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Æther Flash
Æther Flash 2RedRed (4)
Enchantment

Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.

Seventh Edition (Uncommon)
Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Eighth Edition (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Amphibious Kavu
Amphibious Kavu 2Green (3)
Creature — Kavu (2/2)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Planeshift (Common)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Fifth Dawn (Rare)
Austere Command
Austere Command 4WhiteWhite (6)
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

Magic: The Gathering-Commander (Rare)
Other Versions
Lorwyn (Rare)
Aven Shrine
Aven Shrine 1WhiteWhite (3)
Enchantment

Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Odyssey (Rare)
Balshan Griffin
Balshan Griffin 3BlueBlue (5)
Creature — Griffin (3/2)

Flying

1Blue, Discard a card: Return Balshan Griffin to its owner's hand.

Odyssey (Uncommon)
Battle-Mad Ronin
Battle-Mad Ronin 1Red (2)
Creature — Human Samurai (1/1)

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each turn if able.

Champions of Kamigawa (Common)
Battlewise Aven
Battlewise Aven 3White (4)
Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Judgment (Common)
Beetleback Chief
Beetleback Chief 2RedRed (4)
Creature — Goblin Warrior (2/2)

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Commander 2014 (Uncommon)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)Vintage Masters (Common)Planechase 2012 Edition (Uncommon)
Betrayal of Flesh
Betrayal of Flesh 5Black (6)
Instant

Choose one —

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Mirrodin (Uncommon)
Boros Fury-Shield
Boros Fury-Shield 2White (3)
Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If Red was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Ravnica: City of Guilds (Common)
Brightstone Ritual
Brightstone Ritual Red (1)
Instant

Add Red to your mana pool for each Goblin on the battlefield.

Onslaught (Common)
Cephalid Shrine
Cephalid Shrine 1BlueBlue (3)
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays Variable Colorless, where X is the number of cards in all graveyards with the same name as the spell.

Odyssey (Rare)
Chamber of Manipulation
Chamber of Manipulation 2BlueBlue (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Discard a card: Gain control of target creature until end of turn."

Odyssey (Uncommon)
Counterbore
Counterbore 3BlueBlue (5)
Instant

Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.

Shadowmoor (Rare)
Crafty Pathmage
Crafty Pathmage 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)Onslaught (Common)
Crown of Suspicion
Crown of Suspicion 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Onslaught (Common)
Cryptic Command
Cryptic Command 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Modern Masters (Rare)
Other Versions
Lorwyn (Rare)
Darkthicket Wolf
Darkthicket Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Innistrad (Common)
Deluge
Deluge 2Blue (3)
Instant

Tap all creatures without flying.

Tenth Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Devouring Swarm
Devouring Swarm 1BlackBlack (3)
Creature — Insect (2/1)

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Magic 2012 (Common)
Dewdrop Spy
Dewdrop Spy 1BlueBlue (3)
Creature — Faerie Rogue (2/2)

Flash

Flying

When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Morningtide (Common)
Disciple of Kangee
Disciple of Kangee 2White (3)
Creature — Human Wizard (2/2)

Blue, Tap: Target creature gains flying and becomes blue until end of turn.

Planeshift (Common)
Diviner's Wand
Diviner's Wand 3 (3)
Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip 3

Morningtide (Uncommon)
Doubling Chant
Doubling Chant 5Green (6)
Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

Magic 2012 (Rare)
Dreamwinder
Dreamwinder 3Blue (4)
Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land becomes an Island until end of turn.

Odyssey (Common)
Earth Rift
Earth Rift 3Red (4)
Sorcery

Destroy target land.

Flashback 5RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Ebonblade Reaper
Ebonblade Reaper 2Black (3)
Creature — Human Cleric (1/1)

Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.

Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.

Morph 3BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Rare)
Eiganjo Castle
Eiganjo Castle (0)
Legendary Land

Tap: Add White to your mana pool.

White, Tap: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Champions of Kamigawa (Rare)
Ember Beast
Ember Beast 2Red (3)
Creature — Beast (3/4)

Ember Beast can't attack or block alone.

Odyssey (Common)
Enlistment Officer
Enlistment Officer 3White (4)
Creature — Human Soldier (2/3)

First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Essence Fracture
Essence Fracture 3BlueBlue (5)
Sorcery

Return two target creatures to their owners' hands.

Cycling 2Blue (2Blue, Discard this card: Draw a card.)

Onslaught (Uncommon)
Exoskeletal Armor
Exoskeletal Armor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Judgment (Uncommon)
Faces of the Past
Faces of the Past 2Blue (3)
Enchantment

Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.

Scourge (Rare)
Fate Transfer
Fate Transfer 1Blue or Black (2)
Instant

Move all counters from target creature onto another target creature.

