SEARCH:

Unglued, |~W, |~U, |~B, |~R, |~G (67)

 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
B.F.M. (Big Furry Monster, Right Side)
B.F.M. (Big Furry Monster, Right Side) BlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlackBlack (15)
Scariest Creature You’ll Ever See (99/99)

B.F.M. onto the battlefield. If one B.F.M. card

more creatures.

Unglued (Rare)
Bureaucracy
Bureaucracy 3BlueBlue (5)
Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.

When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Unglued (Rare)
Burning Cinder Fury of Crimson Chaos Fire
Burning Cinder Fury of Crimson Chaos Fire 3Red (4)
Enchantment

Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step.

At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.

Unglued (Rare)
Cardboard Carapace
Cardboard Carapace 5Green (6)
Enchantment — Aura

Enchant creature

For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.

Unglued (Rare)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Charm School
Charm School 2White (3)
Enchantment

As Charm School enters, choose a color and balance Charm School on your head.

Prevent all damage that would be dealt to you by sources of the chosen color.

When Charm School falls off your head, sacrifice Charm School.

Unglued (Uncommon)
Checks and Balances
Checks and Balances 2Blue (3)
Enchantment

Cast this spell only if there are three or more players in the game.

Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Unglued (Uncommon)
Chicken à la King
Chicken à la King 1BlueBlue (3)
Creature — Bird Noble (2/2)

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)

Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Chicken Egg
Chicken Egg 1Red (2)
Creature — Egg (0/1)

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.

Unglued (Common)
Clam Session
Clam Session 1BlueBlue (3)
Creature — Clamfolk (2/5)

As Clam Session enters, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

Unglued (Common)
Clambassadors
Clambassadors 3Blue (4)
Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

Unglued (Common)
Clam-I-Am
Clam-I-Am 2Blue (3)
Creature — Clamfolk (2/2)

If you roll a 3 on a six-sided die, you may reroll that die.

Unglued (Common)
Common Courtesy
Common Courtesy 2BlueBlue (4)
Enchantment

Whenever a player casts a spell without asking your permission while casting it, counter that spell.

When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice Common Courtesy.

Unsanctioned (Uncommon)
Other Versions
Unglued (Uncommon)
Deadhead
Deadhead 3Black (4)
Creature — Zombie (3/3)

0: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

Unglued (Common)
Denied!
Denied! Blue (1)
Instant

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

Unglued (Common)
Double Cross
Double Cross 3BlackBlack (5)
Sorcery

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

Unglued (Common)
Double Deal
Double Deal 4Red (5)
Sorcery

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

Unglued (Common)
Double Dip
Double Dip 4White (5)
Instant

Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

Unglued (Common)
Double Play
Double Play 3GreenGreen (5)
Sorcery

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

Unglued (Common)
Double Take
Double Take 3BlueBlue (5)
Instant

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

Unglued (Common)
Elvish Impersonators
Elvish Impersonators 3Green (4)
Creature — Elves (*/*)

As Elvish Impersonators enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Flock of Rabid Sheep
Flock of Rabid Sheep Variable ColorlessGreenGreen (2)
Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Unglued (Uncommon)
Fowl Play
Fowl Play 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Unglued (Common)
Free-for-All
Free-for-All 3Blue (4)
Enchantment

When Free-for-All enters, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Unglued (Rare)
Free-Range Chicken
Free-Range Chicken 3Green (4)
Creature — Bird (3/3)

1Green: Roll two six-sided dice. If both results are the same, Free-Range Chicken gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Gerrymandering
Gerrymandering 2Green (3)
Sorcery

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Unglued (Uncommon)
Get a Life
Get a Life White (1)
Instant

Target player and each of that player's teammates exchange life totals.

Unglued (Uncommon)
Ghazbán Ogress
Ghazbán Ogress Green (1)
Creature — Ogre (2/2)

When Ghazbán Ogress enters, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.

Unglued (Common)
Goblin Bookie
Goblin Bookie Red (1)
Creature — Goblin (1/1)

Red, Tap: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Unglued (Common)
Goblin Bowling Team
Goblin Bowling Team 3Red (4)
Creature — Goblin (1/1)

If Goblin Bowling Team would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Unglued (Common)
Goblin Tutor
Goblin Tutor Red (1)
Instant

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.

2 — A card named Goblin Tutor

3 — An enchantment

4 — An artifact

5 — A creature

6 — An instant or sorcery

Unsanctioned (Uncommon)
Other Versions
Unglued (Uncommon)
Growth Spurt
Growth Spurt 1Green (2)
Instant

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Gus
Gus 2Green (3)
Creature — Gus (2/2)

Gus enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.

Unglued (Common)
Handcuffs
Handcuffs 3BlackBlack (5)
Enchantment

As Handcuffs enters, choose a player.

When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents.

