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"Ach! Hans, Run!"
"Ach! Hans, Run!" 2RedRedGreenGreen (6)
Enchantment

At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.

Unhinged (Rare)
_____
_____ 1Blue (2)
Creature — Shapeshifter (1/1)

1: This card's name becomes the name of your choice. Play this ability anywhere, anytime.

Unhinged (Uncommon)
Abandon Hope
Abandon Hope Variable Colorless1Black (2)
Sorcery

As an additional cost to cast Abandon Hope, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.

Tempest (Uncommon)
Abandoned Outpost
Abandoned Outpost (0)
Land

Abandoned Outpost enters the battlefield tapped.

Tap: Add White to your mana pool.

Tap, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Odyssey (Common)
Abattoir Ghoul
Abattoir Ghoul 3Black (4)
Creature — Zombie (3/2)

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Innistrad (Uncommon)
Abbey Gargoyles
Abbey Gargoyles 2WhiteWhiteWhite (5)
Creature — Gargoyle (3/4)

Flying, protection from red

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)Homelands (Uncommon)
Abbey Griffin
Abbey Griffin 3White (4)
Creature — Griffin (2/2)

Flying, vigilance

Innistrad (Common)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Other Versions
Homelands (Common)
Abduction
Abduction 2BlueBlue (4)
Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Classic Sixth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Abeyance
Abeyance 1White (2)
Instant

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.

Weatherlight (Rare)
Abhorrent Overlord
Abhorrent Overlord 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

Theros (Rare)
Abjure
Abjure Blue (1)
Instant

As an additional cost to cast Abjure, sacrifice a blue permanent.

Counter target spell.

Weatherlight (Common)
Abolish
Abolish 1WhiteWhite (3)
Instant

You may discard a Plains card rather than pay Abolish's mana cost.

Destroy target artifact or enchantment.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Prophecy (Uncommon)
Abomination
Abomination 3BlackBlack (5)
Creature — Horror (2/6)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Fourth Edition (Uncommon)
Other Versions
Legends (Uncommon)
Aboroth
Aboroth 4GreenGreen (6)
Creature — Elemental (9/9)

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Rare)
Aboshan, Cephalid Emperor
Aboshan, Cephalid Emperor 4BlueBlue (6)
Legendary Creature — Cephalid (3/3)

Tap an untapped Cephalid you control: Tap target permanent.

BlueBlueBlue: Tap all creatures without flying.

Odyssey (Rare)
Aboshan's Desire
Aboshan's Desire Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Odyssey (Common)
About Face
About Face Red (1)
Instant

Switch target creature's power and toughness until end of turn.

Urza's Legacy (Common)
Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

Abrupt Decay can't be countered by spells or abilities.

Destroy target nonland permanent with converted mana cost 3 or less.

Return to Ravnica (Rare)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Absolute Law
Absolute Law 1White (2)
Enchantment

All creatures have protection from red.

Urza's Saga (Uncommon)
Absolver Thrull
Absolver Thrull 3White (4)
Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

Guildpact (Common)
Absorb
Absorb WhiteBlueBlue (3)
Instant

Counter target spell. You gain 3 life.

Invasion (Rare)
Absorb Vis
Absorb Vis 6Black (7)
Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling 1Black (1Black, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Modern Masters (Common)
Other Versions
Duel Decks: Sorin vs. Tibalt (Common)Conflux (Common)
Abu Ja'far
Abu Ja'far White (1)
Creature — Human (0/1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Chronicles (Uncommon)
Other Versions
Arabian Nights (Uncommon)
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