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Al-abara's Carpet
Al-abara's Carpet 5 (5)
Artifact

5, Tap: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Mirage (Rare)
Anarchy
Anarchy 2RedRed (4)
Sorcery

Destroy all white permanents.

Masters Edition II (Rare)
Other Versions
Ice Age (Uncommon)
Apathy
Apathy Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.

Weatherlight (Common)
Avoid Fate
Avoid Fate Green (1)
Instant

Counter target instant or Aura spell that targets a permanent you control.

Time Spiral "Timeshifted" (Special)
Other Versions
Legends (Common)
Bargain
Bargain 2White (3)
Sorcery

Target opponent draws a card.

You gain 7 life.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack.

Masters Edition (Common)
Other Versions
Fallen Empires (Common)
Bee Sting
Bee Sting 3Green (4)
Sorcery

Bee Sting deals 2 damage to any target.

Portal (Uncommon)
Bird Maiden
Bird Maiden 2Red (3)
Creature — Human Bird (1/2)

Flying

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Arabian Nights (Common)
Black Scarab
Black Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Ice Age (Uncommon)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Bottle Gnomes
Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Breath of Dreams
Breath of Dreams 2BlueBlue (4)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep 1."

Ice Age (Uncommon)
Browse
Browse 2BlueBlue (4)
Enchantment

2BlueBlue: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Masters Edition II (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Alliances (Uncommon)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Cleanse
Cleanse 2WhiteWhite (4)
Sorcery

Destroy all black creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Cloud Pirates
Cloud Pirates Blue (1)
Creature — Human Pirate (1/1)

Flying

Cloud Pirates can block only creatures with flying.

Portal (Common)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Command of Unsummoning
Command of Unsummoning 2Blue (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Portal (Uncommon)
Conch Horn
Conch Horn 2 (2)
Artifact

1, Tap, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Fallen Empires (Rare)
Cooperation
Cooperation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Cuombajj Witches
Cuombajj Witches BlackBlack (2)
Creature — Human Wizard (1/3)

Tap: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

Masters Edition (Common)
Other Versions
Arabian Nights (Common)
Chronicles (Common)
Daring Apprentice
Daring Apprentice 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap, Sacrifice Daring Apprentice: Counter target spell.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Disharmony
Disharmony 2Red (3)
Instant

Cast this spell only during combat before blockers are declared.

Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Legends (Rare)
Dream Cache
Dream Cache 2Blue (3)
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Tempest (Common)
Elven Lyre
Elven Lyre 2 (2)
Artifact

1, Tap, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Eureka
Eureka 2GreenGreen (4)
Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Exhaustion
Exhaustion 2Blue (3)
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Portal Second Age (Rare)
Farrelite Priest
Farrelite Priest 1WhiteWhite (3)
Creature — Human Cleric (1/3)

1: Add White. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Fallen Empires (Uncommon)
Field of Dreams
Field of Dreams Blue (1)
World Enchantment

Players play with the top card of their libraries revealed.

Legends (Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Frog Tongue
Frog Tongue Green (1)
Enchantment — Aura

Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)

Tempest (Common)
Fyndhorn Pollen
Fyndhorn Pollen 2Green (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

1Green: All creatures get -1/-0 until end of turn.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Gaseous Form
Gaseous Form 2Blue (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Legends (Common)
Other Versions
Fourth Edition (Common)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Arabian Nights (Common)
Masters Edition (Common)
Gift of Estates
Gift of Estates 1White (2)
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Portal (Rare)
Goblin Chirurgeon
Goblin Chirurgeon Red (1)
Creature — Goblin Shaman (0/2)

Sacrifice a Goblin: Regenerate target creature.

Fallen Empires (Common)
Goblin Digging Team
Goblin Digging Team Red (1)
Creature — Goblin (1/1)

Tap, Sacrifice Goblin Digging Team: Destroy target Wall.

Classic Sixth Edition (Common)
Other Versions
Fifth Edition (Common)
Goblin King
Goblin King 1RedRed (3)
Creature — Goblin (2/2)

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Greed
Greed 3Black (4)
Enchantment

Black, Pay 2 life: Draw a card.

Legends (Rare)
Other Versions
Fourth Edition (Rare)
Classic Sixth Edition (Rare)
Harmony of Nature
Harmony of Nature 2Green (3)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Second Age (Uncommon)
Humility
Humility 2WhiteWhite (4)
Enchantment

All creatures lose all abilities and have base power and toughness 1/1.

Tempest Remastered (Mythic Rare)
Other Versions
Tempest (Rare)
Hurloon Wrangler
Hurloon Wrangler 2Red (3)
Creature — Minotaur (2/2)

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

Unglued (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Common)
Icatian Phalanx
Icatian Phalanx 4White (5)
Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Fallen Empires (Common)
Illusionary Presence
Illusionary Presence 1BlueBlue (3)
Creature — Illusion (2/2)

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Ice Age (Rare)
Imposing Visage
Imposing Visage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)

Ice Age (Common)
Infernal Darkness
Infernal Darkness 2BlackBlack (4)
Enchantment

Cumulative upkeep—Pay Black and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces Black instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Killer Bees
Killer Bees 1GreenGreen (3)
Creature — Insect (0/1)

Flying

Green: Killer Bees gets +1/+1 until end of turn.