Shadowmoor (Common)
Fervor
Fervor 2Red (3)
Enchantment

Creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Magic 2013 (Rare)
Other Versions
Seventh Edition (Rare)
Ghostly Prison
Ghostly Prison 2White (3)
Enchantment

Creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Planechase 2012 Edition (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Goblin Trenches
Goblin Trenches 1RedWhite (3)
Enchantment

2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

Vintage Masters (Uncommon)
Other Versions
Apocalypse (Rare)
Golgari Rotwurm
Golgari Rotwurm 3BlackGreen (5)
Creature — Zombie Wurm (5/4)

Black, Sacrifice a creature: Target player loses 1 life.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Ravnica: City of Guilds (Common)
Grim Reminder
Grim Reminder 2Black (3)
Instant

Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.

BlackBlack: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.

Mirrodin (Rare)
Gulf Squid
Gulf Squid 3Blue (4)
Creature — Squid Beast (2/2)

When Gulf Squid enters the battlefield, tap all lands target player controls.

Prophecy (Common)
Heliophial
Heliophial 5 (5)
Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

2, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.

Fifth Dawn (Common)
Hisoka's Guard
Hisoka's Guard 1Blue (2)
Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.

1Blue, Tap: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Hundroog
Hundroog 6Green (7)
Creature — Beast (4/7)

Cycling 3 (3, Discard this card: Draw a card.)

Legions (Common)
Hunting Drake
Hunting Drake 4Blue (5)
Creature — Drake (2/2)

Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.

Planeshift (Common)
Hysterical Blindness
Hysterical Blindness 2Blue (3)
Instant

Creatures your opponents control get -4/-0 until end of turn.

Innistrad (Common)
Incendiary Command
Incendiary Command 3RedRed (5)
Sorcery

Choose two —

• Incendiary Command deals 4 damage to target player.

• Incendiary Command deals 2 damage to each creature.

• Destroy target nonbasic land.

• Each player discards all the cards in his or her hand, then draws that many cards.

Commander 2013 Edition (Rare)
Other Versions
Lorwyn (Rare)
Karplusan Minotaur
Karplusan Minotaur 2RedRed (4)
Creature — Minotaur Warrior (3/3)

Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.

Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.

Coldsnap (Rare)
Karplusan Yeti
Karplusan Yeti 3RedRed (5)
Creature — Yeti (3/3)

Tap: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

Ninth Edition (Rare)
Kavu Howler
Kavu Howler 4GreenGreen (6)
Creature — Kavu (4/5)

When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.

Apocalypse (Uncommon)
Kessig Cagebreakers
Kessig Cagebreakers 4Green (5)
Creature — Human Rogue (3/4)

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.

Innistrad (Rare)
Kessig Wolf
Kessig Wolf 2Red (3)
Creature — Wolf (3/1)

1Red: Kessig Wolf gains first strike until end of turn.

Innistrad (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it.

2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Time Spiral (Uncommon)
Krosan Groundshaker
Krosan Groundshaker 4GreenGreenGreen (7)
Creature — Beast (6/6)

Green: Target Beast creature gains trample until end of turn.

Onslaught (Uncommon)
Leonin Shikari
Leonin Shikari 1White (2)
Creature — Cat Soldier (2/2)

You may activate equip abilities any time you could cast an instant.

Darksteel (Rare)
Lim-Dûl's Vault
Lim-Dûl's Vault BlueBlack (2)
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

Commander 2013 Edition (Uncommon)
Machinate
Machinate 1BlueBlue (3)
Instant

Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Darksteel (Common)
Magma Sliver
Magma Sliver 3Red (4)
Creature — Sliver (3/3)

All Slivers have "Tap: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."

Legions (Rare)
Martyr of Frost
Martyr of Frost Blue (1)
Creature — Human Wizard (1/1)

2, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays Variable Colorless.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Duel Decks: Jace vs. Chandra (Common)Coldsnap (Common)
Memory Sluice
Memory Sluice Blue or Black (1)
Sorcery

Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Mire Kavu
Mire Kavu 3Red (4)
Creature — Kavu (3/2)

Mire Kavu gets +1/+1 as long as you control a Swamp.

Planeshift (Common)
Mogg War Marshal
Mogg War Marshal 1Red (2)
Creature — Goblin Warrior (1/1)

Echo 1Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Modern Masters (Common)Duel Decks: Elves vs. Goblins (Common)Time Spiral (Common)
Moldervine Cloak
Moldervine Cloak 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Modern Masters (Common)
Other Versions
Ravnica: City of Guilds (Uncommon)
Moonglove Changeling
Moonglove Changeling 2Black (3)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type at all times.)

Black: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Morningtide (Common)
Moriok Rigger
Moriok Rigger 2Black (3)
Creature — Human Rogue Rigger (2/2)

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.

Fifth Dawn (Rare)
Nephalia Seakite
Nephalia Seakite 3Blue (4)
Creature — Bird (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Dark Ascension (Common)
Oblivion Ring
Oblivion Ring 2White (3)
Enchantment

When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Lorwyn (Common)
Paradise Plume
Paradise Plume 4 (4)
Artifact

As Paradise Plume enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, you may gain 1 life.

Tap: Add one mana of the chosen color to your mana pool.

Time Spiral (Uncommon)
Petravark
Petravark 3Red (4)
Creature — Nightmare Beast (2/2)

When Petravark enters the battlefield, exile target land.

