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________-o-saurus
( 6)
Creature — Alien Dinosaur
(3/3)
Trample When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
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Aberrant
( 2)
Creature — Tyranid Mutant
(0/0)
Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Abominable Treefolk
( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Abomination of Llanowar
( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Aboroth
( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Abzan Beastmaster
( 3)
Creature — Dog Shaman
(2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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Abzan Kin-Guard
( 4)
Creature — Human Warrior
(3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
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Accomplished Alchemist
( 4)
Creature — Elf Druid
(2/5)
: Add one mana of any color. : Add X mana of any one color, where X is the amount of life you gained this turn.
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Ace, Fearless Rebel
( 4)
Legendary Creature — Human Rebel
(2/2)
Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Acid Web Spider
( 5)
Creature — Spider
(3/5)
Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.
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Acidic Slime
( 5)
Creature — Ooze
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
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Acolyte of Affliction
( 4)
Creature — Human Cleric
(2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
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Acridian
( 2)
Creature — Insect
(2/4)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Adaptive Snapjaw
( 5)
Creature — Lizard Beast
(6/2)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Adaptive Sporesinger
( 3)
Creature — Phyrexian Druid
(2/2)
Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Adrix and Nev, Twincasters
( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Advocate of the Beast
( 3)
Creature — Elf Shaman
(2/3)
At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Aerie Bowmasters
( 4)
Creature — Dog Archer
(3/4)
Reach (This creature can block creatures with flying.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Aerie Ouphes
( 5)
Creature — Ouphe
(3/3)
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Aeromunculus
( 3)
Creature — Homunculus Mutant
(2/3)
Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
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Aesi, Tyrant of Gyre Strait
( 6)
Legendary Creature — Serpent
(5/5)
You may play an additional land on each of your turns. Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
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Aetherstream Leopard
( 3)
Creature — Cat
(2/3)
Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Aetherwind Basker
( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aeve, Progenitor Ooze
( 5)
Legendary Creature — Ooze
(2/2)
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
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Affectionate Indrik
( 6)
Creature — Beast
(4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Aftermath Analyst
( 2)
Creature — Elf Detective
(1/3)
When Aftermath Analyst enters the battlefield, mill three cards. , Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
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Agatha's Champion
( 5)
Creature — Human Knight
(4/4)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Ageless Entity
( 5)
Creature — Elemental
(4/4)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
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Agent Frank Horrigan
( 7)
Legendary Creature — Mutant Warrior
(8/6)
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Agent of Horizons
( 3)
Creature — Human Rogue
(3/2)
: Agent of Horizons can't be blocked this turn.
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Aggressive Mammoth
( 6)
Creature — Elephant
(8/8)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other creatures you control have trample.
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Ahn-Crop Champion
( 4)
Creature — Human Warrior
(4/4)
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won't untap during your next untap step.)
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Ainok Artillerist
( 3)
Creature — Dog Archer
(4/1)
Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
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Ainok Guide
( 2)
Creature — Dog Scout
(1/1)
When Ainok Guide enters the battlefield, choose one — • Put a +1/+1 counter on Ainok Guide. • Search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Ainok Survivalist
( 2)
Creature — Dog Shaman
(2/1)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
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Aisling Leprechaun
( 1)
Creature — Faerie
(1/1)
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. <I>(This effect lasts indefinitely.)</I>
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Ajani's Comrade
( 2)
Creature — Elf Soldier
(2/2)
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
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Akawalli, the Seething Tower
( 3)
Legendary Creature — Fungus
(3/3)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
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Alaundo the Seer
( 4)
Legendary Creature — Human Shaman
(3/5)
: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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Alert Heedbonder
( 3)
Creature — Human Scout
(2/4)
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
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Algae Gharial
( 4)
Creature — Crocodile
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
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Alistair, the Brigadier
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
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Allosaurus Rider
( 7)
Creature — Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Allosaurus Shepherd
( 1)
Creature — Elf Shaman
(1/1)
This spell can't be countered. Green spells you control can't be countered. : Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
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Alloy Animist
( 1)
Creature — Human Druid
(1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
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Almighty Brushwagg
( 1)
Creature — Brushwagg
(1/1)
Trample : Almighty Brushwagg gets +3/+3 until end of turn.