Unglued (Uncommon)
Hungry Hungry Heifer
Hungry Hungry Heifer 2Green (3)
Creature — Cow (3/3)

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.

Unglued (Uncommon)
Hurloon Wrangler
Hurloon Wrangler 2Red (3)
Creature — Minotaur (2/2)

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

Unglued (Common)
I'm Rubber, You're Glue
I'm Rubber, You're Glue WhiteWhite (2)
Enchantment

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.

Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Unglued (Rare)
Incoming!
Incoming! 4GreenGreenGreenGreen (8)
Sorcery

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Unglued (Rare)
Infernal Spawn of Evil
Infernal Spawn of Evil 6BlackBlackBlack (9)
Creature — Beast (7/7)

Flying, first strike

1Black, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Jalum Grifter
Jalum Grifter 3RedRed (5)
Legendary Creature — Devil (3/5)

1Red, Tap: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Unglued (Rare)
Jumbo Imp
Jumbo Imp 2Black (3)
Creature — Imp (0/0)

Flying

As Jumbo Imp enters, roll a six-sided die. Jumbo Imp enters with a number of +1/+1 counters on it equal to the result.

At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.

At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.

Unsanctioned (Uncommon)
Other Versions
Unglued (Uncommon)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Krazy Kow
Krazy Kow 3Red (4)
Creature — Cow (3/3)

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and each player.

Unglued (Common)
Landfill
Landfill 4Red (5)
Sorcery

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

Unglued (Rare)
Lexivore
Lexivore 3White (4)
Creature — Beast (2/3)

Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

Unglued (Uncommon)
Look at Me, I'm the DCI
Look at Me, I'm the DCI 5WhiteWhite (7)
Sorcery

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Mesa Chicken
Mesa Chicken WhiteWhite (2)
Creature — Bird (2/2)

Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.

Unglued (Common)
Mine, Mine, Mine!
Mine, Mine, Mine! 4GreenGreen (6)
Enchantment

When Mine, Mine, Mine enters, each player puts their library into their hand.

Players have no maximum hand size and don't lose the game for drawing from an empty library.

Each player can't cast more than one spell each turn.

When Mine, Mine, Mine leaves the battlefield, each player shuffles their hand and graveyard into their library.

Unglued (Rare)
Miss Demeanor
Miss Demeanor 3White (4)
Creature — Lady of Proper Etiquette (3/1)

Flying, first strike

At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice Miss Demeanor.

Unglued (Uncommon)
Once More with Feeling
Once More with Feeling WhiteWhiteWhiteWhite (4)
Sorcery

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.

DCI ruling — A deck can have only one card named Once More with Feeling.

Unglued (Rare)
Organ Harvest
Organ Harvest Black (1)
Sorcery

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add BlackBlack.

Unglued (Common)
Ow
Ow Black (1)
Enchantment

Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.

Unglued (Rare)
Poultrygeist
Poultrygeist 2Black (3)
Creature — Bird Spirit (1/1)

Flying

Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.

Unsanctioned (Common)
Other Versions
Unglued (Common)
Prismatic Wardrobe
Prismatic Wardrobe White (1)
Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Unglued (Common)
Psychic Network
Psychic Network Blue (1)
Enchantment

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Unglued (Rare)
Ricochet
Ricochet Red (1)
Enchantment

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Unglued (Uncommon)
Sex Appeal
Sex Appeal White (1)
Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Unglued (Common)
Sorry
Sorry BlueBlue (2)
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Spark Fiend
Spark Fiend 4Red (5)
Creature — Beast (5/6)

When Spark Fiend enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.

At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

Unglued (Rare)
Squirrel Farm
Squirrel Farm 2Green (3)
Enchantment

1Green: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Strategy, Schmategy
Strategy, Schmategy 1Red (2)
Sorcery

Roll a six-sided die. Strategy, Schmategy has the indicated effect.

1 — Do nothing.

2 — Destroy all artifacts.

3 — Destroy all lands.

4 — Strategy, Schmategy deals 3 damage to each creature and each player.

5 — Each player discards their hand and draws seven cards.

6 — Repeat this process two more times.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Team Spirit
Team Spirit 2Green (3)
Instant

Creatures target player's team controls get +1/+1 until end of turn.

Unglued (Common)
Temp of the Damned
Temp of the Damned 2Black (3)
Creature — Zombie (3/3)

As Temp of the Damned enters, roll a six-sided die. Temp of the Damned enters with a number of funk counters on it equal to the result.

At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

Unglued (Common)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
Timmy, Power Gamer
Timmy, Power Gamer 2GreenGreen (4)
Legendary Creature — Human Gamer (1/1)

4: You may put a creature card from your hand onto the battlefield.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Volrath's Motion Sensor
Volrath's Motion Sensor Black (1)
Enchantment — Aura

Enchant player

As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Unglued (Uncommon)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue