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Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Anti-Magic Aura
Anti-Magic Aura 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Legends (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
B.F.M. (Big Furry Monster)
B.F.M. (Big Furry Monster) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You'll Ever See (99/99)

B.F.M. into play. If either B.F.M. card

more creatures.

Unglued (Rare)
Baton of Morale
Baton of Morale 2 (2)
Artifact

2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Uncommon)
Battle Cry
Battle Cry 2White (3)
Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Ice Age (Uncommon)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Candelabra of Tawnos
Candelabra of Tawnos 1 (1)
Artifact

Variable Colorless, Tap: Untap X target lands.

Masters Edition IV (Rare)
Other Versions
Antiquities (Rare)
Cardboard Carapace
Cardboard Carapace 5Green (6)
Enchant Creature

For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.

Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.

Unglued (Rare)
Chandler
Chandler 4Red (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target artifact creature.

Homelands (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Fourth Edition (Common)
Other Versions
Revised Edition (Common)
Clockwork Gnomes
Clockwork Gnomes 4 (4)
Artifact Creature — Gnome (2/2)

3, Tap: Regenerate target artifact creature.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Common)
Compost
Compost 1Green (2)
Enchantment

Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Urza's Destiny (Uncommon)
Contract from Below
Contract from Below Black (1)
Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

Revised Edition (Rare)
Crawlspace
Crawlspace 3 (3)
Artifact

No more than two creatures can attack you each combat.

Urza's Legacy (Rare)
D'Avenant Archer
D'Avenant Archer 2White (3)
Creature — Human Soldier Archer (1/2)

Tap: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Legends (Common)
Chronicles (Common)
Death Speakers
Death Speakers White (1)
Creature — Human Cleric (1/1)

Protection from black

Masters Edition (Common)
Other Versions
Homelands (Uncommon)
Demonic Tutor
Demonic Tutor 1Black (2)
Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Uncommon)
Drain Life
Drain Life Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.

Fourth Edition (Common)
Other Versions
Revised Edition (Common)
Drain Power
Drain Power BlueBlue (2)
Sorcery

Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Dwarven Berserker
Dwarven Berserker 1Red (2)
Creature — Dwarf Berserker (1/1)

Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Weatherlight (Common)
Dwarven Soldier
Dwarven Soldier 1Red (2)
Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Fallen Empires (Common)
Dwarven Warriors
Dwarven Warriors 2Red (3)
Creature — Dwarf Warrior (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Fifth Edition (Common)
Other Versions
Revised Edition (Common)
Fourth Edition (Common)
Elixir of Vitality
Elixir of Vitality 4 (4)
Artifact

Elixir of Vitality enters the battlefield tapped.

Tap, Sacrifice Elixir of Vitality: You gain 4 life.

8, Tap, Sacrifice Elixir of Vitality: You gain 8 life.

Mirage (Uncommon)
Enchanted Being
Enchanted Being 1WhiteWhite (3)
Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Legends (Common)
Escaped Shapeshifter
Escaped Shapeshifter 3BlueBlue (5)
Creature — Shapeshifter (3/4)

As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Tempest (Rare)
Extinguish
Extinguish 1Blue (2)
Instant

Counter target sorcery spell.

Starter 1999 (Common)
Other Versions
Portal Second Age (Common)
Falling Star
Falling Star 2Red (3)
Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Legends (Rare)
Fasting
Fasting White (1)
Enchantment

At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.

The Dark (Uncommon)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Seventh Edition (Uncommon)
Fissure
Fissure 3RedRed (5)
Instant

Destroy target creature or land. It can't be regenerated.

Masters Edition (Common)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Fit of Rage
Fit of Rage 1Red (2)
Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

Classic Sixth Edition (Common)
Other Versions
Weatherlight (Common)
Flicker
Flicker 1White (2)
Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Urza's Destiny (Rare)
Force of Nature
Force of Nature 2GreenGreenGreenGreen (6)
Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GreenGreenGreenGreen.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Beatdown Box Set (Rare)
Forest
Forest (0)
Basic Land — Forest

G

Tempest Remastered (Land)
Other Versions
Tempest (Land)
Beatdown Box Set (Land)
Premium Deck Series: Slivers (Land)
Tempest Remastered (Land)
Frozen Shade
Frozen Shade 2Black (3)
Creature — Shade (0/1)

Black: Frozen Shade gets +1/+1 until end of turn.

Fourth Edition (Common)
Other Versions
Revised Edition (Common)
Gallantry
Gallantry 1White (2)
Instant

Target blocking creature gets +4/+4 until end of turn.

