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Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Basal Thrull
Basal Thrull BlackBlack (2)
Creature — Thrull (1/2)

Tap, Sacrifice Basal Thrull: Add BlackBlack.

Fallen Empires (Common)
Other Versions
Masters Edition (Common)
Brassclaw Orcs
Brassclaw Orcs 2Red (3)
Creature — Orc (3/2)

Brassclaw Orcs can't block creatures with power 2 or greater.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Breeding Pit
Breeding Pit 3Black (4)
Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BlackBlack.

At the beginning of your end step, create a 0/1 black Thrull creature token.

Fallen Empires (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to any target this turn.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Deep Spawn
Deep Spawn 5BlueBlueBlue (8)
Creature — Homarid (6/6)

Trample

At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.

Blue: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Rare)
Derelor
Derelor 3Black (4)
Creature — Thrull (4/4)

Black spells you cast cost Black more to cast.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Uncommon)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
Dwarven Catapult
Dwarven Catapult Variable ColorlessRed (1)
Instant

Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Fallen Empires (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Dwarven Lieutenant
Dwarven Lieutenant RedRed (2)
Creature — Dwarf Soldier (1/2)

1Red: Target Dwarf creature gets +1/+0 until end of turn.

Fallen Empires (Uncommon)
Dwarven Soldier
Dwarven Soldier 1Red (2)
Creature — Dwarf Soldier (2/1)

Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition (Common)
Ebon Praetor
Ebon Praetor 4BlackBlack (6)
Creature — Avatar Praetor (5/5)

First strike, trample

At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.

Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.

Fallen Empires (Rare)
Other Versions
Masters Edition II (Rare)
Elven Fortress
Elven Fortress Green (1)
Enchantment

1Green: Target blocking creature gets +0/+1 until end of turn.

Fallen Empires (Common)
Elvish Farmer
Elvish Farmer 1Green (2)
Creature — Elf (0/2)

At the beginning of your upkeep, put a spore counter on Elvish Farmer.

Remove three spore counters from Elvish Farmer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

Fallen Empires (Rare)
Other Versions
Masters Edition II (Rare)
Elvish Hunter
Elvish Hunter 1Green (2)
Creature — Elf Archer (1/1)

1Green, Tap: Target creature doesn't untap during its controller's next untap step.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Elvish Scout
Elvish Scout Green (1)
Creature — Elf Scout (1/1)

Green, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Fallen Empires (Common)
Farrelite Priest
Farrelite Priest 1WhiteWhite (3)
Creature — Human Cleric (1/3)

1: Add White. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.

Fallen Empires (Uncommon)
Farrel's Mantle
Farrel's Mantle 2White (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Farrel's Zealot
Farrel's Zealot 1WhiteWhite (3)
Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

Fallen Empires (Common)
Other Versions
Masters Edition II (Uncommon)
Feral Thallid
Feral Thallid 3GreenGreenGreen (6)
Creature — Fungus (6/3)

At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Common)
Fungal Bloom
Fungal Bloom GreenGreen (2)
Enchantment

GreenGreen: Put a spore counter on target Fungus.

Fallen Empires (Rare)
Other Versions
Masters Edition II (Rare)
Goblin Chirurgeon
Goblin Chirurgeon Red (1)
Creature — Goblin Shaman (0/2)

Sacrifice a Goblin: Regenerate target creature.

Fallen Empires (Common)
Other Versions
Masters Edition (Common)
Goblin Flotilla
Goblin Flotilla 2Red (3)
Creature — Goblin (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of each combat, unless you pay Red, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Fallen Empires (Rare)
Goblin Grenade
Goblin Grenade Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Fallen Empires (Common)
Other Versions
Masters Edition (Uncommon)
Magic 2012 (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Jumpstart 2022 (Uncommon)
Goblin Kites
Goblin Kites 1Red (2)
Enchantment

Red: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Fallen Empires (Uncommon)
Goblin War Drums
Goblin War Drums 2Red (3)
Enchantment

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Seventh Edition (Uncommon)
Masters 25 (Uncommon)
Goblin Warrens
Goblin Warrens 2Red (3)
Enchantment

2Red, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition IV (Uncommon)
Hand of Justice
Hand of Justice 5White (6)
Creature — Avatar (2/6)

Tap, Tap three untapped white creatures you control: Destroy target creature.

Fallen Empires (Rare)
Other Versions
Masters Edition (Rare)
Heroism
Heroism 2White (3)
Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays 2Red.

