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Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Battle Royale Box Set (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ajani, Caller of the Pride
Ajani, Caller of the Pride 1WhiteWhite (3)
Planeswalker — Ajani (4)

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Angel of Salvation
Angel of Salvation 6WhiteWhite (8)
Creature — Angel (5/5)

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Future Sight (Rare)
Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Fifth Edition (Uncommon)
Aura of Silence
Aura of Silence 1WhiteWhite (3)
Enchantment

Artifact and enchantment spells your opponents cast cost 2 more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Bequeathal
Bequeathal Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

Exodus (Common)
Bone Mask
Bone Mask 4 (4)
Artifact

2, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

Mirage (Rare)
Calming Licid
Calming Licid 2White (3)
Creature — Licid (2/2)

White, Tap: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay White to end this effect.

Enchanted creature can't attack.

Stronghold (Uncommon)
Chandra, the Firebrand
Chandra, the Firebrand 3Red (4)
Planeswalker — Chandra (3)

+1: Chandra, the Firebrand deals 1 damage to target creature or player.

−2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

−6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Clay Pigeon
Clay Pigeon 3 (3)
Artifact Creature (1/1)

Flying

o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.

Unglued (Uncommon)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Seventh Edition (Rare)
Convalescence
Convalescence 1White (2)
Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Exodus (Rare)
Coral Trickster
Coral Trickster 1Blue (2)
Creature — Merfolk Rogue (2/1)

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Coral Trickster is turned face up, you may tap or untap target permanent.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Time Spiral (Common)
Credit Voucher
Credit Voucher 2 (2)
Artifact

2, Tap, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Mercadian Masques (Uncommon)
Crusade
Crusade WhiteWhite (2)
Enchantment

White creatures get +1/+1.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Cursed Scroll
Cursed Scroll 1 (1)
Artifact

3, Tap: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

Tempest Remastered (Mythic Rare)
Other Versions
Vintage Masters (Rare)Tempest (Rare)
Cursed Totem
Cursed Totem 2 (2)
Artifact

Activated abilities of creatures can't be activated.

Classic Sixth Edition (Rare)
Other Versions
Mirage (Rare)
Deconstruct
Deconstruct 2Green (3)
Sorcery

Destroy target artifact. Add GreenGreenGreen to your mana pool.

Mirrodin (Common)
Despondency
Despondency 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Urza's Saga (Common)
Devouring Strossus
Devouring Strossus 5BlackBlackBlack (8)
Creature — Horror (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a creature.

Sacrifice a creature: Regenerate Devouring Strossus.

Invasion (Rare)
Double Dip
Double Dip 4White (5)
Instant

Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.

Unglued (Common)
Dream Cache
Dream Cache 2Blue (3)
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Classic Sixth Edition (Common)
Other Versions
Mirage (Common)
Elvish Champion
Elvish Champion 1GreenGreen (3)
Creature — Elf (2/2)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Tenth Edition (Rare)
Other Versions
Ninth Edition (Rare)Invasion (Rare)
Elvish Visionary
Elvish Visionary 1Green (2)
Creature — Elf Shaman (1/1)

When Elvish Visionary enters the battlefield, draw a card.

Magic Origins (Common)
Other Versions
Commander 2014 (Common)Magic 2013 (Common)Magic 2010 (Common)Shards of Alara (Common)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Common)
Enchantment Alteration
Enchantment Alteration Blue (1)
Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Urza's Saga (Uncommon)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Femeref Enchantress
Femeref Enchantress GreenWhite (2)
Creature — Human Druid (1/2)

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

Visions (Rare)
Final Fortune
Final Fortune RedRed (2)
Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Classic Sixth Edition (Rare)
Other Versions
Mirage (Rare)
Fleet-Footed Monk
Fleet-Footed Monk 1White (2)
Creature — Human Monk (1/1)

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

Portal (Common)
Forbidden Crypt
Forbidden Crypt 3BlackBlack (5)
Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Classic Sixth Edition (Rare)
Other Versions
Mirage (Rare)
Garruk, Primal Hunter
Garruk, Primal Hunter 2GreenGreenGreen (5)
Planeswalker — Garruk (3)

+1: Put a 3/3 green Beast creature token onto the battlefield.

−3: Draw cards equal to the greatest power among creatures you control.

