|"Portal", |"Portal Second Age", |"Portal Three Kingdoms", |"Starter 1999", +"Rebecca Guay" (23)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Defender (This creature can't attack.)
Flying
Target creature gains flying until end of turn.
Draw a card.
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Return target card from your graveyard to your hand.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Target opponent discards a card at random.
Untap all creatures you control.
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Reach (This creature can block creatures with flying.)
Norwood Riders can't be blocked by more than one creature.
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Shuffle any number of target creature cards from your graveyard into your library.
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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