+Val, +Mayerik (38)
, : Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Shroud (This creature can't be the target of spells or abilities.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature
When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
: Counter target red spell.
, : Put a +1/+1 counter on Energizer.
Faerie Conclave enters tapped.
: Add .
: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
: Creatures you control get +1/+1 until end of turn.
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Flying
When Indentured Djinn enters, each other player may draw up to three cards.
Target creature gets +0/+4 until end of turn.
Cycling (, Discard this card: Draw a card.)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Needle Storm deals 4 damage to each creature with flying.
: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Destroy target creature. Its owner gains 4 life.
Peat Bog enters tapped with two depletion counters on it.
, Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Two target creatures each get -1/-1 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.)
: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Squall deals 2 damage to each creature with flying.
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Enchant land
When Tainted Well enters, draw a card.
Enchanted land is a Swamp.
, : You gain 1 life.
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Put a +1/+1 counter on each creature you control.
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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