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Abyssal Hunter
( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
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Act of Heroism
( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
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Alaborn Cavalier
( 4)
Creature — Human Knight
(2/2)
Whenever Alaborn Cavalier attacks, you may tap target creature.
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Angelic Benediction
( 4)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.
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Arena
( 0)
Land
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Aurora Champion
( 3)
Creature — Elf Warrior
(3/2)
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
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Aysen Bureaucrats
( 2)
Creature — Human Advisor
(1/1)
: Tap target creature with power 2 or less.
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Ballynock Trapper
( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.
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Beacon Hawk
( 2)
Creature — Bird
(1/1)
Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. : Beacon Hawk gets +0/+1 until end of turn.
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Blinding Mage
( 2)
Creature — Human Wizard
(1/2)
, : Tap target creature.
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Captivating Unicorn
( 5)
Creature — Unicorn
(4/4)
Constellation — Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Giant Killer (Chop Down)
( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Citadel Siege
( 4)
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Clever Distraction
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
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Companion of the Trials
( 3)
Creature — Bird Soldier
(2/2)
Flying : Untap target creature. Activate only if you control a Gideon planeswalker.
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Court Street Denizen
( 3)
Creature — Human Soldier
(2/2)
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
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Crown of Empires
( 2)
Artifact
, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
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Custodi Peacekeeper
( 3)
Creature — Human Cleric
(2/3)
Reveal Custodi Peacekeeper as you draft it and note how many cards you've drafted this draft round, including Custodi Peacekeeper. , : Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.
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Cyclopean Snare
( 2)
Artifact
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
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Dauntless Aven
( 3)
Creature — Bird Warrior
(2/1)
Flying Whenever Dauntless Aven attacks, untap target creature you control.
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Dauntless River Marshal
( 2)
Creature — Human Soldier
(2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island. : Tap target creature.
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D'Avenant Trapper
( 3)
Creature — Human Archer
(3/2)
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
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Deadlock Trap
( 3)
Artifact
Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get (two energy counters). , Pay : Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
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Deathbringer Liege
( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Debtor's Pulpit
( 5)
Enchantment — Aura
Enchant land Enchanted land has ": Tap target creature."
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Deserter's Quarters
( 2)
Artifact
You may choose not to untap Deserter's Quarters during your untap step. , : Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Distracting Geist
( 3)
Creature — Spirit
(2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Djeru's Resolve
( 1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.)
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Elite Scaleguard
( 5)
Creature — Human Soldier
(2/3)
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Elite Skirmisher
( 3)
Creature — Human Soldier
(3/1)
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
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Entangling Trap
( 2)
Enchantment
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
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Entrancing Lyre
( 3)
Artifact
You may choose not to untap Entrancing Lyre during your untap step. , : Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as Entrancing Lyre remains tapped.
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Ephara's Warden
( 4)
Creature — Human Cleric
(1/2)
: Tap target creature with power 3 or less.
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Errant Doomsayers
( 2)
Creature — Human Rebel
(1/1)
: Tap target creature with toughness 2 or less.
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Fan Bearer
( 1)
Creature — Zombie
(1/2)
, : Tap target creature.
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Fiend Binder
( 4)
Creature — Human Soldier
(3/2)
Whenever Fiend Binder attacks, tap target creature defending player controls.
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Prepare // Fight (Fight)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls.
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Flanking Troops
( 4)
Creature — Human Soldier
(2/2)
Whenever Flanking Troops attacks, you may tap target creature.
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Gavony Trapper
( 1)
Creature — Human Soldier
(0/2)
, : Tap target creature.
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Gerrard Capashen
( 5)
Legendary Creature — Human Soldier
(3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. : Tap target creature. Activate only if Gerrard Capashen is attacking.
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Glaring Aegis
( 1)
Enchantment — Aura
Enchant creature When Glaring Aegis enters the battlefield, tap target creature an opponent controls. Enchanted creature gets +1/+3.
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Goldmaw Champion
( 3)
Creature — Dwarf Warrior
(2/3)
Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
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Grasp of the Hieromancer
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Gustcloak Cavalier
( 5)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Gustcloak Cavalier attacks, you may tap target creature. Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
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Haazda Snare Squad
( 3)
Creature — Human Soldier
(1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
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Half-Elf Monk
( 4)
Creature — Human Elf Monk
(1/4)
Vigilance Stunning Strike — , : Tap target creature.
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Harrier Griffin
( 6)
Creature — Griffin
(3/3)
Flying At the beginning of your upkeep, tap target creature.
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Heavy Infantry
( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
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Heliod's Emissary
( 4)
Enchantment Creature — Elk
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Ice Floe
( 0)
Land
You may choose not to untap Ice Floe during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
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Icingdeath, Frost Tyrant
( 4)
Legendary Creature — Dragon
(4/3)
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip .
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Imperial Subduer
( 3)
Creature — Human Samurai
(3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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Innocence Kami
( 5)
Creature — Spirit
(2/3)
, : Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
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Inspirit
( 3)
Instant
Untap target creature. It gets +2/+4 until end of turn.
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Ivory Charm
( 1)
Instant
Choose one — • All creatures get -2/-0 until end of turn. • Tap target creature. • Prevent the next 1 damage that would be dealt to any target this turn.
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Kitsune Dawnblade
( 5)
Creature — Fox Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) When Kitsune Dawnblade enters the battlefield, you may tap target creature.
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Kor Entanglers
( 5)
Creature — Kor Soldier Ally
(3/4)
Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
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Kor Hookmaster
( 3)
Creature — Kor Soldier
(2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Kor Line-Slinger
( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Kytheon's Irregulars
( 4)
Creature — Human Soldier
(4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) : Tap target creature.
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Law-Rune Enforcer
( 1)
Creature — Human Soldier
(1/2)
, : Tap target creature with mana value 2 or greater.
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Leonin Bola
( 1)
Artifact — Equipment
Equipped creature has ", Unattach Leonin Bola: Tap target creature." Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Leonin Snarecaster
( 2)
Creature — Cat Soldier
(2/1)
When Leonin Snarecaster enters the battlefield, you may tap target creature.
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Lossarnach Captain
( 4)
Creature — Human Soldier
(3/1)
First strike Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
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Makindi Ox
( 5)
Creature — Ox
(4/4)
Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.
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Master Decoy
( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Master of Arms
( 3)
Creature — Human Soldier
(2/2)
First strike : Tap target creature blocking Master of Arms.
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Master of Diversion
( 3)
Creature — Human Scout
(2/2)
Whenever Master of Diversion attacks, tap target creature defending player controls.
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Midnight Charm
( 1)
Instant
Choose one — • Midnight Charm deals 1 damage to target creature and you gain 1 life. • Target creature gains first strike until end of turn. • Tap target creature.
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Militia Rallier
( 3)
Creature — Human Soldier
(3/3)
Militia Rallier can't attack alone. Whenever Militia Rallier attacks, untap target creature.
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Moment of Valor
( 3)
Instant
Choose one — • Untap target creature. It gets +1/+0 and gains indestructible until end of turn. • Destroy target creature with power 4 or greater.
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Moradin's Disciples
( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
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Niblis of the Mist
( 3)
Creature — Spirit
(2/1)
Flying When Niblis of the Mist enters the battlefield, you may tap target creature.
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