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artist = "Rob Alexander" (143)

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Absolver Thrull
Absolver Thrull 3White (4)
Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

Guildpact (Common)
Altar Golem
Altar Golem 7 (7)
Artifact Creature — Golem (*/*)

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

Eventide (Rare)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Ancient Amphitheater
Ancient Amphitheater (0)
Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

Lorwyn (Rare)
Ancient Craving
Ancient Craving 3Black (4)
Sorcery

You draw three cards and you lose 3 life.

Duel Decks: Sorin vs. Tibalt (Rare)
Other Versions
Starter 1999 (Rare)Portal Second Age (Rare)
Ancient Den
Ancient Den (0)
Artifact Land

(Ancient Den isn't a spell.)

Tap: Add White to your mana pool.

Planechase (Common)
Other Versions
Mirrodin (Common)
Arena
Arena (0)
Land

3, Tap: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Time Spiral "Timeshifted" (Special)
Other Versions
Promo set for Gatherer (Special)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Starter 1999 (Rare)
Other Versions
Classic Sixth Edition (Rare)Portal Second Age (Rare)
Badlands
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red to your mana pool.)

Masters Edition IV (Rare)
Other Versions
Masters Edition II (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Beacon of Immortality
Beacon of Immortality 5White (6)
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Tenth Edition (Rare)
Other Versions
Fifth Dawn (Rare)
Blood Crypt
Blood Crypt (0)
Land — Swamp Mountain

(Tap: Add Black or Red to your mana pool.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

Dissension (Rare)
Bloodstained Mire
Bloodstained Mire (0)
Land

Tap, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Onslaught (Rare)
Brand of Ill Omen
Brand of Ill Omen 3Red (4)
Enchantment — Aura

Enchant creature

Cumulative upkeep Red (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Enchanted creature's controller can't cast creature spells.

Ice Age (Rare)
Brassclaw Orcs
Brassclaw Orcs 2Red (3)
Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)Fallen Empires (Common)Fallen Empires (Common)
Breeding Pool
Breeding Pool (0)
Land — Forest Island

(Tap: Add Green or Blue to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Dissension (Rare)
Cellar Door
Cellar Door 2 (2)
Artifact

3, Tap: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

Innistrad (Uncommon)
Cephalid Aristocrat
Cephalid Aristocrat 4Blue (5)
Creature — Cephalid (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

Torment (Common)
Channel the Suns
Channel the Suns 3Green (4)
Sorcery

Add WhiteBlueBlackRedGreen to your mana pool.

Fifth Dawn (Uncommon)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Contaminated Ground
Contaminated Ground 1Black (2)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

Rise of the Eldrazi (Common)
Creeping Mold
Creeping Mold 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Ninth Edition (Uncommon)
Crevasse
Crevasse 2Red (3)
Enchantment

Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

Legends (Uncommon)
Dark Maze
Dark Maze 4Blue (5)
Creature — Wall (4/5)

Defender (This creature can't attack.)

0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Homelands (Common)
Other Versions
Homelands (Common)
Declaration of Naught
Declaration of Naught BlueBlue (2)
Enchantment

As Declaration of Naught enters the battlefield, name a card.

Blue: Counter target spell with the chosen name.

Morningtide (Rare)
Demonic Consultation
Demonic Consultation Black (1)
Instant

Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
123 > >>