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Aboshan, Cephalid Emperor
Aboshan, Cephalid Emperor 4BlueBlue (6)
Legendary Creature — Cephalid (3/3)

Tap an untapped Cephalid you control: Tap target permanent.

BlueBlueBlue: Tap all creatures without flying.

Odyssey (Rare)
Aggressive Urge
Aggressive Urge 1Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

Tenth Edition (Common)
Other Versions
Invasion (Common)
Arcbound Bruiser
Arcbound Bruiser 5 (5)
Artifact Creature — Golem (0/0)

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Wanderer
Arcbound Wanderer 6 (6)
Artifact Creature — Golem (0/0)

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Modern Masters (Common)
Other Versions
Fifth Dawn (Uncommon)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Zendikar (Rare)
Aven Fisher
Aven Fisher 3Blue (4)
Creature — Bird Soldier (2/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Fisher dies, you may draw a card.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)Eighth Edition (Common)Odyssey (Common)
Aven Tactician
Aven Tactician 4White (5)
Creature — Bird Soldier (2/3)

Flying

When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Azorius Guildmage
Azorius Guildmage White or BlueWhite or Blue (2)
Creature — Vedalken Wizard (2/2)

2White: Tap target creature.

2Blue: Counter target activated ability. (Mana abilities can't be targeted.)

Magic: The Gathering-Commander (Uncommon)
Other Versions
Dissension (Uncommon)
Battle Hurda
Battle Hurda 4White (5)
Creature — Giant (3/3)

First strike

Worldwake (Common)
Bazaar of Baghdad
Bazaar of Baghdad (0)
Land

Tap: Draw two cards, then discard three cards.

Vintage Masters (Mythic Rare)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Magic 2011 (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Blackmail
Blackmail Black (1)
Sorcery

Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Ninth Edition (Uncommon)
Other Versions
Onslaught (Uncommon)
Blessed Reversal
Blessed Reversal 1White (2)
Instant

You gain 3 life for each creature attacking you.

Eighth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Blood Ogre
Blood Ogre 2Red (3)
Creature — Ogre Warrior (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

Modern Masters 2015 Edition (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)Magic 2012 (Common)
Bloodstoke Howler
Bloodstoke Howler 5Red (6)
Creature — Beast (3/4)

Morph 6Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Legions (Common)
Boar Umbra
Boar Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Planechase 2012 Edition (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Boil
Boil 3Red (4)
Instant

Destroy all Islands.

Seventh Edition (Uncommon)
Boldwyr Intimidator
Boldwyr Intimidator 5RedRed (7)
Creature — Giant Warrior (5/5)

Cowards can't block Warriors.

Red: Target creature becomes a Coward until end of turn.

2Red: Target creature becomes a Warrior until end of turn.

Morningtide (Uncommon)
Bringer of the Red Dawn
Bringer of the Red Dawn 7RedRed (9)
Creature — Bringer (5/5)

You may pay WhiteBlueBlackRedGreen rather than pay Bringer of the Red Dawn's mana cost.

Trample

At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Fifth Dawn (Rare)
Bull Rush
Bull Rush Red (1)
Instant

Target creature gets +2/+0 until end of turn.

Worldwake (Common)
Butcher Ghoul
Butcher Ghoul 1Black (2)
Creature — Zombie (1/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Common)
Castle Raptors
Castle Raptors 4White (5)
Creature — Bird Soldier (3/3)

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

Time Spiral (Common)
Celestial Gatekeeper
Celestial Gatekeeper 3WhiteWhite (5)
Creature — Bird Cleric (2/2)

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Legions (Rare)
Cerodon Yearling
Cerodon Yearling RedWhite (2)
Creature — Beast (2/2)

Vigilance, haste

Planechase (Common)
Other Versions
Alara Reborn (Common)
Chain Lightning
Chain Lightning Red (1)
Sorcery

Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay RedRed. If the player does, he or she may copy this spell and may choose a new target for that copy.

