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Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Tempest (Uncommon)
Blazing Effigy
Blazing Effigy 1Red (2)
Creature — Elemental (0/3)

When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Legends (Common)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Fallen Empires (Common)
Darkling Stalker
Darkling Stalker 3Black (4)
Creature — Shade Spirit (1/1)

Black: Regenerate Darkling Stalker.

Black: Darkling Stalker gets +1/+1 until end of turn.

Tempest (Common)
Desert Twister
Desert Twister 4GreenGreen (6)
Sorcery

Destroy target permanent.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Arabian Nights (Uncommon)
Elvish Bard
Elvish Bard 3GreenGreen (5)
Creature — Elf Shaman (2/4)

All creatures able to block Elvish Bard do so.

Alliances (Uncommon)
Elvish Hunter
Elvish Hunter 1Green (2)
Creature — Elf Archer (1/1)

1Green, Tap: Target creature doesn't untap during its controller's next untap step.

Fallen Empires (Common)
Equinox
Equinox White (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell if it would destroy a land you control."

Legends (Common)
Faerie Noble
Faerie Noble 2Green (3)
Creature — Faerie (1/2)

Flying

Other Faerie creatures you control get +0/+1.

Tap: Other Faerie creatures you control get +1/+0 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Homelands (Rare)
Gift of the Woods
Gift of the Woods Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Alliances (Common)
Other Versions
Alliances (Common)
Glyph of Delusion
Glyph of Delusion Blue (1)
Instant

Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."

Legends (Common)
Glyph of Destruction
Glyph of Destruction Red (1)
Instant

Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.

Legends (Common)
Glyph of Doom
Glyph of Doom Black (1)
Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

Legends (Common)
Glyph of Life
Glyph of Life White (1)
Instant

Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Legends (Common)
Glyph of Reincarnation
Glyph of Reincarnation Green (1)
Instant

Cast Glyph of Reincarnation only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Legends (Common)
Hymn to Tourach
Hymn to Tourach BlackBlack (2)
Sorcery

Target player discards two cards at random.

Fallen Empires (Common)
Jackal Pup
Jackal Pup Red (1)
Creature — Hound (2/1)

Whenever Jackal Pup is dealt damage, it deals that much damage to you.

Tempest (Uncommon)
Magnetic Mountain
Magnetic Mountain 1RedRed (3)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay 4 for each creature chosen this way. If the player does, untap those creatures.

Fourth Edition (Rare)
Other Versions
Revised Edition (Rare)Arabian Nights (Uncommon)
Meditate
Meditate 2Blue (3)
Instant

Draw four cards. You skip your next turn.

Tempest (Rare)
Mijae Djinn
Mijae Djinn RedRedRed (3)
Creature — Djinn (6/3)

Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)Arabian Nights (Rare)
Natural Spring
Natural Spring 3GreenGreen (5)
Sorcery

Target player gains 8 life.

Tempest (Common)
Old Man of the Sea
Old Man of the Sea 1BlueBlue (3)
Creature — Djinn (2/3)

You may choose not to untap Old Man of the Sea during your untap step.

Tap: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

Masters Edition III (Rare)
Other Versions
Arabian Nights (Rare)
Orcish Spy
Orcish Spy Red (1)
Creature — Orc Rogue (1/1)

Tap: Look at the top three cards of target player's library.

Fallen Empires (Common)
Psionic Entity
Psionic Entity 4Blue (5)
Creature — Illusion (2/2)

Tap: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.

Legends (Rare)
Psychic Purge
Psychic Purge Blue (1)
Sorcery

Psychic Purge deals 1 damage to target creature or player.

When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

Masters Edition (Uncommon)
Other Versions
Legends (Common)