Modern, Griffin (21)
Flying
: Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow source.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
When Courier Griffin enters, you gain 2 life.
, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.
Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.
Flying, vigilance
When Goldmane Griffin enters, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
You may cast Misthollow Griffin from exile.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
: Target creature can't block Screeching Griffin this turn.
When Senate Griffin enters, scry 1.
: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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