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Abundant Growth
( 1)
Enchantment — Aura
Enchant land When Abundant Growth enters, draw a card. Enchanted land has ": Add one mana of any color."
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Ancestral Mask
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
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Animate Dead
( 2)
Enchantment — Aura
Enchant creature card in a graveyard When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
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Annihilate
( 5)
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
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Argothian Enchantress
( 2)
Creature — Human Druid
(0/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
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Armadillo Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
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Avarax
( 5)
Creature — Beast
(3/3)
Haste When Avarax enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. : Avarax gets +1/+0 until end of turn.
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Aven Riftwatcher
( 3)
Creature — Bird Rebel Soldier
(2/3)
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Baleful Strix
( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When Baleful Strix enters, draw a card.
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Ballynock Cohort
( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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Battle Squadron
( 5)
Creature — Goblin
(*/*)
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
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Beetleback Chief
( 4)
Creature — Goblin Warrior
(2/2)
When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
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Benevolent Bodyguard
( 1)
Creature — Human Cleric
(1/1)
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
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Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Bloodbraid Elf
( 4)
Creature — Elf Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Borderland Marauder
( 2)
Creature — Human Warrior
(1/2)
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
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Brago, King Eternal
( 4)
Legendary Creature — Spirit Noble
(2/4)
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
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Braids, Cabal Minion
( 4)
Legendary Creature — Human Minion
(2/2)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
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Brainstorm
( 1)
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
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Brawn
( 4)
Creature — Incarnation
(3/3)
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
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Burning Vengeance
( 3)
Enchantment
Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.
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Cabal Therapy
( 1)
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Calciderm
( 4)
Creature — Beast
(5/5)
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Call the Skybreaker
( 7)
Sorcery
Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Carbonize
( 3)
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Carrion Feeder
( 1)
Creature — Zombie
(1/1)
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
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Centaur Chieftain
( 4)
Creature — Centaur
(3/3)
Haste Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters, creatures you control get +1/+1 and gain trample until end of turn."
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Cephalid Sage
( 4)
Creature — Octopus
(2/3)
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters, draw three cards, then discard two cards."
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Chain Lightning
( 1)
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.
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Civic Wayfinder
( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Coalition Honor Guard
( 4)
Creature — Human Flagbearer
(2/4)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
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Commune with the Gods
( 2)
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
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Control Magic
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Crater Hellion
( 6)
Creature — Hellion Beast
(6/6)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters, it deals 4 damage to each other creature.
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Dack Fayden
( 3)
Legendary Planeswalker — Dack
(3)
+1: Target player draws two cards, then discards two cards. −2: Gain control of target artifact. −6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
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Daze
( 2)
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays .
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Deadbridge Shaman
( 3)
Creature — Elf Shaman
(3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deep Analysis
( 4)
Sorcery
Target player draws two cards. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Desperate Ravings
( 2)
Instant
Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Diminishing Returns
( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dragon Egg
( 3)
Creature — Dragon Egg
(0/2)
Defender When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."
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Dream Twist
( 1)
Instant
Target player mills three cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dualcaster Mage
( 3)
Creature — Human Wizard
(2/2)
Flash When Dualcaster Mage enters, copy target instant or sorcery spell. You may choose new targets for the copy.
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Duress
( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Eight-and-a-Half-Tails
( 2)
Legendary Creature — Fox Cleric
(2/2)
: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.
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Elephant Guide
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
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Elvish Vanguard
( 2)
Creature — Elf Warrior
(1/1)
Whenever another Elf enters, put a +1/+1 counter on Elvish Vanguard.
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Emperor Crocodile
( 4)
Creature — Crocodile
(5/5)
When you control no other creatures, sacrifice Emperor Crocodile.
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Enlightened Tutor
( 1)
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Entomb
( 1)
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
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Extract from Darkness
( 5)
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
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Fact or Fiction
( 4)
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Faithless Looting
( 1)
Sorcery
Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faith's Fetters
( 4)
Enchantment — Aura
Enchant permanent When Faith's Fetters enters, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Fervent Cathar
( 3)
Creature — Human Knight
(2/1)
Haste When Fervent Cathar enters, target creature can't block this turn.
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Field of Souls
( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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Firebolt
( 1)
Sorcery
Firebolt deals 2 damage to any target. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flame Jab
( 1)
Sorcery
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Flame-Kin Zealot
( 4)
Creature — Elemental Berserker
(2/2)
When Flame-Kin Zealot enters, creatures you control get +1/+1 and gain haste until end of turn.
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Flinthoof Boar
( 2)
Creature — Boar
(2/2)
Flinthoof Boar gets +1/+1 as long as you control a Mountain. : Flinthoof Boar gains haste until end of turn. (It can attack and this turn.)
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Fog
( 1)
Instant
Prevent all combat damage that would be dealt this turn.
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Force of Will
( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Future Sight
( 5)
Enchantment
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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Gaea's Blessing
( 2)
Sorcery
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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Gamble
( 1)
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
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Gaseous Form
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Ghitu Slinger
( 3)
Creature — Human Nomad
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Ghitu Slinger enters, it deals 2 damage to any target.
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Giant Solifuge
( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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Giant Tortoise
( 2)
Creature — Turtle
(1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
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Glacial Wall
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
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Glare of Subdual
( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
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Glimmerpoint Stag
( 4)
Creature — Elk
(3/3)
Vigilance When Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Goblin Trenches
( 3)
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters, you may return target creature card from your graveyard to your hand.
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Green Sun's Zenith
( 1)
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
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Havoc Demon
( 7)
Creature — Demon
(5/5)
Flying When Havoc Demon dies, all creatures get -5/-5 until end of turn.
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Honden of Cleansing Fire
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
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Honden of Infinite Rage
( 3)
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
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Honden of Life's Web
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Honden of Night's Reach
( 4)
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
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Honden of Seeing Winds
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
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Humble
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Hydroblast
( 1)
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
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Ichorid
( 4)
Creature — Horror
(3/1)
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
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Imperious Perfect
( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Inkwell Leviathan
( 9)
Artifact Creature — Leviathan
(7/11)
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
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Innocent Blood
( 1)
Sorcery
Each player sacrifices a creature of their choice.
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Intangible Virtue
( 2)
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
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Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Jace, the Mind Sculptor
( 4)
Legendary Planeswalker — Jace
(3)
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. 0: Draw three cards, then put two cards from your hand on top of your library in any order. −1: Return target creature to its owner's hand. −12: Exile all cards from target player's library, then that player shuffles their hand into their library.
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