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A Good Day to Pie
( 2)
Instant
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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Abeyance
( 2)
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
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Abolish
( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
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Absorb
( 3)
Instant
Counter target spell. You gain 3 life.
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Abuna's Chant
( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine (Choose both if you pay the entwine cost.)
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Abzan Advantage
( 2)
Instant
Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Abzan Charm
( 3)
Instant
Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.
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Acolyte's Reward
( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Acrobatic Leap
( 1)
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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Acrobatic Maneuver
( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Act of Heroism
( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
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Adamant Will
( 2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Aerial Boost
( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
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Aerial Maneuver
( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Aethermage's Touch
( 4)
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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Aethertow
( 4)
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Afterlife
( 3)
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
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Afterlife Insurance
( 2)
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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Ajani's Presence
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Akroma's Blessing
( 3)
Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling (, Discard this card: Draw a card.)
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Akroma's Will
( 4)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
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Alabaster Potion
( 2)
Instant
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
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Alarum
( 2)
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
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Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
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Alley Evasion
( 1)
Instant
Choose one — • Target creature you control gets +1/+2 until end of turn. • Return target creature you control to its owner's hand.
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Allied Assault
( 3)
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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And They Shall Know No Fear
( 2)
Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
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Angelic Ascension
( 2)
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
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Angelic Favor
( 4)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
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Angelic Intervention
( 2)
Instant
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
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Angel's Grace
( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Angelsong
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
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Anoint
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
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Apostle's Blessing
( 2)
Instant
( can be paid with either or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
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Archon's Glory
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
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Virtue of Loyalty (Ardenvale Fealty)
( 2)
Instant — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
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Argivian Find
( 1)
Instant
Return target artifact or enchantment card from your graveyard to your hand.
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Armed and Armored
( 2)
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
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Armed Response
( 3)
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
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Army of Allah
( 3)
Instant
Attacking creatures get +2/+0 until end of turn.
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Arrester's Zeal
( 1)
Instant
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
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Arrow Volley Trap
( 5)
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
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Arrows of Justice
( 3)
Instant
Arrows of Justice deals 4 damage to target attacking or blocking creature.
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Artful Maneuver
( 2)
Instant
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Artillery Blast
( 2)
Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
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Astral Confrontation
( 5)
Instant
This spell costs less to cast for each opponent you're attacking. Exile target creature.
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Astral Steel
( 3)
Instant
Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Aura Blast
( 2)
Instant
Destroy target enchantment. Draw a card.
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Aura Extraction
( 2)
Instant
Put target enchantment on top of its owner's library. Cycling (, Discard this card: Draw a card.)
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Aura Mutation
( 2)
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
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Aurelia's Fury
( 2)
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
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Auspicious Arrival
( 2)
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Aven Warcraft
( 3)
Instant
Creatures you control get +0/+2 until end of turn. Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
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Avenging Arrow
( 3)
Instant
Destroy target creature that dealt damage this turn.
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Awe Strike
( 1)
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
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AWOL
( 3)
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
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Azorius Charm
( 2)
Instant
Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.
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Azorius Ploy
( 4)
Instant
Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.
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Bandage
( 1)
Instant
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card.
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Banish into Fable
( 6)
Instant
When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
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Guardian Naga (Banishing Coils)
( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Banishing Stroke
( 6)
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Banishment Decree
( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Bant Charm
( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Bar Entry
( 4)
Instant
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
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Bar the Door
( 3)
Instant
Creatures you control get +0/+4 until end of turn.
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Barkshell Blessing
( 1)
Instant
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Bathe in Light
( 2)
Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
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Battle Cry
( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battlefield Promotion
( 2)
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
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Battlewise Valor
( 2)
Instant
Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Beacon of Immortality
( 6)
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
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Beaming Defiance
( 2)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Beckon Apparition
( 1)
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
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Benevolent Offering
( 4)
Instant
Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
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Blacksmith's Skill
( 1)
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
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Blade Banish
( 4)
Instant
Exile target creature with power 4 or greater.
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Blaze of Glory
( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
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Blazing Hope
( 1)
Instant
Exile target creature with power greater than or equal to your life total.
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Blessed Alliance
( 2)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.
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Blessed Breath
( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Blessed Defiance
( 1)
Instant
Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.
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Blessed Hippogriff
( 4)
Creature — Hippogriff
(2/3)
Flying Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
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Blessed Wine
( 2)
Instant
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
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Blinding Beam
( 3)
Instant
Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine (Choose both if you pay the entwine cost.)
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Blood of the Martyr
( 3)
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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Blossoming Calm
( 1)
Instant
You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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