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Al-abara's Carpet
Al-abara's Carpet 5 (5)
Artifact

5, Tap: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Amulet of Unmaking
Amulet of Unmaking 5 (5)
Artifact

5, Tap, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.

Mirage (Rare)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack.

Masters Edition (Common)
Other Versions
Fallen Empires (Common)
Bird Maiden
Bird Maiden 2Red (3)
Creature — Human Bird (1/2)

Flying

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Arabian Nights (Common)
Black Scarab
Black Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by black creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Ice Age (Uncommon)
Blessed Wine
Blessed Wine 1White (2)
Instant

You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Bottle Gnomes
Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Captain Sisay
Captain Sisay 2GreenWhite (4)
Legendary Creature — Human Soldier (2/2)

Tap: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.

Mystery Booster 2: Convention Edition (Rare)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Cuombajj Witches
Cuombajj Witches BlackBlack (2)
Creature — Human Wizard (1/3)

Tap: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.

Masters Edition (Common)
Other Versions
Arabian Nights (Common)
Chronicles (Common)
Daring Apprentice
Daring Apprentice 1BlueBlue (3)
Creature — Human Wizard (1/1)

Tap, Sacrifice Daring Apprentice: Counter target spell.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Elven Lyre
Elven Lyre 2 (2)
Artifact

1, Tap, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Eureka
Eureka 2GreenGreen (4)
Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Exhaustion
Exhaustion 2Blue (3)
Sorcery

Creatures and lands target opponent controls don't untap during their next untap step.

Portal Second Age (Rare)
Field of Dreams
Field of Dreams Blue (1)
World Enchantment

Players play with the top card of their libraries revealed.

Legends (Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Common)
Arabian Nights (Common)
Masters Edition (Common)
Gift of Estates
Gift of Estates 1White (2)
Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

Portal (Rare)
Harmony of Nature
Harmony of Nature 2Green (3)
Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

Portal Second Age (Uncommon)
Hurloon Wrangler
Hurloon Wrangler 2Red (3)
Creature — Minotaur (2/2)

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

Unglued (Common)
Hydroblast
Hydroblast Blue (1)
Instant

Choose one —

• Counter target spell if it's red.

• Destroy target permanent if it's red.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Common)
Icatian Phalanx
Icatian Phalanx 4White (5)
Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Illusionary Presence
Illusionary Presence 1BlueBlue (3)
Creature — Illusion (2/2)

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)

Ice Age (Rare)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Kismet
Kismet 3White (4)
Enchantment

Artifacts, creatures, and lands your opponents control enter tapped.

Masters Edition IV (Rare)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Uncommon)
Kjeldoran Pride
Kjeldoran Pride 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

2Blue: Attach Kjeldoran Pride to target creature other than enchanted creature.

Alliances (Common)
Magus of the Unseen
Magus of the Unseen 1Blue (2)
Creature — Human Wizard (1/1)

1Blue, Tap: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Manta Riders
Manta Riders Blue (1)
Creature — Merfolk (1/1)

Blue: Manta Riders gains flying until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Millstone
Millstone 2 (2)
Artifact

2, Tap: Target player mills two cards.

Antiquities (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Mirror Mirror
Mirror Mirror 7 (7)
Artifact

Mirror Mirror enters tapped.

7, Tap, Sacrifice Mirror Mirror: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unglued (Rare)
Mishra's Factory
Mishra's Factory (0)
Land

Tap: Add Colorless.

1: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Mishra's Workshop
Mishra's Workshop (0)
Land

Tap: Add ColorlessColorlessColorless. Spend this mana only to cast artifact spells.

Masters Edition IV (Rare)
Other Versions
Antiquities (Rare)
North Star
North Star 4 (4)
Artifact

4, Tap: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)

Legends (Rare)
Orcish Mine
Orcish Mine 1RedRed (3)
Enchantment — Aura

Enchant land

Orcish Mine enters with three ore counters on it.

At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.

When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.

Homelands (Uncommon)
Orim, Samite Healer
Orim, Samite Healer 1WhiteWhite (3)
Legendary Creature — Human Cleric (1/3)

Tap: Prevent the next 3 damage that would be dealt to any target this turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Primal Clay
Primal Clay 4 (4)
Artifact Creature — Shapeshifter (*/*)

As Primal Clay enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Masters Edition IV (Common)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Antiquities (Uncommon)
Pyroblast
Pyroblast Red (1)
Instant

Choose one —

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Common)
Rabid Wombat
Rabid Wombat 2GreenGreen (4)
Creature — Wombat (0/1)

Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Legends (Uncommon)
Chronicles (Uncommon)
Rainbow Vale
Rainbow Vale (0)
Land

Tap: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.

Masters Edition (Rare)
Other Versions
Fallen Empires (Rare)
Renewal
Renewal 2Green (3)
Sorcery

As an additional cost to cast this spell, sacrifice a land.

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Chronicles (Rare)
Other Versions
Legends (Rare)
Shahrazad
Shahrazad WhiteWhite (2)
Sorcery

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Arabian Nights (Rare)
Silhouette
Silhouette 1Blue (2)
Instant

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

Legends (Uncommon)
Sorceress Queen
Sorceress Queen 1BlackBlack (3)
Creature — Human Wizard (1/1)

Tap: Target creature other than Sorceress Queen has base power and toughness 0/2 until end of turn.

Arabian Nights (Uncommon)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Sorcerous Sight
Sorcerous Sight Blue (1)
Sorcery

Look at target opponent's hand.

Draw a card.

Portal (Common)
Sorry
Sorry BlueBlue (2)
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Ice Age (Common)
Suleiman's Legacy
Suleiman's Legacy RedWhite (2)
Enchantment

When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated.

Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.

Visions (Rare)
Summer Bloom
Summer Bloom 1Green (2)
Sorcery

You may play up to three additional lands this turn.

Portal (Rare)
Other Versions
Classic Sixth Edition (Uncommon)
Starter 1999 (Rare)
Swords to Plowshares
Swords to Plowshares White (1)
Instant

Exile target creature. Its controller gains life equal to its power.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Sylvan Tutor
Sylvan Tutor Green (1)
Sorcery

Search your library for a creature card, reveal it, then shuffle and put that card on top.

Masters Edition IV (Uncommon)
Other Versions
Portal (Rare)
Talas Researcher
Talas Researcher 4Blue (5)
Creature — Human Pirate Wizard (1/1)

Tap: Draw a card. Activate only during your turn, before attackers are declared.

Masters Edition IV (Uncommon)
Other Versions
Portal Second Age (Rare)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Thunderstaff
Thunderstaff 3 (3)
Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

2, Tap: Attacking creatures get +1/+0 until end of turn.

Archenemy (Uncommon)
Other Versions
Darksteel (Uncommon)
Touch of Brilliance
Touch of Brilliance 3Blue (4)
Sorcery

Draw two cards.

Portal Second Age (Common)
Other Versions
Starter 1999 (Common)
Trade Caravan
Trade Caravan White (1)
Creature — Human Nomad (1/1)

At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.

Homelands (Common)
Wind Spirit
Wind Spirit 4Blue (5)
Creature — Elemental Spirit (3/2)

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Uncommon)
Winter Blast
Winter Blast Variable ColorlessGreen (1)
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Rare)
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