Vintage Masters (Common)
Other Versions
Premium Deck Series: Fire and Lightning (Common)
Champion of Lambholt
Champion of Lambholt 1GreenGreen (3)
Creature — Human Warrior (1/1)

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Avacyn Restored (Rare)
Chandra's Outrage
Chandra's Outrage 2RedRed (4)
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)Magic 2011 (Common)Archenemy (Common)
Chemister's Trick
Chemister's Trick BlueRed (2)
Instant

Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload 3BlueRed (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Return to Ravnica (Common)
Chimney Imp
Chimney Imp 4Black (5)
Creature — Imp (1/2)

Flying

When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.

Mirrodin (Common)
Chorus of Might
Chorus of Might 3Green (4)
Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Return to Ravnica (Common)
Cloudthresher
Cloudthresher 2GreenGreenGreenGreen (6)
Creature — Elemental (7/7)

Flash

Reach (This creature can block creatures with flying.)

When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.

Evoke 2GreenGreen (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Lorwyn (Rare)
Compulsion
Compulsion 1Blue (2)
Enchantment

1Blue, Discard a card: Draw a card.

1Blue, Sacrifice Compulsion: Draw a card.

Torment (Uncommon)
Confiscate
Confiscate 4BlueBlue (6)
Enchantment — Aura

Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)

You control enchanted permanent.

Seventh Edition (Uncommon)
Copper-Leaf Angel
Copper-Leaf Angel 5 (5)
Artifact Creature — Angel (2/2)

Flying

Tap, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

Prophecy (Rare)
Corpse Lunge
Corpse Lunge 2Black (3)
Instant

As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.

Corpse Lunge deals damage equal to the exiled card's power to target creature.

Innistrad (Common)
Crab Umbra
Crab Umbra Blue (1)
Enchantment — Aura

Enchant creature

2Blue: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Uncommon)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Invasion (Common)
Crush of Wurms
Crush of Wurms 6GreenGreenGreen (9)
Sorcery

Put three 6/6 green Wurm creature tokens onto the battlefield.

Flashback 9GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Rare)
Cultbrand Cinder
Cultbrand Cinder 4Black or Red (5)
Creature — Elemental Shaman (3/3)

When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.

Shadowmoor (Common)
Curse of Stalked Prey
Curse of Stalked Prey 1Red (2)
Enchantment — Aura Curse

Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Innistrad (Rare)
Curse of Thirst
Curse of Thirst 4Black (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.

Dark Ascension (Uncommon)
Night // Day (Day)
Night // Day (Day) 2White (3)
Instant

Creatures target player controls get +1/+1 until end of turn.

Apocalypse (Uncommon)
Deep-Sea Kraken
Deep-Sea Kraken 7BlueBlueBlue (10)
Creature — Kraken (6/6)

Deep-Sea Kraken can't be blocked.

Suspend 9—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Commander 2014 (Rare)
Other Versions
Time Spiral (Rare)
Deepwater Hypnotist
Deepwater Hypnotist 1Blue (2)
Creature — Merfolk Wizard (2/1)

Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Born of the Gods (Common)
Divert
Divert Blue (1)
Instant

Change the target of target spell with a single target unless that spell's controller pays 2.

Odyssey (Rare)
Divine Light
Divine Light White (1)
Sorcery

Prevent all damage that would be dealt this turn to creatures you control.

Apocalypse (Common)
Dizzy Spell
Dizzy Spell Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Transmute 1BlueBlue (1BlueBlue, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Ravnica: City of Guilds (Common)
Do or Die
Do or Die 1Black (2)
Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Invasion (Rare)
Electropotence
Electropotence 2Red (3)
Enchantment

Whenever a creature enters the battlefield under your control, you may pay 2Red. If you do, that creature deals damage equal to its power to target creature or player.

Zendikar (Rare)
Elvish Warrior
Elvish Warrior GreenGreen (2)
Creature — Elf Warrior (2/3)

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Duel Decks: Elves vs. Goblins (Common)Ninth Edition (Common)Onslaught (Common)
Expunge
Expunge 2Black (3)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Cycling 2 (2, Discard this card: Draw a card.)