−6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Gifts Ungiven
Gifts Ungiven 3Blue (4)
Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

Modern Masters (Rare)
Other Versions
From the Vault: Exiled (Mythic Rare)Champions of Kamigawa (Rare)
Goblin Lore
Goblin Lore 1Red (2)
Sorcery

Draw four cards, then discard three cards at random.

Tenth Edition (Uncommon)
Other Versions
Starter 1999 (Uncommon)Portal Second Age (Uncommon)
Inner Sanctum
Inner Sanctum 1WhiteWhite (3)
Enchantment

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt to creatures you control.

Weatherlight (Rare)
Jace, Memory Adept
Jace, Memory Adept 3BlueBlue (5)
Planeswalker — Jace (4)

+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

−7: Any number of target players each draw twenty cards.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)Magic 2012 (Mythic Rare)
Jester's Cap
Jester's Cap 4 (4)
Artifact

2, Tap, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.

From the Vault: Relics (Mythic Rare)
Other Versions
Ninth Edition (Rare)
Kalastria Highborn
Kalastria Highborn BlackBlack (2)
Creature — Vampire Shaman (2/2)

Whenever Kalastria Highborn or another Vampire you control dies, you may pay Black. If you do, target player loses 2 life and you gain 2 life.

Worldwake (Rare)
Keeper of the Light
Keeper of the Light WhiteWhite (2)
Creature — Human Wizard (1/2)

White, Tap: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.

Exodus (Uncommon)
Krosan Avenger
Krosan Avenger 2Green (3)
Creature — Human Druid (3/1)

Trample

Threshold — 1Green: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.

Odyssey (Common)
Land Grant
Land Grant 1Green (2)
Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.

Mercadian Masques (Common)
Lifeline
Lifeline 5 (5)
Artifact

Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.

Urza's Saga (Rare)
Lightning Elemental
Lightning Elemental 3Red (4)
Creature — Elemental (4/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Lightwielder Paladin
Lightwielder Paladin 3WhiteWhite (5)
Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

Magic 2010 (Rare)
Liliana of the Dark Realms
Liliana of the Dark Realms 2BlackBlack (4)
Planeswalker — Liliana (3)

+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.

−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

−6: You get an emblem with "Swamps you control have ‘Tap: Add BlackBlackBlackBlack to your mana pool.'"

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Lobotomy
Lobotomy 2BlueBlack (4)
Sorcery

Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.

Invasion (Uncommon)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Magic 2012 (Uncommon)
Other Versions
Tenth Edition (Uncommon)Champions of Kamigawa (Uncommon)
Maze of Shadows
Maze of Shadows (0)
Land

Tap: Add 1 to your mana pool.

Tap: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Mine Bearer
Mine Bearer 2White (3)
Creature — Human Soldier (1/1)

Tap, Sacrifice Mine Bearer: Destroy target attacking creature.

Prophecy (Common)
Mountain
Mountain (0)
Basic Land — Mountain

R

Duel Decks: Heroes vs. Monsters (Land)
Other Versions
Planechase 2012 Edition (Land)Time Spiral (Land)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Nicol Bolas
Nicol Bolas 2BlueBlueBlackBlackRedRed (8)
Legendary Creature — Elder Dragon (7/7)

Flying

At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay BlueBlackRed.

Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

From the Vault: Dragons (Rare)
Nicol Bolas, Planeswalker
Nicol Bolas, Planeswalker 4BlueBlackBlackRed (8)
Planeswalker — Bolas (5)

+3: Destroy target noncreature permanent.

−2: Gain control of target creature.

−9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

Magic 2013 (Mythic Rare)
Other Versions
Conflux (Mythic Rare)
Outrider en-Kor
Outrider en-Kor 2White (3)
Creature — Kor Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.

Time Spiral (Uncommon)
Persecute
Persecute 2BlackBlack (4)
Sorcery

Choose a color. Target player reveals his or her hand and discards all cards of that color.

Ninth Edition (Rare)
Other Versions
Eighth Edition (Rare)Urza's Saga (Rare)
Personal Tutor
Personal Tutor Blue (1)
Sorcery

Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Masters Edition II (Uncommon)
Other Versions
Portal (Uncommon)
Pianna, Nomad Captain
Pianna, Nomad Captain 1WhiteWhite (3)
Legendary Creature — Human Nomad (2/2)

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Vintage Masters (Uncommon)
Other Versions
Odyssey (Rare)
Predatory Nightstalker
Predatory Nightstalker 3BlackBlack (5)
Creature — Nightstalker (3/2)

When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.

