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Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Apathy
Apathy Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.

Weatherlight (Common)
Avoid Fate
Avoid Fate Green (1)
Instant

Counter target instant or Aura spell that targets a permanent you control.

Time Spiral "Timeshifted" (Special)
Other Versions
Legends (Common)
Bargain
Bargain 2White (3)
Sorcery

Target opponent draws a card.

You gain 7 life.

Starter 1999 (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack.

Fallen Empires (Common)
Bee Sting
Bee Sting 3Green (4)
Sorcery

Bee Sting deals 2 damage to any target.

Portal (Uncommon)
Breath of Dreams
Breath of Dreams 2BlueBlue (4)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep 1."

Ice Age (Uncommon)
Browse
Browse 2BlueBlue (4)
Enchantment

2BlueBlue: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Masters Edition II (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Alliances (Uncommon)
Chaos Warp
Chaos Warp 2Red (3)
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Double Masters 2022 (Rare)
Cleanse
Cleanse 2WhiteWhite (4)
Sorcery

Destroy all black creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Cloud Pirates
Cloud Pirates Blue (1)
Creature — Human Pirate (1/1)

Flying

Cloud Pirates can block only creatures with flying.

Portal (Common)
Command of Unsummoning
Command of Unsummoning 2Blue (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Portal (Uncommon)
Conch Horn
Conch Horn 2 (2)
Artifact

1, Tap, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Fallen Empires (Rare)
Cooperation
Cooperation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Disharmony
Disharmony 2Red (3)
Instant

Cast this spell only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Legends (Rare)
Dream Cache
Dream Cache 2Blue (3)
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Tempest (Common)
Elvish Impersonators
Elvish Impersonators 3Green (4)
Creature — Elves (*/*)

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Unsanctioned (Common)
Farrelite Priest
Farrelite Priest 1WhiteWhite (3)
Creature — Human Cleric (1/3)

1: Add White. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Fallen Empires (Uncommon)
Frog Tongue
Frog Tongue Green (1)
Enchantment — Aura

Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

Tempest (Common)
Fyndhorn Pollen
Fyndhorn Pollen 2Green (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

1Green: All creatures get -1/-0 until end of turn.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Fourth Edition (Common)
Other Versions
Legends (Common)
Goblin Chirurgeon
Goblin Chirurgeon Red (1)
Creature — Goblin Shaman (0/2)

Sacrifice a Goblin: Regenerate target creature.

Fallen Empires (Common)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

Classic Sixth Edition (Common)
Other Versions
Fifth Edition (Common)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblins get +1/+1 and have mountainwalk.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Greed
Greed 3Black (4)
Enchantment

Black, Pay 2 life: Draw a card.

Classic Sixth Edition (Rare)
Other Versions
Fourth Edition (Rare)
Legends (Rare)
Humility
Humility 2WhiteWhite (4)
Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

Tempest Remastered (Mythic Rare)
Other Versions
Tempest (Rare)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Fallen Empires (Common)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Infernal Darkness
Infernal Darkness 2BlackBlack (4)
Enchantment

Cumulative upkeep—Pay Black and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces Black instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Killer Bees
Killer Bees 1GreenGreen (3)
Creature — Insect (0/1)

Flying

Green: Killer Bees gets +1/+1 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Rare)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Ice Age (Uncommon)
Master Decoy
Master Decoy 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Battle Royale Box Set (Common)
Mirror Universe
Mirror Universe 6 (6)
Artifact

Tap, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Orcish Librarian
Orcish Librarian 1Red (2)
Creature — Orc (1/1)

Red, Tap: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Pit Imp
Pit Imp Black (1)
Creature — Imp (0/1)

Flying

Black: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.

Tempest (Common)
Presence of the Master
Presence of the Master 3White (4)
Enchantment

Whenever a player casts an enchantment spell, counter it.

Legends (Uncommon)
Prosperity
Prosperity Variable ColorlessBlue (1)
Sorcery

Each player draws X cards.

Portal (Rare)
Ramirez DePietro
Ramirez DePietro 3BlueBlackBlack (6)
Legendary Creature — Human Pirate (4/3)

First strike

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Recycle
Recycle 4GreenGreen (6)
Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Redwood Treefolk
Redwood Treefolk 4Green (5)
Creature — Treefolk (3/6)

Weatherlight (Common)
Runed Arch
Runed Arch 3 (3)
Artifact

Runed Arch enters the battlefield tapped.

Variable Colorless, Tap, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Ice Age (Rare)
Sleight of Hand
Sleight of Hand Blue (1)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Masters Edition IV (Common)
Other Versions
Starter 1999 (Common)
Portal Second Age (Common)
Snowfall
Snowfall 2Blue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional Blue. If that Island is snow, its controller may add an additional BlueBlue instead. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Sulfurous Springs
Sulfurous Springs (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Sulfurous Springs deals 1 damage to you.

Ice Age (Rare)
Sunstone
Sunstone 3 (3)
Artifact

2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Ice Age (Uncommon)
Taunt
Taunt Blue (1)
Sorcery

During target player's next turn, creatures that player controls attack you if able.

Portal (Rare)
Tidal Surge
Tidal Surge 1Blue (2)
Sorcery

Tap up to three target creatures without flying.

Portal Second Age (Common)
Unlikely Alliance
Unlikely Alliance 1White (2)
Enchantment

1White: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.

Alliances (Uncommon)
White Scarab
White Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Ice Age (Uncommon)
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