Masters Edition III (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Rare)
Kismet
Kismet 3White (4)
Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

Masters Edition IV (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Uncommon)
Kjeldoran Pride
Kjeldoran Pride 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

2Blue: Attach Kjeldoran Pride to target creature other than enchanted creature.

Alliances (Common)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Ice Age (Uncommon)
Magus of the Unseen
Magus of the Unseen 1Blue (2)
Creature — Human Wizard (1/1)

1Blue, Tap: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Manta Riders
Manta Riders Blue (1)
Creature — Merfolk (1/1)

Blue: Manta Riders gains flying until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Master Decoy
Master Decoy 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Battle Royale Box Set (Common)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player puts the top two cards of their library into their graveyard.

Antiquities (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Mirror Mirror
Mirror Mirror 7 (7)
Artifact

Mirror Mirror enters the battlefield tapped.

7, Tap, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unglued (Rare)
Mirror Universe
Mirror Universe 6 (6)
Artifact

Tap, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Mishra's Factory
Mishra's Factory (0)
Land

Tap: Add Colorless.

1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Mishra's Workshop
Mishra's Workshop (0)
Land

Tap: Add ColorlessColorlessColorless. Spend this mana only to cast artifact spells.

Masters Edition IV (Rare)
Other Versions
Antiquities (Rare)
North Star
North Star 4 (4)
Artifact

4, Tap: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

Legends (Rare)
Orcish Librarian
Orcish Librarian 1Red (2)
Creature — Orc (1/1)

Red, Tap: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Orcish Mine
Orcish Mine 1RedRed (3)
Enchantment — Aura

Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Homelands (Uncommon)
Orim, Samite Healer
Orim, Samite Healer 1WhiteWhite (3)
Legendary Creature — Human Cleric (1/3)

Tap: Prevent the next 3 damage that would be dealt to any target this turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Pit Imp
Pit Imp Black (1)
Creature — Imp (0/1)

Flying

Black: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

Tempest (Common)
Presence of the Master
Presence of the Master 3White (4)
Enchantment

Whenever a player casts an enchantment spell, counter it.

Legends (Uncommon)
Primal Clay
Primal Clay 4 (4)
Artifact Creature — Shapeshifter (*/*)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Masters Edition IV (Common)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Uncommon)
Prosperity
Prosperity Variable ColorlessBlue (1)
Sorcery

Each player draws X cards.

Portal (Rare)
Pyroblast
Pyroblast Red (1)
Instant

Choose one —

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Common)
Rabid Wombat
Rabid Wombat 2GreenGreen (4)
Creature — Wombat (0/1)

Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Chronicles (Uncommon)
Rainbow Vale
Rainbow Vale (0)
Land

Tap: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Ramirez DePietro
Ramirez DePietro 3BlueBlackBlack (6)
Legendary Creature — Human Pirate (4/3)

First strike

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Recycle
Recycle 4GreenGreen (6)
Enchantment

Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Redwood Treefolk
Redwood Treefolk 4Green (5)
Creature — Treefolk (3/6)

Weatherlight (Common)
Renewal
Renewal 2Green (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Chronicles (Rare)
Other Versions
Legends (Rare)
Runed Arch
Runed Arch 3 (3)
Artifact

Runed Arch enters the battlefield tapped.

Variable Colorless, Tap, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Ice Age (Rare)
Shahrazad
Shahrazad WhiteWhite (2)
Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Arabian Nights (Rare)
Silhouette
Silhouette 1Blue (2)
Instant

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

Legends (Uncommon)
Sleight of Hand
Sleight of Hand Blue (1)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Masters Edition IV (Common)
Other Versions
Starter 1999 (Common)
Portal Second Age (Common)
Snowfall
Snowfall 2Blue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional Blue. If that Island is snow, its controller may add an additional BlueBlue instead. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Sorceress Queen
Sorceress Queen 1BlackBlack (3)
Creature — Human Wizard (1/1)

Tap: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Arabian Nights (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Sorcerous Sight
Sorcerous Sight Blue (1)
Sorcery

Look at target opponent's hand.

Draw a card.

Portal (Common)
Sorry
Sorry BlueBlue (2)
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Ice Age (Common)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

Visions (Rare)
Sulfurous Springs
Sulfurous Springs (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Sulfurous Springs deals 1 damage to you.

Ice Age (Rare)
Summer Bloom
Summer Bloom 1Green (2)
Sorcery

You may play up to three additional lands this turn.

Portal (Rare)
Other Versions
Classic Sixth Edition (Uncommon)
Starter 1999 (Rare)
Sunstone
Sunstone 3 (3)
Artifact

2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Ice Age (Uncommon)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Sylvan Tutor
Sylvan Tutor Green (1)
Sorcery

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Masters Edition IV (Uncommon)
Other Versions
Portal (Rare)
Talas Researcher
Talas Researcher 4Blue (5)
Creature — Human Pirate Wizard (1/1)

Tap: Draw a card. Activate this ability only during your turn, before attackers are declared.

Masters Edition IV (Uncommon)
Other Versions
Portal Second Age (Rare)
Taunt
Taunt Blue (1)
Sorcery

During target player's next turn, creatures that player controls attack you if able.

Portal (Rare)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Thunderstaff
Thunderstaff 3 (3)
Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

2, Tap: Attacking creatures get +1/+0 until end of turn.

Archenemy (Uncommon)
Other Versions
Darksteel (Uncommon)