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Aloe Alchemist
( 2)
Creature — Plant Warlock
(3/2)
Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Alpha Deathclaw
( 6)
Creature — Lizard Mutant
(6/6)
Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Alpha Guard
( 2)
Creature — Elf Employee
(1/2)
When Alpha Guard enters the battlefield, choose a letter. : Untap another target permanent whose name starts with the chosen letter.
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Alpha Kavu
( 3)
Creature — Kavu
(2/2)
: Target Kavu creature gets -1/+1 until end of turn.
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Altered Ego
( 4)
Creature — Shapeshifter
(0/0)
This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
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Amareth, the Lustrous
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
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Ambassador Blorpityblorpboop
( 5)
Legendary Creature — Alien Advisor Guest
(3/3)
When Ambassador Blorpityblorpboop enters the battlefield, you get , then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
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Ambassador Oak
( 4)
Creature — Treefolk Warrior
(3/3)
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
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Ambitious Dragonborn
( 4)
Creature — Dragon Barbarian
(0/0)
Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
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Ambush Commander
( 5)
Creature — Elf
(2/2)
Forests you control are 1/1 green Elf creatures that are still lands. , Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ambush Krotiq
( 6)
Creature — Insect
(5/5)
Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
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Amphibious Kavu
( 3)
Creature — Kavu
(2/2)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
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Amzu, Swarm's Hunger
( 5)
Legendary Creature — Insect Shaman
(3/3)
Flying, menace Other Insects you control have menace. Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
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Anaconda
( 4)
Creature — Snake
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Anafenza, the Foremost
( 3)
Legendary Creature — Human Soldier
(4/4)
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
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Anara, Wolvid Familiar
( 4)
Legendary Creature — Wolf Beast
(4/4)
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)
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Ancient Bronze Dragon
( 7)
Creature — Elder Dragon
(7/7)
Flying Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
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Ancient Greenwarden
( 6)
Creature — Elemental
(5/7)
Reach You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Ancient Imperiosaur
( 7)
Creature — Dinosaur
(6/6)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Trample, ward Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
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Ancient Lumberknot
( 4)
Creature — Treefolk
(1/4)
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
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Ancient Ooze
( 7)
Creature — Ooze
(*/*)
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
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Ancient Silverback
( 6)
Creature — Ape
(6/5)
: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Ancient Spider
( 4)
Creature — Spider
(2/5)
First strike; reach (This creature can block creatures with flying.)
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An-Havva Constable
( 3)
Creature — Human
(2/1+*)
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
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Anikthea, Hand of Erebos
( 5)
Legendary Enchantment Creature — Demigod
(4/4)
Menace Other enchantment creatures you control have menace. Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
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Animar, Soul of Elements
( 3)
Legendary Creature — Elemental
(1/1)
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
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Animus of Predation
( 5)
Creature — Avatar
(4/4)
Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
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Annie Flash, the Veteran
( 6)
Legendary Creature — Human Rogue
(4/5)
Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
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Annoyed Altisaur
( 7)
Creature — Dinosaur
(6/5)
Reach, trample Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Anthousa, Setessan Hero
( 5)
Legendary Creature — Human Warrior
(4/5)
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
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Antique Collector
( 2)
Creature — — Human Rogue
(2/2)
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
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Anurid Barkripper
( 3)
Creature — Frog Beast
(2/2)
Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
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Anurid Brushhopper
( 3)
Creature — Frog Beast
(3/4)
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Anurid Scavenger
( 3)
Creature — Frog Beast
(3/3)
Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
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Anurid Swarmsnapper
( 3)
Creature — Frog Beast
(1/4)
Reach (This creature can block creatures with flying.) : Anurid Swarmsnapper can block an additional creature this turn.
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Apes of Rath
( 4)
Creature — Ape
(5/4)
Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
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