Vintage Masters (Common)
Other Versions
Urza's Saga (Common)
Felidar Umbra
Felidar Umbra 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

1White: Attach Felidar Umbra to target creature you control.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Planechase 2012 Edition (Uncommon)
Fireshrieker
Fireshrieker 3 (3)
Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)Mirrodin (Uncommon)
Fledgling Griffin
Fledgling Griffin 1White (2)
Creature — Griffin (2/2)

Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

Worldwake (Common)
Fodder Cannon
Fodder Cannon 4 (4)
Artifact

4, Tap, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Eighth Edition (Uncommon)
Forest
Forest (0)
Basic Land — Forest

G

Duel Decks: Izzet vs. Golgari (Land)
Other Versions
Ravnica: City of Guilds (Land)
Fortify
Fortify 2White (3)
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
Magic 2014 Core Set (Common)Time Spiral (Common)
Fortune Thief
Fortune Thief 4Red (5)
Creature — Human Rogue (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Morph RedRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Frontline Strategist
Frontline Strategist White (1)
Creature — Human Soldier (1/1)

Morph White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

Scourge (Common)
Frostwielder
Frostwielder 2RedRed (4)
Creature — Human Shaman (1/2)

Tap: Frostwielder deals 1 damage to target creature or player.

If a creature dealt damage by Frostwielder this turn would die, exile it instead.

Champions of Kamigawa (Common)
Gilt-Leaf Palace
Gilt-Leaf Palace (0)
Land

As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

Tap: Add Black or Green to your mana pool.

Lorwyn (Rare)
Gnarlroot Trapper
Gnarlroot Trapper Black (1)
Creature — Elf Druid (1/1)

Tap, Pay 1 life: Add Green to your mana pool. Spend this mana only to cast an Elf creature spell.

Tap: Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Magic Origins (Uncommon)
Goblin Firebug
Goblin Firebug 1Red (2)
Creature — Goblin (2/2)

When Goblin Firebug leaves the battlefield, sacrifice a land.

Legions (Common)
Goblin Grappler
Goblin Grappler Red (1)
Creature — Goblin (1/1)

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Legions (Common)
Goblin Lackey
Goblin Lackey Red (1)
Creature — Goblin (1/1)

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.

Vintage Masters (Rare)
Other Versions
From the Vault: Exiled (Mythic Rare)
Gratuitous Violence
Gratuitous Violence 2RedRedRed (5)
Enchantment

If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Onslaught (Rare)
Great Hart
Great Hart 3White (4)
Creature — Elk (2/4)

Born of the Gods (Common)
Griffin Protector
Griffin Protector 3White (4)
Creature — Griffin (2/3)

Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

Magic 2013 (Common)
Grim Discovery
Grim Discovery 1Black (2)
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.

Zendikar (Common)
Guardians' Pledge
Guardians' Pledge 1WhiteWhite (3)
Instant

White creatures you control get +2/+2 until end of turn.

Magic 2012 (Common)
Guilty Conscience
Guilty Conscience White (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Scourge (Common)
Healer of the Pride
Healer of the Pride 3White (4)
Creature — Cat Cleric (2/3)

Whenever another creature enters the battlefield under your control, you gain 2 life.

Magic 2013 (Uncommon)
Hidden Guerrillas
Hidden Guerrillas Green (1)
Enchantment

When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.

Urza's Saga (Uncommon)
Higure, the Still Wind
Higure, the Still Wind 3BlueBlue (5)
Legendary Creature — Human Ninja (3/4)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.

2: Target Ninja creature can't be blocked this turn.

Planechase 2012 Edition (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Horned Troll
Horned Troll 2Green (3)
Creature — Troll (2/2)

Green: Regenerate Horned Troll.

Eighth Edition (Common)
Humble Budoka
Humble Budoka 1Green (2)
Creature — Human Monk (2/2)

Shroud (This creature can't be the target of spells or abilities.)

