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Abandoned Outpost
Abandoned Outpost (0)
Land

Abandoned Outpost enters the battlefield tapped.

Tap: Add White to your mana pool.

Tap, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Odyssey (Common)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Other Versions
Homelands (Common)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Absolute Law
Absolute Law 1White (2)
Enchantment

All creatures have protection from red.

Urza's Saga (Uncommon)
Abu Ja'far
Abu Ja'far White (1)
Creature — Human (0/1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Chronicles (Uncommon)
Other Versions
Arabian Nights (Uncommon)
Abuna Acolyte
Abuna Acolyte 1White (2)
Creature — Cat Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Scars of Mirrodin (Uncommon)
Abundant Growth
Abundant Growth Green (1)
Enchantment — Aura

Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "Tap: Add one mana of any color to your mana pool."

Avacyn Restored (Common)
Abyssal Gatekeeper
Abyssal Gatekeeper 1Black (2)
Creature — Horror (1/1)

When Abyssal Gatekeeper dies, each player sacrifices a creature.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Duel Decks: Divine vs. Demonic (Common)Weatherlight (Common)
Abyssal Nocturnus
Abyssal Nocturnus 1BlackBlack (3)
Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Guildpact (Rare)
Abzan Ascendancy
Abzan Ascendancy WhiteBlackGreen (3)
Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Khans of Tarkir (Rare)
Abzan Banner
Abzan Banner 3 (3)
Artifact

Tap: Add White, Black, or Green to your mana pool.

WhiteBlackGreen, Tap, Sacrifice Abzan Banner: Draw a card.

Khans of Tarkir (Common)
Abzan Beastmaster
Abzan Beastmaster 2Green (3)
Creature — Hound Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Fate Reforged (Uncommon)
Abzan Falconer
Abzan Falconer 2White (3)
Creature — Human Soldier (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

Khans of Tarkir (Uncommon)
Abzan Runemark
Abzan Runemark 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Fate Reforged (Common)
Academy Ruins
Academy Ruins (0)
Legendary Land

Tap: Add 1 to your mana pool.

1Blue, Tap: Put target artifact card from your graveyard on top of your library.

Modern Masters (Rare)
Other Versions
Time Spiral (Rare)
Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
Accorder's Shield
Accorder's Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2014 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Common)
Accursed Centaur
Accursed Centaur Black (1)
Creature — Zombie Centaur (2/2)

When Accursed Centaur enters the battlefield, sacrifice a creature.

Onslaught (Common)
Acolyte of Xathrid
Acolyte of Xathrid Black (1)
Creature — Human Cleric (0/1)

1Black, Tap: Target player loses 1 life.

Magic 2010 (Common)
Acridian
Acridian 1Green (2)
Creature — Insect (2/4)

Echo 1Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Common)
Act of Authority
Act of Authority 1WhiteWhite (3)
Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Commander 2013 Edition (Rare)
Adaptive Automaton
Adaptive Automaton 3 (3)
Artifact Creature — Construct (2/2)

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Magic 2012 (Rare)
Adarkar Unicorn
Adarkar Unicorn 1WhiteWhite (3)
Creature — Unicorn (2/2)

Tap: Add Blue or 1Blue to your mana pool. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add 1 to your mana pool.

Tap: Add White or Blue to your mana pool. Adarkar Wastes deals 1 damage to you.

Tenth Edition (Rare)
Other Versions
Ninth Edition (Rare)Seventh Edition (Rare)Classic Sixth Edition (Rare)Fifth Edition (Rare)Ice Age (Rare)
Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Adventuring Gear
Adventuring Gear 1 (1)
Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Common)
Advocate of the Beast
Advocate of the Beast 2Green (3)
Creature — Elf Shaman (2/3)

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Magic 2014 Core Set (Common)
Aegis of Honor
Aegis of Honor White (1)
Enchantment

1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Odyssey (Rare)
Aegis of the Gods
Aegis of the Gods 1White (2)
Enchantment Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Journey into Nyx (Rare)
Aegis of the Meek
Aegis of the Meek 3 (3)
Artifact

1, Tap: Target 1/1 creature gets +1/+2 until end of turn.

Ice Age (Rare)
Aeolipile
Aeolipile 2 (2)
Artifact

1, Tap, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.

Masters Edition II (Common)
Other Versions
Fallen Empires (Rare)
Aesthir Glider
Aesthir Glider 3 (3)
Artifact Creature — Bird (2/1)

Flying

Aesthir Glider can't block.

Masters Edition IV (Common)
Other Versions
Alliances (Common)Alliances (Common)
Æther Spellbomb
Æther Spellbomb 1 (1)
Artifact

Blue, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.

1, Sacrifice Æther Spellbomb: Draw a card.

Modern Masters (Common)
Other Versions
Archenemy (Common)Duel Decks: Elspeth vs. Tezzeret (Common)Mirrodin (Common)
Æther Vial
Æther Vial 1 (1)
Artifact

At the beginning of your upkeep, you may put a charge counter on Æther Vial.

Tap: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.

