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Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Barbarian Guides
Barbarian Guides 2Red (3)
Creature — Human Barbarian (1/2)

2Red, Tap: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Ice Age (Common)
Black Vise
Black Vise 1 (1)
Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Masters Edition III (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Blaze of Glory
Blaze of Glory White (1)
Instant

Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Blue Elemental Blast
Blue Elemental Blast Blue (1)
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Carrion Ants
Carrion Ants 2BlackBlack (4)
Creature — Insect (0/1)

1: Carrion Ants gets +1/+1 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Legends (Rare)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Cursed Rack
Cursed Rack 4 (4)
Artifact

As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Despotic Scepter
Despotic Scepter 1 (1)
Artifact

Tap: Destroy target permanent you own. It can't be regenerated.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Dread of Night
Dread of Night Black (1)
Enchantment

White creatures get -1/-1.

Classic Sixth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Dwarven Armory
Dwarven Armory 2RedRed (4)
Enchantment

2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Ice Age (Rare)
Fire Diamond
Fire Diamond 2 (2)
Artifact

Fire Diamond enters the battlefield tapped.

Tap: Add Red.

Classic Sixth Edition (Uncommon)
Other Versions
Mirage (Uncommon)
Fyndhorn Brownie
Fyndhorn Brownie 2Green (3)
Creature — Ouphe (1/1)

2Green, Tap: Untap target creature.

Classic Sixth Edition (Common)
Other Versions
Ice Age (Common)
General Jarkeld
General Jarkeld 3White (4)
Legendary Creature — Human Soldier (1/2)

Tap: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

Ice Age (Rare)
Gleemax
Gleemax 1000000 (1000000)
Legendary Artifact

You choose all targets for all spells and abilities.

Unhinged (Rare)
Gosta Dirk
Gosta Dirk 3WhiteWhiteBlueBlue (7)
Legendary Creature — Human Warrior (4/4)

First strike

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

Legends (Rare)
Hoar Shade
Hoar Shade 3Black (4)
Creature — Shade (1/2)

Black: Hoar Shade gets +1/+1 until end of turn.

Ice Age (Common)
Hunding Gjornersen
Hunding Gjornersen 3WhiteBlueBlue (6)
Legendary Creature — Human Warrior (5/4)

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Hyalopterous Lemure
Hyalopterous Lemure 4Black (5)
Creature — Spirit (4/3)

0: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.

Masters Edition (Common)
Other Versions
Ice Age (Uncommon)
Jokulhaups
Jokulhaups 4RedRed (6)
Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Masters Edition (Rare)
Other Versions
Ice Age (Rare)
Karma
Karma 2WhiteWhite (4)
Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Kry Shield
Kry Shield 2 (2)
Artifact

2, Tap: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its mana value.

Legends (Uncommon)
Leshrac's Rite
Leshrac's Rite Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

Ice Age (Uncommon)
Lightning Blast
Lightning Blast 3Red (4)
Instant

Lightning Blast deals 4 damage to any target.

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Eighth Edition (Uncommon)
Tempest (Common)
Nova Pentacle
Nova Pentacle 4 (4)
Artifact

3, Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Power Sink
Power Sink Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Fifth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Red Elemental Blast
Red Elemental Blast Red (1)
Instant

Choose one —

• Counter target blue spell.

• Destroy target blue permanent.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Rolling Thunder
Rolling Thunder Variable ColorlessRedRed (2)
Sorcery

Rolling Thunder deals X damage divided as you choose among any number of targets.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Common)
Battle Royale Box Set (Common)
Planechase (Common)
Shyft
Shyft 4Blue (5)
Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. <I>(This effect lasts indefinitely.)</I>

Masters Edition II (Common)
Other Versions
Ice Age (Rare)
The Rack
The Rack 1 (1)
Artifact

As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.

Time Spiral "Timeshifted" (Special)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Thunder Wall
Thunder Wall 1BlueBlue (3)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Flying

Blue: Thunder Wall gets +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Tsunami
Tsunami 3Green (4)
Sorcery

Destroy all Islands.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Vibrating Sphere
Vibrating Sphere 4 (4)
Artifact

As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get -0/-2.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Wall of Air
Wall of Air 1BlueBlue (3)
Creature — Wall (1/5)

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Classic Sixth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Wall of Dust
Wall of Dust 2Red (3)
Creature — Wall (1/4)

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

Fourth Edition (Uncommon)
Other Versions
Legends (Uncommon)
Wall of Earth
Wall of Earth 1Red (2)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Legends (Common)
Wall of Fire
Wall of Fire 1RedRed (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Red: Wall of Fire gets +1/+0 until end of turn.

Classic Sixth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Wall of Heat
Wall of Heat 2Red (3)
Creature — Wall (2/6)

Defender (This creature can't attack.)

Battle Royale Box Set (Common)
Other Versions
Legends (Common)
Chronicles (Common)
Wall of Ice
Wall of Ice 2Green (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wall of Light
Wall of Light 2White (3)
Creature — Wall (1/5)

Defender (This creature can't attack.)

Protection from black

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Wall of Putrid Flesh
Wall of Putrid Flesh 2Black (3)
Creature — Wall (2/4)

Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Legends (Uncommon)
Wall of Vapor
Wall of Vapor 3Blue (4)
Creature — Wall (0/1)

Defender (This creature can't attack.)

Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

Chronicles (Common)
Other Versions
Legends (Common)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: Wall of Water gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Wall of Wonder
Wall of Wonder 2BlueBlue (4)
Creature — Wall (1/5)

Defender (This creature can't attack.)

2BlueBlue: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
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