Draw a card.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Ghitu War Cry
Ghitu War Cry 2Red (3)
Enchantment

Red: Target creature gets +1/+0 until end of turn.

Urza's Legacy (Uncommon)
Glasses of Urza
Glasses of Urza 1 (1)
Artifact

Tap: Look at target player's hand.

Masters Edition IV (Common)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Gloom
Gloom 2Black (3)
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

Fifth Edition (Uncommon)
Greater Good
Greater Good 2GreenGreen (4)
Enchantment

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Ninth Edition (Rare)
Hallowed Ground
Hallowed Ground 1White (2)
Enchantment

WhiteWhite: Return target nonsnow land you control to its owner's hand.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Heaven's Gate
Heaven's Gate White (1)
Instant

Any number of target creatures become white until end of turn.

Legends (Uncommon)
Homarid Spawning Bed
Homarid Spawning Bed BlueBlue (2)
Enchantment

1BlueBlue, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Hypnotic Specter
Hypnotic Specter 1BlackBlack (3)
Creature — Specter (2/2)

Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Beta (Uncommon)
Revised Edition (Uncommon)
Icatian Infantry
Icatian Infantry White (1)
Creature — Human Soldier (1/1)

1: Icatian Infantry gains first strike until end of turn.

1: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fallen Empires (Common)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Fifth Edition (Common)
Other Versions
Fallen Empires (Common)
Icy Manipulator
Icy Manipulator 4 (4)
Artifact

1, Tap: Tap target artifact, creature, or land.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Infinite Authority
Infinite Authority WhiteWhiteWhite (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.

Legends (Rare)
Island
Island (0)
Basic Land — Island

U

Starter 2000 (Land)
Other Versions
Classic Sixth Edition (Land)
Mirage (Land)
Starter 1999 (Land)
Island of Wak-Wak
Island of Wak-Wak (0)
Land

Tap: Target creature with flying has base power 0 until end of turn.

Masters Edition (Rare)
Other Versions
Arabian Nights (Rare)
Joven
Joven 3RedRed (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target noncreature artifact.

Homelands (Common)
Juniper Order Advocate
Juniper Order Advocate 2White (3)
Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Kavu Runner
Kavu Runner 3Red (4)
Creature — Kavu (3/3)

Kavu Runner has haste as long as no opponent controls a white or blue creature.

Invasion (Uncommon)
Khabál Ghoul
Khabál Ghoul 2Black (3)
Creature — Zombie (1/1)

At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.

Masters Edition (Rare)
Other Versions
Arabian Nights (Uncommon)
Krovikan Elementalist
Krovikan Elementalist BlackBlack (2)
Creature — Human Wizard (1/1)

2Red: Target creature gets +1/+0 until end of turn.

BlueBlue: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.

Ice Age (Uncommon)
Lim-Dûl's Cohort
Lim-Dûl's Cohort 1BlackBlack (3)
Creature — Zombie (2/3)

Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

Masters Edition IV (Common)
Other Versions
Ice Age (Common)
Llanowar Sentinel
Llanowar Sentinel 2Green (3)
Creature — Elf (2/3)

When Llanowar Sentinel enters the battlefield, you may pay 1Green. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.

Weatherlight (Common)
Lodestone Bauble
Lodestone Bauble 0 (0)
Artifact

1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Lone Wolf
Lone Wolf 2Green (3)
Creature — Wolf (2/2)

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Seventh Edition (Common)
Mana Vortex
Mana Vortex 1BlueBlue (3)
Enchantment

When you cast Mana Vortex, counter it unless you sacrifice a land.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands on the battlefield, sacrifice Mana Vortex.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Marsh Gas
Marsh Gas Black (1)
Instant

All creatures get -2/-0 until end of turn.

Fourth Edition (Common)
Other Versions
The Dark (Common)
Mending Hands
Mending Hands White (1)
Instant

Prevent the next 4 damage that would be dealt to target creature or player this turn.

Ninth Edition (Common)
Other Versions
Betrayers of Kamigawa (Common)
Mind Rot
Mind Rot 2Black (3)
Sorcery

Target player discards two cards.

Portal Second Age (Common)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Mountain
Mountain (0)
Basic Land — Mountain

Masters Edition (Land)
Other Versions
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Arabian Nights (Common)
Beatdown Box Set (Land)
Masters Edition (Land)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Fourth Edition (Rare)
Other Versions
Revised Edition (Rare)
Null Chamber
Null Chamber 3White (4)
World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Mirage (Rare)
Oath of Lim-Dûl
Oath of Lim-Dûl 3Black (4)
Enchantment

Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)

BlackBlack: Draw a card.