Fallen Empires (Uncommon)
High Tide
High Tide Blue (1)
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds an additional Blue.

Fallen Empires (Common)
Other Versions
Masters Edition (Uncommon)
Vintage Masters (Uncommon)
Dominaria Remastered (Uncommon)
Homarid
Homarid 2Blue (3)
Creature — Homarid (2/2)

Homarid enters with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

Fallen Empires (Common)
Homarid Shaman
Homarid Shaman 2BlueBlue (4)
Creature — Homarid Shaman (2/1)

Blue: Tap target green creature.

Fallen Empires (Rare)
Homarid Spawning Bed
Homarid Spawning Bed BlueBlue (2)
Enchantment

1BlueBlue, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.

Fallen Empires (Uncommon)
Other Versions
Masters Edition (Uncommon)
Homarid Warrior
Homarid Warrior 4Blue (5)
Creature — Homarid Warrior (3/3)

Blue: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Hymn to Tourach
Hymn to Tourach BlackBlack (2)
Sorcery

Target player discards two cards at random.

Fallen Empires (Common)
Other Versions
Masters Edition (Uncommon)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Icatian Infantry
Icatian Infantry White (1)
Creature — Human Soldier (1/1)

1: Icatian Infantry gains first strike until end of turn.

1: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fallen Empires (Common)
Icatian Javelineers
Icatian Javelineers White (1)
Creature — Human Soldier (1/1)

Icatian Javelineers enters with a javelin counter on it.

Tap, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.

Fallen Empires (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Masters Edition II (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Dominaria Remastered (Common)
Icatian Lieutenant
Icatian Lieutenant WhiteWhite (2)
Creature — Human Soldier (1/2)

1White: Target Soldier creature gets +1/+0 until end of turn.

Fallen Empires (Rare)
Other Versions
Masters Edition (Common)
Icatian Moneychanger
Icatian Moneychanger White (1)
Creature — Human (0/2)

Icatian Moneychanger enters with three credit counters on it.

When Icatian Moneychanger enters, it deals 3 damage to you.

At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.

Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.

Fallen Empires (Common)
Icatian Phalanx
Icatian Phalanx 4White (5)
Creature — Human Soldier (2/4)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fallen Empires (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Common)
Icatian Priest
Icatian Priest White (1)
Creature — Human Cleric (1/1)

1WhiteWhite: Target creature gets +1/+1 until end of turn.

Fallen Empires (Uncommon)
Other Versions
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Icatian Skirmishers
Icatian Skirmishers 3White (4)
Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Fallen Empires (Rare)
Icatian Town
Icatian Town 5White (6)
Sorcery

Create four 1/1 white Citizen creature tokens.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Uncommon)
Initiates of the Ebon Hand
Initiates of the Ebon Hand Black (1)
Creature — Cleric (1/1)

1: Add Black. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Merseine
Merseine 2BlueBlue (4)
Enchantment — Aura

Enchant creature

Merseine enters with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Fallen Empires (Common)
Mindstab Thrull
Mindstab Thrull 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition (Common)
Necrite
Necrite 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Masters Edition II (Common)
Night Soil
Night Soil GreenGreen (2)
Enchantment

1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Fallen Empires (Common)
Other Versions
Masters Edition II (Uncommon)
Commander 2013 Edition (Common)
Orcish Captain
Orcish Captain Red (1)
Creature — Orc Warrior (1/1)

1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

Fallen Empires (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition II (Uncommon)
Orcish Spy
Orcish Spy Red (1)
Creature — Orc Rogue (1/1)

Tap: Look at the top three cards of target player's library.

Fallen Empires (Common)
Other Versions
Eighth Edition (Common)
Orcish Veteran
Orcish Veteran 2Red (3)
Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.

Red: Orcish Veteran gains first strike until end of turn.

Fallen Empires (Common)
Other Versions
Masters Edition II (Common)
Order of Leitbur
Order of Leitbur WhiteWhite (2)
Creature — Human Cleric Knight (2/1)

Protection from black

White: Order of Leitbur gains first strike until end of turn.

WhiteWhite: Order of Leitbur gets +1/+0 until end of turn.

Fallen Empires (Common)
Other Versions
Masters Edition (Common)
Order of the Ebon Hand
Order of the Ebon Hand BlackBlack (2)
Creature — Cleric Knight (2/1)

Protection from white

Black: Order of the Ebon Hand gains first strike until end of turn.

BlackBlack: Order of the Ebon Hand gets +1/+0 until end of turn.

