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Abandoned Outpost
Abandoned Outpost (0)
Land

Abandoned Outpost enters the battlefield tapped.

Tap: Add White to your mana pool.

Tap, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Odyssey (Common)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Other Versions
Homelands (Common)
Aboshan's Desire
Aboshan's Desire Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Odyssey (Common)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Absolute Law
Absolute Law 1White (2)
Enchantment

All creatures have protection from red.

Urza's Saga (Uncommon)
Abu Ja'far
Abu Ja'far White (1)
Creature — Human (0/1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Chronicles (Uncommon)
Other Versions
Arabian Nights (Uncommon)
Abuna Acolyte
Abuna Acolyte 1White (2)
Creature — Cat Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Scars of Mirrodin (Uncommon)
Abzan Banner
Abzan Banner 3 (3)
Artifact

Tap: Add White, Black, or Green to your mana pool.

WhiteBlackGreen, Tap, Sacrifice Abzan Banner: Draw a card.

Khans of Tarkir (Common)
Abzan Falconer
Abzan Falconer 2White (3)
Creature — Human Soldier (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

Khans of Tarkir (Uncommon)
Academy Raider
Academy Raider 2Red (3)
Creature — Human Warrior (1/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Magic 2014 Core Set (Common)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Academy Ruins
Academy Ruins (0)
Legendary Land

Tap: Add 1 to your mana pool.

1Blue, Tap: Put target artifact card from your graveyard on top of your library.

Modern Masters (Rare)
Other Versions
Time Spiral (Rare)
Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
Accorder's Shield
Accorder's Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2014 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Common)
Act of Authority
Act of Authority 1WhiteWhite (3)
Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Commander 2013 Edition (Rare)
Adamaro, First to Desire
Adamaro, First to Desire 1RedRed (3)
Legendary Creature — Spirit (*/*)

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Saviors of Kamigawa (Rare)
Adaptive Automaton
Adaptive Automaton 3 (3)
Artifact Creature — Construct (2/2)

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Magic 2012 (Rare)
Adarkar Unicorn
Adarkar Unicorn 1WhiteWhite (3)
Creature — Unicorn (2/2)

Tap: Add Blue or 1Blue to your mana pool. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Adarkar Wastes
Adarkar Wastes (0)
Land

Tap: Add 1 to your mana pool.

Tap: Add White or Blue to your mana pool. Adarkar Wastes deals 1 damage to you.

Tenth Edition (Rare)
Other Versions
Ninth Edition (Rare)Seventh Edition (Rare)Classic Sixth Edition (Rare)Fifth Edition (Rare)Ice Age (Rare)
Adder-Staff Boggart
Adder-Staff Boggart 1Red (2)
Creature — Goblin Warrior (2/1)

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Lorwyn (Common)
Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Adventurers' Guildhouse
Adventurers' Guildhouse (0)
Land

Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Legends (Uncommon)
Adventuring Gear
Adventuring Gear 1 (1)
Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Zendikar (Common)
Aegis of Honor
Aegis of Honor White (1)
Enchantment

1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Odyssey (Rare)
Aegis of the Gods
Aegis of the Gods 1White (2)
Enchantment Creature — Human Soldier (2/1)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Journey into Nyx (Rare)
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