander Eesha
Commander Eesha 2WhiteWhite (4)
Legendary Creature — Bird Soldier (2/4)

Flying, protection from creatures

Judgment (Rare)
Coral Merfolk
Coral Merfolk 1Blue (2)
Creature — Merfolk (2/1)

Seventh Edition (Common)
Crackdown
Crackdown 2White (3)
Enchantment

Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Mercadian Masques (Rare)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Seventh Edition (Common)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack to your mana pool.

Mercadian Masques (Common)
Dawnglow Infusion
Dawnglow Infusion Variable ColorlessGreen or White (1)
Sorcery

You gain X life if Green was spent to cast Dawnglow Infusion and X life if White was spent to cast it. (Do both if GreenWhite was spent.)

Shadowmoor (Uncommon)
Deathcoil Wurm
Deathcoil Wurm 6GreenGreen (8)
Creature — Wurm (7/6)

You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.

Masters Edition IV (Rare)
Other Versions
Portal Second Age (Rare)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.

Urza's Legacy (Rare)
Devout Harpist
Devout Harpist White (1)
Creature — Human (1/1)

Tap: Destroy target Aura attached to a creature.

Urza's Legacy (Common)
Diplomatic Escort
Diplomatic Escort 1Blue (2)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: Counter target spell or ability that targets a creature.

Mercadian Masques (Uncommon)
Dispersing Orb
Dispersing Orb 3BlueBlue (5)
Enchantment

3Blue, Sacrifice a permanent: Return target permanent to its owner's hand.

Onslaught (Uncommon)
Drowner of Secrets
Drowner of Secrets 2Blue (3)
Creature — Merfolk Wizard (1/3)

Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Lorwyn (Uncommon)
Dwell on the Past
Dwell on the Past Green (1)
Sorcery

Target player shuffles up to four target cards from his or her graveyard into his or her library.

Torment (Uncommon)
Elven Cache
Elven Cache 2GreenGreen (4)
Sorcery

Return target card from your graveyard to your hand.

Classic Sixth Edition (Common)
Other Versions
Portal (Common)
Elvish Lyrist
Elvish Lyrist Green (1)
Creature — Elf (1/1)

Green, Tap, Sacrifice Elvish Lyrist: Destroy target enchantment.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Common)
Elvish Piper
Elvish Piper 3Green (4)
Creature — Elf Shaman (1/1)

Green, Tap: You may put a creature card from your hand onto the battlefield.

Magic 2010 (Rare)
Other Versions
Ninth Edition (Rare)
Tenth Edition (Rare)
Embolden
Embolden 2White (3)
Instant

Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Flashback 1White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Enchanted Evening
Enchanted Evening 3White or BlueWhite or Blue (5)
Enchantment

All permanents are enchantments in addition to their other types.

Shadowmoor (Rare)
Enchantress's Presence
Enchantress's Presence 2Green (3)
Enchantment

Whenever you cast an enchantment spell, draw a card.

Onslaught (Rare)
Enslaved Scout
Enslaved Scout 2Red (3)
Creature — Goblin Scout (2/2)

2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Alliances (Common)
Fecundity
Fecundity 2Green (3)
Enchantment

Whenever a creature dies, that creature's controller may draw a card.

Commander 2013 Edition (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Fiddlehead Kami
Fiddlehead Kami 4Green (5)
Creature — Spirit (3/3)

Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.

Saviors of Kamigawa (Common)
Fog Patch
Fog Patch 1Green (2)
Instant

Cast Fog Patch only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)

Nemesis (Common)
Forest
Forest (0)
Basic Land — Forest

G

Commander 2017 (Land)
Other Versions
Commander 2016 (Land)
Freewind Equenaut
Freewind Equenaut 2White (3)
Creature — Human Archer (2/2)

Flying

As long as Freewind Equenaut is enchanted, it has "Tap: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Dissension (Common)
Gaea's Balance
Gaea's Balance 3Green (4)
Sorcery

As an additional cost to cast Gaea's Balance, sacrifice five lands.

Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.

Apocalypse (Uncommon)
Gaea's Blessing
Gaea's Blessing 1Green (2)
Sorcery

Target player shuffles up to three target cards from his or her graveyard into his or her library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Weatherlight (Uncommon)
Time Spiral "Timeshifted" (Special)
Eternal Masters (Uncommon)
Greenseeker
Greenseeker Green (1)
Creature — Elf Spellshaper (1/1)

Green, Tap, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

Time Spiral (Common)
Hair-Strung Koto
Hair-Strung Koto 6 (6)
Artifact

Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.

Champions of Kamigawa (Rare)
Hammer Mage
Hammer Mage 1Red (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessRed, Tap, Discard a card: Destroy all artifacts with converted mana cost X or less.

Mercadian Masques (Uncommon)
Hana Kami
Hana Kami Green (1)
Creature — Spirit (1/1)

1Green, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

Modern Masters (Common)
Other Versions
Champions of Kamigawa (Uncommon)
Haru-Onna
Haru-Onna 3Green (4)
Creature — Spirit (2/1)

When Haru-Onna enters the battlefield, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

Saviors of Kamigawa (Uncommon)
Heartmender
Heartmender 2Green or WhiteGreen or White (4)
Creature — Elemental (2/2)

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Rare)
Heartwood Dryad
Heartwood Dryad 1Green (2)
Creature — Dryad (2/1)

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Holistic Wisdom
Holistic Wisdom 1GreenGreen (3)
Enchantment

2, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Odyssey (Rare)
Hush
Hush 3Green (4)
Sorcery

Destroy all enchantments.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Invigorating Falls
Invigorating Falls 2GreenGreen (4)
Sorcery

You gain life equal to the number of creature cards in all graveyards.