When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Torment (Common)
Phantom Nantuko
Phantom Nantuko 2Green (3)
Creature — Insect Spirit (0/0)

Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

Tap: Put a +1/+1 counter on Phantom Nantuko.

Commander 2013 Edition (Rare)
Other Versions
Judgment (Rare)
Phantom Whelp
Phantom Whelp 1Blue (2)
Creature — Illusion Hound (2/2)

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Odyssey (Common)
Predatory Rampage
Predatory Rampage 3GreenGreen (5)
Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

Magic 2013 (Rare)
Primal Command
Primal Command 3GreenGreen (5)
Sorcery

Choose two —

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles his or her graveyard into his or her library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

Archenemy (Rare)
Other Versions
Lorwyn (Rare)
Prismwake Merrow
Prismwake Merrow 2Blue (3)
Creature — Merfolk Wizard (2/1)

Flash

When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

Shadowmoor (Common)
Privileged Position
Privileged Position 2Green or WhiteGreen or WhiteGreen or White (5)
Enchantment

(Green or White can be paid with either Green or White.)

Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Ravnica: City of Guilds (Rare)
Profane Command
Profane Command Variable ColorlessBlackBlack (2)
Sorcery

Choose two —

• Target player loses X life.

• Return target creature card with converted mana cost X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Commander 2014 (Rare)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Rare)Planechase (Rare)Lorwyn (Rare)
Psionic Sliver
Psionic Sliver 4Blue (5)
Creature — Sliver (2/2)

All Sliver creatures have "Tap: This creature deals 2 damage to target creature or player and 3 damage to itself."

Time Spiral (Rare)
Pulse of the Grid
Pulse of the Grid 1BlueBlue (3)
Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Darksteel (Rare)
Pulse of the Tangle
Pulse of the Tangle 1GreenGreen (3)
Sorcery

Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Darksteel (Rare)
Putrid Imp
Putrid Imp Black (1)
Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.

Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

Vintage Masters (Common)
Other Versions
Premium Deck Series: Graveborn (Common)Torment (Common)
Righteousness
Righteousness White (1)
Instant

Target blocking creature gets +7/+7 until end of turn.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Magic 2010 (Uncommon)Tenth Edition (Rare)
Scaled Wurm
Scaled Wurm 7Green (8)
Creature — Wurm (7/6)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ninth Edition (Common)
Slinking Serpent
Slinking Serpent 2BlueBlack (4)
Creature — Serpent (2/3)

Forestwalk

Invasion (Uncommon)
Soratami Mirror-Guard
Soratami Mirror-Guard 3Blue (4)
Creature — Moonfolk Wizard (3/1)

Flying

2, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Champions of Kamigawa (Common)
Soul Spike
Soul Spike 5BlackBlack (7)
Instant

You may exile two black cards from your hand rather than pay Soul Spike's mana cost.

Soul Spike deals 4 damage to target creature or player and you gain 4 life.

Coldsnap (Rare)
Spawnbroker
Spawnbroker 2Blue (3)
Creature — Human Wizard (1/1)

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

Ravnica: City of Guilds (Rare)
Spectral Gateguards
Spectral Gateguards 4White (5)
Creature — Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

Avacyn Restored (Common)
Stone-Tongue Basilisk
Stone-Tongue Basilisk 4GreenGreenGreen (7)
Creature — Basilisk (4/5)

Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.

Odyssey (Rare)
Stony Silence
Stony Silence 1White (2)
Enchantment

Activated abilities of artifacts can't be activated.

Innistrad (Rare)
Sylvok Explorer
Sylvok Explorer 1Green (2)
Creature — Human Druid (1/1)

Tap: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Fifth Dawn (Common)
Symbiotic Elf
Symbiotic Elf 3Green (4)
Creature — Elf (2/2)

When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.

Onslaught (Common)
Tempest of Light
Tempest of Light 2White (3)
Instant

Destroy all enchantments.

Magic 2010 (Uncommon)
Other Versions
Tenth Edition (Uncommon)Ninth Edition (Uncommon)Mirrodin (Uncommon)
Temporal Eddy
Temporal Eddy 2BlueBlue (4)
Sorcery

Put target creature or land on top of its owner's library.

Time Spiral (Common)
Tidal Courier
Tidal Courier 3Blue (4)
Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

3Blue: Tidal Courier gains flying until end of turn.

Apocalypse (Uncommon)
Titanic Bulvox
Titanic Bulvox 6GreenGreen (8)
Creature — Beast (7/4)

Trample

Morph 4GreenGreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Scourge (Common)
Trench Wurm
Trench Wurm 3Black (4)
Creature — Wurm (3/3)

2Red, Tap: Destroy target nonbasic land.

Invasion (Uncommon)
Turbulent Dreams
Turbulent Dreams BlueBlue (2)
Sorcery

As an additional cost to cast Turbulent Dreams, discard X cards.

Return X target nonland permanents to their owners' hands.

Torment (Rare)
Turn to Dust
Turn to Dust Green (1)
Instant

Destroy target Equipment. Add Green to your mana pool.

Mirrodin (Common)