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Al-abara's Carpet
Al-abara's Carpet 5 (5)
Artifact

5, Tap: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Mirage (Rare)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack to your mana pool.

Masters Edition (Common)
Other Versions
Fallen Empires (Common)
Bird Maiden
Bird Maiden 2Red (3)
Creature — Human Bird (1/2)

Flying

Masters Edition IV (Common)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)Arabian Nights (Common)Arabian Nights (Common)
Black Scarab
Black Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Ice Age (Uncommon)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Fifth Edition (Common)
Other Versions
Ice Age (Common)
Bottle Gnomes
Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Charm School
Charm School 2White (3)
Enchant Player

When Charm School comes into play, choose a color and balance Charm School on your head.

Prevent all damage to you of the chosen color.

If Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Cuombajj Witches
Cuombajj Witches BlackBlack (2)
Creature — Human Wizard (1/3)

Tap: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.

Masters Edition (Common)
Other Versions
Chronicles (Common)Arabian Nights (Common)
Daring Apprentice
Daring Apprentice 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap, Sacrifice Daring Apprentice: Counter target spell.

Classic Sixth Edition (Rare)
Other Versions
Mirage (Rare)
Elven Lyre
Elven Lyre 2 (2)
Artifact

1, Tap, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Antiquities (Uncommon)
Eureka
Eureka 2GreenGreen (4)
Sorcery

Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Exhaustion
Exhaustion 2Blue (3)
Sorcery

Creatures and lands target opponent controls don't untap during his or her next untap step.

Portal Second Age (Rare)
Field of Dreams
Field of Dreams Blue (1)
World Enchantment

Players play with the top card of their libraries revealed.

Legends (Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Masters Edition IV (Common)
Other Versions
Masters Edition (Common)Fourth Edition (Common)Arabian Nights (Common)Arabian Nights (Common)
Gift of Estates
Gift of Estates 1White (2)
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Portal (Rare)
Harmony of Nature
Harmony of Nature 2Green (3)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Second Age (Uncommon)
Hurloon Wrangler
Hurloon Wrangler 2Red (3)
Summon — Minotaur (2/2)

Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)

Unglued (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)Ice Age (Common)
Icatian Phalanx
Icatian Phalanx 4White (5)
Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Uncommon)Fallen Empires (Uncommon)
Illusionary Presence
Illusionary Presence 1BlueBlue (3)
Creature — Illusion (2/2)

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.

Ice Age (Rare)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Kismet
Kismet 3White (4)
Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

Masters Edition IV (Rare)
Other Versions
Classic Sixth Edition (Uncommon)Fifth Edition (Uncommon)Fourth Edition (Uncommon)Legends (Uncommon)
Kjeldoran Pride
Kjeldoran Pride 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

2Blue: Attach Kjeldoran Pride to target creature other than enchanted creature.

Alliances (Common)
Other Versions
Alliances (Common)
Magus of the Unseen
Magus of the Unseen 1Blue (2)
Creature — Human Wizard (1/1)

1Blue, Tap: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)Ice Age (Rare)
Manta Riders
Manta Riders Blue (1)
Creature — Merfolk (1/1)

Blue: Manta Riders gains flying until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player puts the top two cards of his or her library into his or her graveyard.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)Fourth Edition (Rare)Revised Edition (Rare)Antiquities (Uncommon)
Mirror Mirror
Mirror Mirror 7 (7)
Artifact

Mirror Mirror comes into play tapped.

o7, ocT, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.

Unglued (Rare)
Mishra's Factory
Mishra's Factory (0)
Land

Tap: Add 1 to your mana pool.

1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)Antiquities (Uncommon)Antiquities (Rare)Antiquities (Rare)Antiquities (Rare)
Mishra's Workshop
Mishra's Workshop (0)
Land

Tap: Add 3 to your mana pool. Spend this mana only to cast artifact spells.

Masters Edition IV (Rare)
Other Versions
Antiquities (Rare)
North Star
North Star 4 (4)
Artifact

4, Tap: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)

Legends (Rare)
Orcish Mine
Orcish Mine 1RedRed (3)
Enchantment — Aura

Enchant land

Orcish Mine enters the battlefield with three ore counters on it.

At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Homelands (Uncommon)
Orim, Samite Healer
Orim, Samite Healer 1WhiteWhite (3)
Legendary Creature — Human Cleric (1/3)

Tap: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Primal Clay
Primal Clay 4 (4)
Artifact Creature — Shapeshifter (*/*)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Masters Edition IV (Common)
Other Versions
Fourth Edition (Rare)Revised Edition (Rare)Antiquities (Uncommon)
Pyroblast
Pyroblast Red (1)
Instant

Choose one —

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)Ice Age (Common)
Rabid Wombat
Rabid Wombat 2GreenGreen (4)
Creature — Wombat (0/1)

Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Chronicles (Uncommon)Legends (Uncommon)
Rainbow Vale
Rainbow Vale (0)
Land

Tap: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Renewal
Renewal 2Green (3)
Sorcery

As an additional cost to cast Renewal, sacrifice a land.

Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Chronicles (Rare)
Other Versions
Legends (Rare)
Shahrazad
Shahrazad WhiteWhite (2)
Sorcery

Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.

Arabian Nights (Rare)
Silhouette
Silhouette 1Blue (2)
Instant

Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.

Legends (Uncommon)
Sorceress Queen
Sorceress Queen 1BlackBlack (3)
Creature — Human Wizard (1/1)

Tap: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Fifth Edition (Rare)
Other Versions
Fourth Edition (Rare)Revised Edition (Rare)Arabian Nights (Uncommon)
Sorcerous Sight
Sorcerous Sight Blue (1)
Sorcery

Look at target opponent's hand.

Draw a card.

Portal (Common)
Sorry
Sorry BlueBlue (2)
Enchantment

Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.

If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Classic Sixth Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Legends (Uncommon)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Ice Age (Common)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.

Visions (Rare)
Summer Bloom
Summer Bloom 1Green (2)
Sorcery

You may play up to three additional lands this turn.

Starter 1999 (Rare)
Other Versions
Classic Sixth Edition (Uncommon)Portal (Rare)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Sylvan Tutor
Sylvan Tutor Green (1)
Sorcery

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Masters Edition IV (Uncommon)
Other Versions
Portal (Rare)
Talas Researcher
Talas Researcher 4Blue (5)
Creature — Human Pirate Wizard (1/1)

Tap: Draw a card. Activate this ability only during your turn, before attackers are declared.

Masters Edition IV (Uncommon)
Other Versions
Portal Second Age (Rare)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Classic Sixth Edition (Rare)
Other Versions
Visions (Rare)
Thunderstaff
Thunderstaff 3 (3)
Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

2, Tap: Attacking creatures get +1/+0 until end of turn.

Archenemy (Uncommon)
Other Versions
Darksteel (Uncommon)
Touch of Brilliance
Touch of Brilliance 3Blue (4)
Sorcery

Draw two cards.

Starter 1999 (Common)
Other Versions
Portal Second Age (Common)
Trade Caravan
Trade Caravan White (1)
Creature — Human Nomad (1/1)

At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.

Homelands (Common)
Other Versions
Homelands (Common)
Wind Spirit
Wind Spirit 4Blue (5)
Creature — Elemental Spirit (3/2)

Flying

Wind Spirit can't be blocked except by two or more creatures.

Masters Edition II (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)Fifth Edition (Uncommon)Ice Age (Uncommon)
Winter Blast
Winter Blast Variable ColorlessGreen (1)
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Legends (Rare)