Torment (Common)
Island
Island (0)
Basic Land — Island

U

Commander 2017 (Land)
Other Versions
Commander 2016 (Land)
Joyous Respite
Joyous Respite 3Green (4)
Sorcery — Arcane

You gain 1 life for each land you control.

Champions of Kamigawa (Common)
Kaysa
Kaysa 3GreenGreen (5)
Legendary Creature — Elf Druid (2/3)

Green creatures you control get +1/+1.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Keldon Mantle
Keldon Mantle 1Red (2)
Enchantment — Aura

Enchant creature

Black: Regenerate enchanted creature.

Red: Enchanted creature gets +1/+0 until end of turn.

Green: Enchanted creature gains trample until end of turn.

Planeshift (Common)
Kithkin Healer
Kithkin Healer 2White (3)
Creature — Kithkin Cleric (2/2)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Lorwyn (Common)
Lace with Moonglove
Lace with Moonglove 2Green (3)
Instant

Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Draw a card.

Conspiracy: Take the Crown (Common)
Other Versions
Lorwyn (Common)
Little Girl
Little Girl 500 (0.5)
Creature — Human Child ({1/2}/{1/2})

Unhinged (Common)
Lynx
Lynx 1Green (2)
Creature — Cat (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Starter 1999 (Uncommon)
Other Versions
Portal Second Age (Common)
Mana Breach
Mana Breach 2Blue (3)
Enchantment

Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.

Exodus (Uncommon)
Mana Maze
Mana Maze 1Blue (2)
Enchantment

Players can't cast spells that share a color with the spell most recently cast this turn.

Invasion (Rare)
Memory Lapse
Memory Lapse 1Blue (2)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Mirage (Common)
Mind Knives
Mind Knives 1Black (2)
Sorcery

Target opponent discards a card at random.

Portal (Common)
Moaning Spirit
Moaning Spirit 2Black (3)
Creature — Spirit (2/1)

Flying

Portal Second Age (Common)
Mobilize
Mobilize Green (1)
Sorcery

Untap all creatures you control.

Portal (Common)
Moment's Peace
Moment's Peace 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Flashback 2Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Mountain
Mountain (0)
Basic Land — Mountain

R

Commander 2017 (Land)
Other Versions
Commander 2016 (Land)
Mulch
Mulch 1Green (2)
Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Nantuko Shrine
Nantuko Shrine 1GreenGreen (3)
Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate this ability only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.

Alliances (Uncommon)
Nature's Cloak
Nature's Cloak 2Green (3)
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Starter 1999 (Rare)
Other Versions
Portal (Rare)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Norwood Archers
Norwood Archers 3Green (4)
Creature — Elf Archer (3/3)

Reach (This creature can block creatures with flying.)

Starter 1999 (Common)
Other Versions
Portal Second Age (Common)
Norwood Riders
Norwood Riders 3Green (4)
Creature — Elf (3/3)

Norwood Riders can't be blocked by more than one creature.

Portal Second Age (Common)
Norwood Warrior
Norwood Warrior 2Green (3)
Creature — Elf Warrior (2/2)

Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.

Portal Second Age (Common)
Oboro Breezecaller
Oboro Breezecaller 1Blue (2)
Creature — Moonfolk Wizard (1/1)

Flying

2, Return a land you control to its owner's hand: Untap target land.

Saviors of Kamigawa (Common)
Oona's Grace
Oona's Grace 2Blue (3)
Instant

Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eternal Masters (Common)
Other Versions
Eventide (Common)
Orchard Warden
Orchard Warden 4GreenGreen (6)
Creature — Treefolk Shaman (4/6)

Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.

Morningtide (Uncommon)
Peppersmoke
Peppersmoke Black (1)
Tribal Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Perish
Perish 2Black (3)
Sorcery

Destroy all green creatures. They can't be regenerated.

Classic Sixth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Petalmane Baku
Petalmane Baku 1Green (2)
Creature — Spirit (1/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.

Betrayers of Kamigawa (Common)
Phantom Monster
Phantom Monster 3Blue (4)
Creature — Illusion (3/3)

Flying

Fifth Edition (Uncommon)
Pine Barrens
Pine Barrens (0)
Land

Pine Barrens enters the battlefield tapped.

Tap: Add Colorless to your mana pool.

Tap: Add Black or Green to your mana pool. Pine Barrens deals 1 damage to you.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Vintage Masters (Uncommon)
Plains
Plains (0)
Basic Land — Plains

W

Commander 2017 (Land)
Other Versions
Commander 2016 (Land)
Planeswalker's Favor
Planeswalker's Favor 2Green (3)
Enchantment

3Green: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

Planeshift (Rare)
Predict
Predict 1Blue (2)
Instant

Choose a card name, then target player puts the top card of his or her library into his or her graveyard. If that card has the chosen name, you draw two cards. Otherwise, you draw a card.

Odyssey (Uncommon)
Pride of the Clouds
Pride of the Clouds WhiteBlue (2)
Creature — Elemental Cat (1/1)

Flying

Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.

Forecast — 2WhiteBlue, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)

Dissension (Rare)
Priest of Titania
Priest of Titania 1Green (2)
Creature — Elf Druid (1/1)

Tap: Add Green to your mana pool for each Elf on the battlefield.

Commander Anthology (Common)
Other Versions
Urza's Saga (Common)
Commander 2014 (Common)
Protective Sphere
Protective Sphere 2White (3)
Enchantment

1, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Invasion (Common)
Psychic Trance
Psychic Trance 2BlueBlue (4)
Instant

Until end of turn, Wizards you control gain "Tap: Counter target spell."

Onslaught (Rare)