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Adarkar Unicorn
Adarkar Unicorn 1WhiteWhite (3)
Creature — Unicorn (2/2)

Tap: Add Blue or ColorlessBlue. Spend this mana only to pay cumulative upkeep costs.

Ice Age (Common)
Arctic Foxes
Arctic Foxes 1White (2)
Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Ice Age (Common)
Battle Cry
Battle Cry 2White (3)
Instant

Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Ice Age (Uncommon)
Breath of Dreams
Breath of Dreams 2BlueBlue (4)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Green creatures have "Cumulative upkeep 1."

Ice Age (Uncommon)
Cooperation
Cooperation 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Fyndhorn Brownie
Fyndhorn Brownie 2Green (3)
Creature — Ouphe (1/1)

2Green, Tap: Untap target creature.

Ice Age (Common)
Other Versions
Classic Sixth Edition (Common)
Hipparion
Hipparion 1White (2)
Creature — Horse (1/3)

Hipparion can't block creatures with power 3 or greater unless you pay 1.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Lightning Blow
Lightning Blow 1White (2)
Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Ice Age (Rare)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Pygmy Allosaurus
Pygmy Allosaurus 2Green (3)
Creature — Dinosaur (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Rare)
Rally
Rally WhiteWhite (2)
Instant

Blocking creatures get +1/+1 until end of turn.

Ice Age (Common)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Snow Hound
Snow Hound 2White (3)
Creature — Dog (1/1)

1, Tap: Return Snow Hound and target green or blue creature you control to their owner's hand.

Ice Age (Uncommon)
Tarpan
Tarpan Green (1)
Creature — Horse (1/1)

When Tarpan dies, you gain 1 life.

Ice Age (Common)
Other Versions
Fifth Edition (Common)
Thunder Wall
Thunder Wall 1BlueBlue (3)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Flying

Blue: Thunder Wall gets +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
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