Ice Age (Rare)
Orcish Conscripts
Orcish Conscripts Red (1)
Creature — Orc (2/2)

Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Orcish Veteran
Orcish Veteran 2Red (3)
Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.

Red: Orcish Veteran gains first strike until end of turn.

Fallen Empires (Common)
Oubliette
Oubliette 1BlackBlack (3)
Enchantment

When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.

When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Masters Edition (Common)
Other Versions
Arabian Nights (Common)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition IV (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Plains
Plains (0)
Basic Land — Plains

W

Starter 2000 (Land)
Other Versions
Classic Sixth Edition (Land)
Starter 1999 (Land)
Battle Royale Box Set (Land)
Portal (Land)
Power Artifact
Power Artifact BlueBlue (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Masters Edition IV (Rare)
Other Versions
Antiquities (Uncommon)
Power Surge
Power Surge RedRed (2)
Enchantment

At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.

Fourth Edition (Rare)
Other Versions
Revised Edition (Rare)
Prodigal Sorcerer
Prodigal Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Prodigal Sorcerer deals 1 damage to target creature or player.

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Time Spiral "Timeshifted" (Special)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Psionic Blast
Psionic Blast 2Blue (3)
Instant

Psionic Blast deals 4 damage to target creature or player and 2 damage to you.

Time Spiral "Timeshifted" (Special)
Quicksilver Amulet
Quicksilver Amulet 4 (4)
Artifact

4, Tap: You may put a creature card from your hand onto the battlefield.

Urza's Legacy (Rare)
Quirion Elves
Quirion Elves 1Green (2)
Creature — Elf Druid (1/1)

As Quirion Elves enters the battlefield, choose a color.

Tap: Add Green to your mana pool.

Tap: Add one mana of the chosen color to your mana pool.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Reparations
Reparations 1WhiteBlue (3)
Enchantment

Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.

Mirage (Rare)
Righteousness
Righteousness White (1)
Instant

Target blocking creature gets +7/+7 until end of turn.

Fourth Edition (Rare)
Other Versions
Revised Edition (Rare)
Ring of Renewal
Ring of Renewal 5 (5)
Artifact

5, Tap: Discard a card at random, then draw two cards.

Masters Edition IV (Rare)
Other Versions
Fallen Empires (Rare)
River Merfolk
River Merfolk BlueBlue (2)
Creature — Merfolk (2/1)

Blue: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Masters Edition (Common)
Other Versions
Fallen Empires (Rare)
Royal Herbalist
Royal Herbalist White (1)
Creature — Human Cleric (1/1)

2, Exile the top card of your library: You gain 1 life.

Alliances (Common)
Scent of Jasmine
Scent of Jasmine White (1)
Instant

Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Urza's Destiny (Common)
Serra Angel
Serra Angel 3WhiteWhite (5)
Creature — Angel (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Shadowbane
Shadowbane 1White (2)
Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Mirage (Uncommon)
Shambling Strider
Shambling Strider 4GreenGreen (6)
Creature — Yeti (5/5)

RedGreen: Shambling Strider gets +1/-1 until end of turn.

Masters Edition (Common)
Other Versions
Ice Age (Common)
Beatdown Box Set (Common)
Shelkin Brownie
Shelkin Brownie 1Green (2)
Creature — Ouphe (1/1)

Tap: Target creature loses all "bands with other" abilities until end of turn.

Legends (Common)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Snowblind
Snowblind 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

Ice Age (Rare)
Snow-Covered Swamp
Snow-Covered Swamp (0)
Basic Snow Land — Swamp

B

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Soldier of Fortune
Soldier of Fortune Red (1)
Creature — Human Mercenary (1/1)

Red, Tap: Target player shuffles his or her library.

Alliances (Uncommon)
Southern Paladin
Southern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target red permanent.

Weatherlight (Rare)
Spike Colony
Spike Colony 4Green (5)
Creature — Spike (0/0)

Spike Colony enters the battlefield with four +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Battle Royale Box Set (Common)
Swamp
Swamp (0)
Basic Land — Swamp

B

Beatdown Box Set (Land)
Other Versions
Classic Sixth Edition (Land)
Ice Age (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Talas Explorer
Talas Explorer 1Blue (2)
Creature — Human Pirate Scout (1/1)

Flying

When Talas Explorer enters the battlefield, look at target opponent's hand.

Portal Second Age (Common)
Talas Warrior
Talas Warrior 1BlueBlue (3)
Creature — Human Pirate Warrior (2/2)

Talas Warrior can't be blocked.

Portal Second Age (Rare)