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Modern, Coward (4)

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Boldwyr Intimidator
Boldwyr Intimidator 5RedRed (7)
Creature — Giant Warrior (5/5)

Cowards can't block Warriors.

Red: Target creature becomes a Coward until end of turn.

2Red: Target creature becomes a Warrior until end of turn.

Battlebond (Uncommon)
Other Versions
Future Sight (Uncommon)
Morningtide (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Kargan Intimidator
Kargan Intimidator 1Red (2)
Creature — Human Warrior (3/1)

Cowards can't block Warriors.

1: Choose one that hasn't been chosen this turn —

• Kargan Intimidator gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.

Zendikar Rising (Rare)
Pyrophobia
Pyrophobia 1Red (2)
Sorcery

Pyrophobia deals 3 damage to target creature. Cowards can't block this turn.

Modern Horizons (Common)
Reprobation
Reprobation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)

Modern Horizons (Common)
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