Fallen Empires (Common)
Other Versions
Masters Edition (Common)
Orgg
Orgg 3RedRed (5)
Creature — Orgg (6/6)

Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.

Fallen Empires (Rare)
Other Versions
Fifth Edition (Rare)
Time Spiral "Timeshifted" (Special)
Raiding Party
Raiding Party 2Red (3)
Enchantment

Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures they control. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.

Fallen Empires (Uncommon)
River Merfolk
River Merfolk BlueBlue (2)
Creature — Merfolk (2/1)

Blue: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Fallen Empires (Rare)
Other Versions
Masters Edition (Common)
Seasinger
Seasinger 1BlueBlue (3)
Creature — Merfolk (0/1)

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

Tap: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

Fallen Empires (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Soul Exchange
Soul Exchange BlackBlack (2)
Sorcery

As an additional cost to cast this spell, exile a creature you control.

Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Spore Cloud
Spore Cloud 1GreenGreen (3)
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Fallen Empires (Common)
Other Versions
Masters Edition II (Uncommon)
Spore Flower
Spore Flower GreenGreen (2)
Creature — Fungus (0/1)

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Svyelunite Priest
Svyelunite Priest 1Blue (2)
Creature — Merfolk Cleric (1/1)

BlueBlue, Tap: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)

Fallen Empires (Uncommon)
Thallid
Thallid Green (1)
Creature — Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

Fallen Empires (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Masters Edition II (Common)
Modern Masters (Common)
Thallid Devourer
Thallid Devourer 1GreenGreen (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Common)
Thelonite Druid
Thelonite Druid 2Green (3)
Creature — Human Cleric Druid (1/1)

1Green, Tap, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

Fallen Empires (Uncommon)
Other Versions
Masters Edition II (Rare)
Thelonite Monk
Thelonite Monk 2GreenGreen (4)
Creature — Insect Monk Cleric (1/2)

Tap, Sacrifice a green creature: Target land becomes a Forest. <I>(This effect lasts indefinitely.)</I>

Fallen Empires (Rare)
Thelon's Chant
Thelon's Chant 1GreenGreen (3)
Enchantment

At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay Green.

Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Fallen Empires (Uncommon)
Thelon's Curse
Thelon's Curse GreenGreen (2)
Enchantment

Blue creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay Blue for each creature chosen this way. If the player does, untap those creatures.

Fallen Empires (Rare)
Thorn Thallid
Thorn Thallid 1GreenGreen (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

Fallen Empires (Common)
Other Versions
Masters Edition (Common)
Thrull Champion
Thrull Champion 4Black (5)
Creature — Thrull (2/2)

Thrull creatures get +1/+1.

Tap: Gain control of target Thrull for as long as you control Thrull Champion.

Fallen Empires (Rare)
Other Versions
Masters Edition (Rare)
Thrull Retainer
Thrull Retainer Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.

Fallen Empires (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Masters Edition (Common)
Thrull Wizard
Thrull Wizard 2Black (3)
Creature — Thrull Wizard (1/1)

1Black: Counter target black spell unless that spell's controller pays Black or 3.

Fallen Empires (Uncommon)
Tidal Flats
Tidal Flats Blue (1)
Enchantment

BlueBlue: For each attacking creature without flying, its controller may pay 1. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.

Fallen Empires (Common)
Tidal Influence
Tidal Influence 2Blue (3)
Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Fallen Empires (Uncommon)
Tourach's Chant
Tourach's Chant 1BlackBlack (3)
Enchantment

At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay Black.

Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.

Fallen Empires (Uncommon)
Tourach's Gate
Tourach's Gate 1BlackBlack (3)
Enchantment — Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach's Gate.

At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.

Fallen Empires (Rare)
Vodalian Knights
Vodalian Knights 1BlueBlue (3)
Creature — Merfolk Knight (2/2)

First strike

Vodalian Knights can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

Blue: Vodalian Knights gains flying until end of turn.

Fallen Empires (Rare)
Other Versions
Masters Edition (Uncommon)
Vodalian Mage
Vodalian Mage 2Blue (3)
Creature — Merfolk Wizard (1/1)

Blue, Tap: Counter target spell unless its controller pays 1.

Fallen Empires (Common)
Vodalian Soldiers
Vodalian Soldiers 1Blue (2)
Creature — Merfolk Soldier (1/2)

Fallen Empires (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Vodalian War Machine
Vodalian War Machine 1BlueBlue (3)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.

Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.

When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.

Fallen Empires (Rare)
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