Modern Masters (Rare)
Other Versions
From the Vault: Relics (Mythic Rare)Darksteel (Uncommon)
Æther Web
Æther Web 1Green (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Time Spiral (Common)
Affa Guard Hound
Affa Guard Hound 2White (3)
Creature — Hound (2/2)

Flash

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Rise of the Eldrazi (Uncommon)
Afiya Grove
Afiya Grove 1Green (2)
Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.

At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.

When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Mirage (Rare)
Agadeem Occultist
Agadeem Occultist 2Black (3)
Creature — Human Shaman Ally (0/2)

Tap: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

Worldwake (Rare)
Agent of Acquisitions
Agent of Acquisitions 2 (2)
Artifact Creature — Construct (2/1)

Draft Agent of Acquisitions face up.

Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Magic: The Gathering—Conspiracy (Uncommon)
Agent of Horizons
Agent of Horizons 2Green (3)
Creature — Human Rogue (3/2)

2Blue: Agent of Horizons can't be blocked this turn.

Theros (Common)
Agent of Shauku
Agent of Shauku 1Black (2)
Creature — Human Mercenary (1/1)

1Black, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Prophecy (Common)
Agent of the Fates
Agent of the Fates 1BlackBlack (3)
Creature — Human Assassin (3/2)

Deathtouch

Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

Theros (Rare)
Ainok Artillerist
Ainok Artillerist 2Green (3)
Creature — Hound Archer (4/1)

Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)

Dragons of Tarkir (Common)
Ainok Bond-Kin
Ainok Bond-Kin 1White (2)
Creature — Hound Soldier (2/1)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

Khans of Tarkir (Common)
Ainok Guide
Ainok Guide 1Green (2)
Creature — Hound Scout (1/1)

When Ainok Guide enters the battlefield, choose one —

• Put a +1/+1 counter on Ainok Guide.

• Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

Fate Reforged (Common)
Ainok Survivalist
Ainok Survivalist 1Green (2)
Creature — Hound Shaman (2/1)

Megamorph 1Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Dragons of Tarkir (Uncommon)
Aisling Leprechaun
Aisling Leprechaun Green (1)
Creature — Faerie (1/1)

Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

Legends (Common)
Ajani, Caller of the Pride
Ajani, Caller of the Pride 1WhiteWhite (3)
Planeswalker — Ajani (4)

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2013 (Mythic Rare)
Ajani's Mantra
Ajani's Mantra 1White (2)
Enchantment

At the beginning of your upkeep, you may gain 1 life.

Duel Decks: Ajani vs. Nicol Bolas (Common)
Other Versions
Magic 2011 (Common)
Ajani's Pridemate
Ajani's Pridemate 1White (2)
Creature — Cat Soldier (2/2)

Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

Magic 2015 Core Set (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)Duel Decks: Ajani vs. Nicol Bolas (Uncommon)Magic 2011 (Uncommon)
Ajani's Sunstriker
Ajani's Sunstriker WhiteWhite (2)
Creature — Cat Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Magic 2013 (Common)
Akoum Refuge
Akoum Refuge (0)
Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

Tap: Add Black or Red to your mana pool.

Commander 2013 Edition (Uncommon)
Other Versions
Duel Decks: Sorin vs. Tibalt (Uncommon)Magic: The Gathering-Commander (Uncommon)Zendikar (Uncommon)
Akrasan Squire
Akrasan Squire White (1)
Creature — Human Soldier (1/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Shards of Alara (Common)
Akroan Jailer
Akroan Jailer White (1)
Creature — Human Soldier (1/1)

2White, Tap: Tap target creature.

Magic Origins (Common)
Akroan Skyguard
Akroan Skyguard 1White (2)
Creature — Human Soldier (1/1)

Flying

Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Born of the Gods (Common)
Alabaster Leech
Alabaster Leech White (1)
Creature — Leech (1/3)

White spells you cast cost White more to cast.

Invasion (Rare)
Alabaster Mage
Alabaster Mage 1White (2)
Creature — Human Wizard (2/1)

1White: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic 2012 (Uncommon)
Alabaster Wall
Alabaster Wall 2White (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Mercadian Masques (Common)
Alaborn Grenadier
Alaborn Grenadier WhiteWhite (2)
Creature — Human Soldier (2/2)

Vigilance

Portal Second Age (Common)
Alaborn Musketeer
Alaborn Musketeer 1White (2)
Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Alaborn Trooper
Alaborn Trooper 2White (3)
Creature — Human Soldier (2/3)

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Alaborn Veteran
Alaborn Veteran 2White (3)
Creature — Human Knight (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Portal Second Age (Rare)
Alaborn Zealot
Alaborn Zealot White (1)
Creature — Human Soldier (1/1)

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Portal Second Age (Uncommon)
Albino Troll
Albino Troll 1Green (2)
Creature — Troll (3/3)

Echo 1Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

1Green: Regenerate Albino Troll.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Duel Decks: Garruk vs. Liliana (Uncommon)Urza's Saga (Uncommon)
Alchemist's Refuge
Alchemist's Refuge (0)
Land

Tap: Add 1 to your mana pool.