Vintage Masters (Common)
Other Versions
Portal Second Age (Uncommon)
Prismatic Wardrobe
Prismatic Wardrobe White (1)
Sorcery

Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.

Unglued (Common)
Rackling
Rackling 4 (4)
Artifact Creature — Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.

Nemesis (Uncommon)
Redeem
Redeem 1White (2)
Instant

Prevent all damage that would be dealt this turn to up to two target creatures.

Eighth Edition (Common)
Other Versions
Urza's Saga (Uncommon)
Reviving Dose
Reviving Dose 2White (3)
Instant

You gain 3 life.

Draw a card.

Tenth Edition (Common)
Other Versions
Invasion (Common)
Scorching Winds
Scorching Winds Red (1)
Instant

Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.

Scorching Winds deals 1 damage to each attacking creature.

Portal (Uncommon)
Searing Touch
Searing Touch Red (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to target creature or player.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Seraph
Seraph 6White (7)
Creature — Angel (4/4)

Flying

Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.

Fifth Edition (Rare)
Serene Heart
Serene Heart 1Green (2)
Instant

Destroy all Auras.

Mirage (Common)
Shaper Guildmage
Shaper Guildmage Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Target creature gains first strike until end of turn.

Black, Tap: Target creature gets +1/+0 until end of turn.

Mirage (Common)
Shimmering Barrier
Shimmering Barrier 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

First strike

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Sky Diamond
Sky Diamond 2 (2)
Artifact

Sky Diamond enters the battlefield tapped.

Tap: Add Blue to your mana pool.

Classic Sixth Edition (Uncommon)
Other Versions
Mirage (Uncommon)
Spirit Mirror
Spirit Mirror 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.

0: Destroy target Reflection.

Tempest Remastered (Rare)
Other Versions
Vintage Masters (Rare)Tempest (Rare)
Steal Strength
Steal Strength 1Black (2)
Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Prophecy (Common)
Stern Marshal
Stern Marshal 2White (3)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Portal (Rare)
Stormscape Apprentice
Stormscape Apprentice Blue (1)
Creature — Human Wizard (1/1)

White, Tap: Tap target creature.

Black, Tap: Target player loses 1 life.

Invasion (Common)
Sworn Defender
Sworn Defender 2WhiteWhite (4)
Creature — Human Knight (1/3)

1: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.

Alliances (Rare)
Thunderscape Apprentice
Thunderscape Apprentice Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target player loses 1 life.

Green, Tap: Target creature gets +1/+1 until end of turn.

Invasion (Common)
Titania's Song
Titania's Song 3Green (4)
Enchantment

Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.

Fifth Edition (Rare)
Tranquil Domain
Tranquil Domain 1Green (2)
Instant

Destroy all non-Aura enchantments.

Mirage (Common)
Unfulfilled Desires
Unfulfilled Desires 1BlueBlack (3)
Enchantment

1, Pay 1 life: Draw a card, then discard a card.

Mirage (Rare)
Vampiric Feast
Vampiric Feast 5BlackBlack (7)
Sorcery

Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.

Portal (Uncommon)
Venerable Monk
Venerable Monk 2White (3)
Creature — Human Monk Cleric (2/2)

When Venerable Monk enters the battlefield, you gain 2 life.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Duel Decks: Divine vs. Demonic (Common)Tenth Edition (Common)Ninth Edition (Common)Eighth Edition (Common)Starter 2000 (Common)Starter 1999 (Common)Classic Sixth Edition (Common)Portal (Uncommon)
Viridian Acolyte
Viridian Acolyte Green (1)
Creature — Elf Shaman (1/1)

1, Tap: Add one mana of any color to your mana pool.

Darksteel (Common)
Warrior's Honor
Warrior's Honor 2White (3)
Instant

Creatures you control get +1/+1 until end of turn.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)Classic Sixth Edition (Common)Visions (Common)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during his or her draw step.

Weatherlight (Rare)
Wicked Reward
Wicked Reward 1Black (2)
Instant

As an additional cost to cast Wicked Reward, sacrifice a creature.

Target creature gets +4/+2 until end of turn.

Visions (Common)
Willow Dryad
Willow Dryad Green (1)
Creature — Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal (Common)