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Aegis of the Meek
Aegis of the Meek 3 (3)
Artifact

1, Tap: Target 1/1 creature gets +1/+2 until end of turn.

Ice Age (Rare)
Aesthir Glider
Aesthir Glider 3 (3)
Artifact Creature — Bird Construct (2/1)

Flying

Aesthir Glider can't block.

Alliances (Common)
Arcum's Sleigh
Arcum's Sleigh 1 (1)
Artifact

2, Tap: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.

Ice Age (Uncommon)
Baton of Morale
Baton of Morale 2 (2)
Artifact

2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Uncommon)
Despotic Scepter
Despotic Scepter 1 (1)
Artifact

Tap: Destroy target permanent you own. It can't be regenerated.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Battle Royale Box Set (Common)
Icy Manipulator
Icy Manipulator 4 (4)
Artifact

1, Tap: Tap target artifact, creature, or land.

Ice Age (Uncommon)
Jester's Cap
Jester's Cap 4 (4)
Artifact

2, Tap, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.

From the Vault: Relics (Mythic Rare)
Other Versions
Fifth Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Mishra's Bauble
Mishra's Bauble 0 (0)
Artifact

Tap, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.

The Brothers' War Retro Artifacts (Uncommon)
Other Versions
Coldsnap (Uncommon)
Iconic Masters (Uncommon)
Double Masters (Uncommon)
Naturalize
Naturalize 1Green (2)
Instant

Destroy target artifact or enchantment.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Phyrexian Boon
Phyrexian Boon 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

Alliances (Common)
Phyrexian War Beast
Phyrexian War Beast 3 (3)
Artifact Creature — Phyrexian Beast (3/4)

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

Masters Edition (Uncommon)
Other Versions
Alliances (Common)
Pit Trap
Pit Trap 2 (2)
Artifact

2, Tap, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Ice Age (Uncommon)
Ritual of the Machine
Ritual of the Machine 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Ice Age (Common)
Shield of the Ages
Shield of the Ages 2 (2)
Artifact

2: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Skull Catapult
Skull Catapult 4 (4)
Artifact

1, Tap, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Uncommon)
Soldevi Adnate
Soldevi Adnate 1Black (2)
Creature — Human Cleric (1/2)

Tap, Sacrifice a black or artifact creature: Add an amount of Black equal to the sacrificed creature's mana value.

Alliances (Common)
Soldevi Digger
Soldevi Digger 2 (2)
Artifact

2: Put the top card of your graveyard on the bottom of your library.

Masters Edition II (Uncommon)
Other Versions
Alliances (Rare)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Soldevi Machinist
Soldevi Machinist 1Blue (2)
Creature — Human Wizard Artificer (1/1)

Tap: Add ColorlessColorless. Spend this mana only to activate abilities of artifacts.

Ice Age (Uncommon)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Soldevi Sentry
Soldevi Sentry 1 (1)
Artifact Creature — Soldier (1/1)

1: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.

Alliances (Common)
Soldevi Steam Beast
Soldevi Steam Beast 5 (5)
Artifact Creature — Beast (4/2)

Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

2: Regenerate Soldevi Steam Beast.

Alliances (Common)
Staff of the Ages
Staff of the Ages 3 (3)
Artifact

Creatures with landwalk abilities can be blocked as though they didn't have those abilities.

Ice Age (Rare)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Ice Age (Common)
Sunstone
Sunstone 3 (3)
Artifact

2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Ice Age (Uncommon)
Urza's Engine
Urza's Engine 5 (5)
Artifact Creature — Juggernaut (1/5)

Trample

3: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

3: Attacking creatures banded with Urza's Engine gain trample until end of turn.

Alliances (Uncommon)
Vibrating Sphere
Vibrating Sphere 4 (4)
Artifact

During your turn, creatures you control get +2/+0.

During turns other than yours, creatures you control get -0/-2.

Masters Edition IV (Rare)
Other Versions
Ice Age (Rare)
Walking Wall
Walking Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
War Chariot
War Chariot 3 (3)
Artifact

3, Tap: Target creature gains trample until end of turn.

Ice Age (Uncommon)
Whalebone Glider
Whalebone Glider 2 (2)
Artifact

2, Tap: Target creature with power 3 or less gains flying until end of turn.

Ice Age (Uncommon)
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