Champions of Kamigawa (Common)
Hunt Down
Hunt Down Green (1)
Sorcery

Target creature blocks target creature this turn if able.

Lorwyn (Common)
Hypochondria
Hypochondria 1White (2)
Enchantment

White, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.

White, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Torment (Uncommon)
Illuminate
Illuminate Variable ColorlessRed (1)
Sorcery

Kicker 2Red and/or 3Blue (You may pay an additional 2Red and/or 3Blue as you cast this spell.)

Illuminate deals X damage to target creature. If Illuminate was kicked with its 2Red kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its 3Blue kicker, you draw X cards.

Apocalypse (Uncommon)
Imperial Mask
Imperial Mask 4White (5)
Enchantment

When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Future Sight (Rare)
Indrik Umbra
Indrik Umbra 4GreenWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Planechase 2012 Edition (Rare)
Infectious Rage
Infectious Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Judgment (Uncommon)
Infernal Caretaker
Infernal Caretaker 3Black (4)
Creature — Human Cleric (2/2)

Morph 3Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.

Legions (Common)
Ink-Treader Nephilim
Ink-Treader Nephilim RedGreenWhiteBlue (4)
Creature — Nephilim (3/3)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Guildpact (Rare)
Inner Fire
Inner Fire 3Red (4)
Sorcery

Add Red to your mana pool for each card in your hand.

Saviors of Kamigawa (Common)
Invasive Species
Invasive Species 2Green (3)
Creature — Insect (3/3)

When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.

Magic 2015 Core Set (Common)
Ironfang
Ironfang (0)
Creature — Werewolf (3/1)

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Innistrad (Common)
Isamaru, Hound of Konda
Isamaru, Hound of Konda White (1)
Legendary Creature — Hound (2/2)

Champions of Kamigawa (Rare)
Isao, Enlightened Bushi
Isao, Enlightened Bushi 2Green (3)
Legendary Creature — Human Samurai (2/1)

Isao, Enlightened Bushi can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

2: Regenerate target Samurai.

Betrayers of Kamigawa (Rare)
Island
Island (0)
Basic Land — Island

U

Duel Decks Anthology, Jace vs. Chandra (Land)
Other Versions
Duel Decks: Izzet vs. Golgari (Land)Duel Decks: Jace vs. Chandra (Land)Ravnica: City of Guilds (Land)
Jeweled Spirit
Jeweled Spirit 3WhiteWhite (5)
Creature — Spirit (3/3)

Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.

Prophecy (Rare)
Kavu Aggressor
Kavu Aggressor 2Red (3)
Creature — Kavu (3/2)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Kavu Aggressor can't block.

If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Killer Instinct
Killer Instinct 4RedGreen (6)
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Guildpact (Rare)
Kinsbaile Borderguard
Kinsbaile Borderguard 1WhiteWhite (3)
Creature — Kithkin Soldier (1/1)

Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.

When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.

Morningtide (Rare)
Kithkin Daggerdare
Kithkin Daggerdare 1Green (2)
Creature — Kithkin Soldier (1/1)

Green, Tap: Target attacking creature gets +2/+2 until end of turn.

Lorwyn (Common)
Kithkin Shielddare
Kithkin Shielddare 1White (2)
Creature — Kithkin Soldier (1/1)

White, Tap: Target blocking creature gets +2/+2 until end of turn.

Shadowmoor (Common)
Kruin Striker
Kruin Striker 1Red (2)
Creature — Human Warrior (2/1)

Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.

Avacyn Restored (Common)
Leonin Bola
Leonin Bola 1 (1)
Artifact — Equipment

Equipped creature has "Tap, Unattach Leonin Bola: Tap target creature."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Darksteel (Common)
Liability
Liability 1BlackBlack (3)
Enchantment

Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

Mercadian Masques (Rare)
Liar's Pendulum
Liar's Pendulum 1 (1)
Artifact

2, Tap: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Mirrodin (Rare)
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