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Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Tempest (Uncommon)
Blazing Effigy
Blazing Effigy 1Red (2)
Creature — Elemental (0/3)

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Legends (Common)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Fallen Empires (Common)
Darkling Stalker
Darkling Stalker 3Black (4)
Creature — Shade Spirit (1/1)

Black: Regenerate Darkling Stalker.

Black: Darkling Stalker gets +1/+1 until end of turn.

Tempest (Common)
Desert Twister
Desert Twister 4GreenGreen (6)
Sorcery

Destroy target permanent.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Arabian Nights (Uncommon)
Elvish Bard
Elvish Bard 3GreenGreen (5)
Creature — Elf Shaman (2/4)

All creatures able to block Elvish Bard do so.

Alliances (Uncommon)
Elvish Hunter
Elvish Hunter 1Green (2)
Creature — Elf Archer (1/1)

1Green, Tap: Target creature doesn't untap during its controller's next untap step.

Fallen Empires (Common)
Equinox
Equinox White (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell if it would destroy a land you control."

Legends (Common)
Faerie Noble
Faerie Noble 2Green (3)
Creature — Faerie (1/2)

Flying

Other Faerie creatures you control get +0/+1.

Tap: Other Faerie creatures you control get +1/+0 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Gift of the Woods
Gift of the Woods Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Alliances (Common)
Other Versions
Alliances (Common)
Glyph of Delusion
Glyph of Delusion Blue (1)
Instant

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."

Legends (Common)
Glyph of Destruction
Glyph of Destruction Red (1)
Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

Legends (Common)
Glyph of Doom
Glyph of Doom Black (1)
Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

Legends (Common)
Glyph of Life
Glyph of Life White (1)
Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Legends (Common)
Glyph of Reincarnation
Glyph of Reincarnation Green (1)
Instant

Cast Glyph of Reincarnation only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Legends (Common)
Hymn to Tourach
Hymn to Tourach BlackBlack (2)
Sorcery

Target player discards two cards at random.

Fallen Empires (Common)
Jackal Pup
Jackal Pup Red (1)
Creature — Hound (2/1)

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

Tempest (Uncommon)
Magnetic Mountain
Magnetic Mountain 1RedRed (3)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay 4 for each creature chosen this way. If the player does, untap those creatures.

Fourth Edition (Rare)
Other Versions
Revised Edition (Rare)Arabian Nights (Uncommon)
Meditate
Meditate 2Blue (3)
Instant

Draw four cards. You skip your next turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Mijae Djinn
Mijae Djinn RedRedRed (3)
Creature — Djinn (6/3)

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)Arabian Nights (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Tempest (Common)
Old Man of the Sea
Old Man of the Sea 1BlueBlue (3)
Creature — Djinn (2/3)

You may choose not to untap Old Man of the Sea during your untap step.

Tap: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

Masters Edition III (Rare)
Other Versions
Arabian Nights (Rare)
Orcish Spy
Orcish Spy Red (1)
Creature — Orc Rogue (1/1)

Tap: Look at the top three cards of target player's library.

Fallen Empires (Common)
Psionic Entity
Psionic Entity 4Blue (5)
Creature — Illusion (2/2)

Tap: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.

Legends (Rare)
Psychic Purge
Psychic Purge Blue (1)
Sorcery

Psychic Purge deals 1 damage to target creature or player.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

Masters Edition (Uncommon)
Other Versions
Legends (Common)
Reveka, Wizard Savant
Reveka, Wizard Savant 2BlueBlue (4)
Legendary Creature — Dwarf Wizard (0/1)

Tap: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Sea Sprite
Sea Sprite 1Blue (2)
Creature — Faerie (1/1)

Flying, protection from red

Masters Edition (Common)
Other Versions
Homelands (Uncommon)
Spore Cloud
Spore Cloud 1GreenGreen (3)
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Common)
Swamp
Swamp (0)
Basic Land — Swamp

B

Archenemy (Land)
Other Versions
Archenemy (Land)Archenemy (Land)Portal Second Age (Land)Portal Second Age (Land)Portal Second Age (Land)
Thalakos Dreamsower
Thalakos Dreamsower 2Blue (3)
Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

You may choose not to untap Thalakos Dreamsower during your untap step.

Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.

Tempest (Uncommon)
Tornado
Tornado 4Green (5)
Enchantment

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2Green, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Transmutation
Transmutation 1Black (2)
Instant

Switch target creature's power and toughness until end of turn.

Chronicles (Common)
Other Versions
Legends (Common)
Varchild's War-Riders
Varchild's War-Riders 1Red (2)
Creature — Human Warrior (3/4)

Cumulative upkeep—Have an opponent put a 1/1 red Survivor creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Veldrane of Sengir
Veldrane of Sengir 5BlackBlack (7)
Legendary Creature — Human Rogue (5/5)

1BlackBlack: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.

Homelands (Rare)
Vodalian Knights
Vodalian Knights 1BlueBlue (3)
Creature — Merfolk Knight (2/2)

First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

Blue: Vodalian Knights gains flying until end of turn.

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Rare)
Vodalian Mage
Vodalian Mage 2Blue (3)
Creature — Merfolk Wizard (1/1)

Blue, Tap: Counter target spell unless its controller pays 1.

Fallen Empires (Common)
Vodalian Soldiers
Vodalian Soldiers 1Blue (2)
Creature — Merfolk Soldier (1/2)

Fallen Empires (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.

Classic Sixth Edition (Rare)
Other Versions
Mirage (Rare)
Wellspring
Wellspring 1GreenWhite (3)
Enchantment — Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Mirage (Rare)
Whirling Dervish
Whirling Dervish GreenGreen (2)
Creature — Human Monk (1/1)

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Time Spiral "Timeshifted" (Special)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Legends (Uncommon)
Willow Faerie
Willow Faerie 1Green (2)
Creature — Faerie (1/2)

Flying

Homelands (Common)
Other Versions
Homelands (Common)
Willow Priestess
Willow Priestess 2GreenGreen (4)
Creature — Faerie Druid (2/2)

Tap: You may put a Faerie permanent card from your hand onto the battlefield.

2Green: Target green creature gains protection from black until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Wind Dancer
Wind Dancer 1Blue (2)
Creature — Faerie (1/1)

Flying

Tap: Target creature gains flying until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Wyluli Wolf
Wyluli Wolf 1Green (2)
Creature — Wolf (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Masters Edition (Common)
Other Versions
Classic Sixth Edition (Rare)Fifth Edition (Rare)Arabian Nights (Common)Arabian Nights (Common)