GreenBlue, Tap: You may cast nonland cards this turn as though they had flash.

Avacyn Restored (Rare)
Alchemist's Vial
Alchemist's Vial 2 (2)
Artifact

When Alchemist's Vial enters the battlefield, draw a card.

1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Magic Origins (Common)
Alert Shu Infantry
Alert Shu Infantry 2White (3)
Creature — Human Soldier (2/2)

Vigilance

Portal Three Kingdoms (Uncommon)
Alley Grifters
Alley Grifters 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Whenever Alley Grifters becomes blocked, defending player discards a card.

Mercadian Masques (Common)
Alloy Myr
Alloy Myr 3 (3)
Artifact Creature — Myr (2/2)

Tap: Add one mana of any color to your mana pool.

Modern Masters 2015 Edition (Common)
Other Versions
New Phyrexia (Uncommon)
Alms
Alms White (1)
Enchantment

1, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Weatherlight (Common)
Alpha Authority
Alpha Authority 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Gatecrash (Uncommon)
Alpha Kavu
Alpha Kavu 2Green (3)
Creature — Kavu (2/2)

1Green: Target Kavu creature gets -1/+1 until end of turn.

Planeshift (Uncommon)
Alpha Myr
Alpha Myr 2 (2)
Artifact Creature — Myr (2/1)

Mirrodin (Common)
Alpha Status
Alpha Status 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Scourge (Uncommon)
Alpine Grizzly
Alpine Grizzly 2Green (3)
Creature — Bear (4/2)

Khans of Tarkir (Common)
Altar of Dementia
Altar of Dementia 2 (2)
Artifact

Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Magic: The Gathering—Conspiracy (Rare)
Other Versions
Tempest (Rare)
Altar of the Brood
Altar of the Brood 1 (1)
Artifact

Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

Ugin's Fate promos (Rare)
Other Versions
Khans of Tarkir (Rare)
Altar of the Lost
Altar of the Lost 3 (3)
Artifact

Altar of the Lost enters the battlefield tapped.

Tap: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.

Dark Ascension (Uncommon)
Ambuscade Shaman
Ambuscade Shaman 2Black (3)
Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Ambush Viper
Ambush Viper 1Green (2)
Creature — Snake (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Innistrad (Common)
Amphibious Kavu
Amphibious Kavu 2Green (3)
Creature — Kavu (2/2)

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Planeshift (Common)
Amrou Kithkin
Amrou Kithkin WhiteWhite (2)
Creature — Kithkin (1/1)

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Masters Edition III (Common)
Other Versions
Fourth Edition (Common)Legends (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Modern Masters (Common)
Other Versions
Time Spiral (Common)
Amrou Seekers
Amrou Seekers 2White (3)
Creature — Kithkin Rebel (2/2)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Modern Masters (Common)
Other Versions
Time Spiral (Common)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Masters Edition IV (Common)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)Antiquities (Common)
Amulet of Vigor
Amulet of Vigor 1 (1)
Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Worldwake (Rare)
Ana Battlemage
Ana Battlemage 2Green (3)
Creature — Human Wizard (2/2)

Kicker 2Blue and/or 1Black (You may pay an additional 2Blue and/or 1Black as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its 2Blue kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its 1Black kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Planar Chaos (Uncommon)
Ana Disciple
Ana Disciple Green (1)
Creature — Human Wizard (1/1)

Blue, Tap: Target creature gains flying until end of turn.

Black, Tap: Target creature gets -2/-0 until end of turn.

Apocalypse (Common)
Ana Sanctuary
Ana Sanctuary 2Green (3)
Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Apocalypse (Uncommon)
Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit WhiteWhite (2)
Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Rare)
Anafenza, the Foremost
Anafenza, the Foremost WhiteBlackGreen (3)
Legendary Creature — Human Soldier (4/4)

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Khans of Tarkir (Mythic Rare)
Ancestral Mask
Ancestral Mask 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Mercadian Masques (Common)
Ancestral Vengeance
Ancestral Vengeance BlackBlack (2)
Enchantment — Aura

Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.

Fate Reforged (Common)
Ancient Amphitheater
Ancient Amphitheater (0)
Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

Lorwyn (Rare)
Ancient Den
Ancient Den (0)
Artifact Land

(Ancient Den isn't a spell.)

Tap: Add White to your mana pool.

Planechase (Common)
Other Versions
Mirrodin (Common)
Ancient Spring
Ancient Spring (0)
Land

Ancient Spring enters the battlefield tapped.

Tap: Add Blue to your mana pool.

Tap, Sacrifice Ancient Spring: Add WhiteBlack to your mana pool.

Invasion (Common)
Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add 2 to your mana pool. Ancient Tomb deals 2 damage to you.

Vintage Masters (Rare)
Other Versions
From the Vault: Realms (Mythic Rare)Tempest (Uncommon)
Ancient Ziggurat
Ancient Ziggurat (0)
Land

Tap: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Premium Deck Series: Slivers (Uncommon)
Other Versions
Conflux (Uncommon)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
123 > >>