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"Rumors of My Death . . ."
"Rumors of My Death . . ." 2Black (3)
Enchantment

3Black, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Unstable (Uncommon)
Adorable Kitten
Adorable Kitten White (1)
Host Creature — Cat (1/1)

When this creature enters, roll a six-sided die. You gain life equal to the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Aerial Toastmaster
Aerial Toastmaster 3White (4)
Artifact Creature — Cyborg Rigger (3/2)

Flying

3White, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Amateur Auteur
Amateur Auteur 1White (2)
Creature — Human (2/2)

Sacrifice Amateur Auteur: Destroy target enchantment.

Unstable (Common)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
As Luck Would Have It
As Luck Would Have It Green (1)
Enchantment

Hexproof

Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)
Baron Von Count
Baron Von Count 1BlackRed (3)
Legendary Creature — Human Villain (3/3)

Baron Von Count enters with a doom counter on "5."

Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.

When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Unstable (Mythic Rare)
Beast in Show
Beast in Show 4GreenGreen (6)
Creature — Beast (6/4)

Trample

Unstable (Common)
Better Than One
Better Than One GreenWhite (2)
Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Unstable (Rare)
Big Boa Constrictor
Big Boa Constrictor 3Black (4)
Host Creature — Snake (1/2)

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Unstable (Common)
Blurry Beeble
Blurry Beeble Blue (1)
Artifact Creature — Cyborg Beeble (1/1)

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)

Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.

Unstable (Common)
Box of Free-Range Goblins
Box of Free-Range Goblins 4RedRed (6)
Sorcery

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Unstable (Common)
Bumbling Pangolin
Bumbling Pangolin 3Red (4)
Host Creature — Pangolin Beast (2/2)

When this creature enters, you may destroy target artifact.

Unstable (Common)
By Gnome Means
By Gnome Means 2White (3)
Enchantment

1White, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.

1White, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Unstable (Rare)
capital offense
capital offense 2BlackBlack (4)
instant

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

Unstable (Common)
Chipper Chopper
Chipper Chopper 3Blue (4)
Artifact Creature — Cyborg Rigger (1/1)

Flying

When Chipper Chopper enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Chittering Doom
Chittering Doom 3Green (4)
Enchantment

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Unstable (Uncommon)
Chivalrous Chevalier
Chivalrous Chevalier 4White (5)
Artifact Creature — Cyborg Knight (3/3)

Flying

When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.

Unstable (Common)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Unstable (Uncommon)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Common Iguana
Common Iguana 1Red (2)
Host Creature — Lizard (1/3)

When this creature enters, you may discard a card. If you do, draw a card.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Crafty Octopus
Crafty Octopus 2Blue (3)
Host Creature — Octopus Rigger (1/3)

When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Cramped Bunker
Cramped Bunker 4RedGreen (6)
Enchantment

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.

Unstable (Rare)
Crow Storm
Crow Storm 2Blue (3)
Sorcery

Create a 1/2 blue Bird creature token with flying named Storm Crow.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Unstable (Uncommon)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Dirty Rat
Dirty Rat 1Black (2)
Host Creature — Rat (1/1)

When this creature enters, target opponent discards a card.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Do-It-Yourself Seraph
Do-It-Yourself Seraph 4WhiteWhite (6)
Artifact Creature — Cyborg Angel (4/4)

Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

Unstable (Mythic Rare)
Dr. Julius Jumblemorph
Dr. Julius Jumblemorph 2GreenWhite (4)
Legendary Creature (4/4)

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Unstable (Mythic Rare)
Druid of the Sacred Beaker
Druid of the Sacred Beaker 2Green (3)
Creature — Deer Bird Ape Druid (2/2)

Tap: Add Green for each Crossbreed Labs watermark among permanents you control.

Unstable (Uncommon)
Eager Beaver
Eager Beaver 2Green (3)
Host Creature — Beaver (3/2)

When this creature enters, you may untap target permanent.

Unstable (Common)
Earl of Squirrel
Earl of Squirrel 4GreenGreen (6)
Creature — Squirrel Noble Advisor (4/4)

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.

Unstable (Rare)
Extremely Slow Zombie
Extremely Slow Zombie 1Black (2)
Creature — Zombie (3/3)

Last strike (This creature deals combat damage after creatures without last strike.)

Unstable (Common)
Feisty Stegosaurus
Feisty Stegosaurus 4Red (5)
Host Creature — Dinosaur (2/1)

When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Unstable (Common)
Finders, Keepers
Finders, Keepers 5Black (6)
Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
First Pick
First Pick 3Green (4)
Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Five-Finger Discount
Five-Finger Discount 4BlueBlue (6)
Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (a))
Garbage Elemental (Garbage Elemental (a)) 4Red (5)
Creature — Elemental (2/4)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (b))
Garbage Elemental (Garbage Elemental (b)) 4Red (5)
Creature — Elemental Rigger (3/1)

When Garbage Elemental enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (c))
Garbage Elemental (Garbage Elemental (c)) 4Red (5)
Creature — Elemental (3/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (d))
Garbage Elemental (Garbage Elemental (d)) 4Red (5)
Creature — Elemental (3/3)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When Garbage Elemental enters, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (e))
Garbage Elemental (Garbage Elemental (e)) 4Red (5)
Creature — Elemental (4/3)

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Unstable (Uncommon)
Garbage Elemental (Garbage Elemental (f))
Garbage Elemental (Garbage Elemental (f)) 4Red (5)
Creature — Elemental (6/5)

Last strike (This creature deals combat damage after creatures without last strike.)

Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.

Unstable (Uncommon)
Gimme Five
Gimme Five White (1)
Instant

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Unstable (Uncommon)
GO TO JAIL
GO TO JAIL White (1)
Enchantment

When GO TO JAIL enters, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Goblin Haberdasher
Goblin Haberdasher 2Red (3)
Creature — Goblin Hatificer (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Other creatures you control wearing hats in their art have menace.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Graveyard Busybody
Graveyard Busybody 4BlueBlue (6)
Creature — Human Spy (*/*)

All graveyards are also your graveyards.

Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Unstable (Rare)
Ground Pounder
Ground Pounder 1Green (2)
Creature — Goblin Warrior (2/2)

3Green: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.

Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.

Unstable (Common)
Grusilda, Monster Masher
Grusilda, Monster Masher 3BlackRed (5)
Legendary Creature — Zombie Villain (4/4)

Combined, enchanted, and equipped creatures you control have menace.

3BlackRed, Tap: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Unstable (Rare)
Hammer Helper
Hammer Helper 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Unstable (Common)
Hammer Jammer
Hammer Jammer 3Red (4)
Creature — Goblin Warrior (0/0)

As Hammer Jammer enters, roll a six-sided die. Hammer Jammer enters with a number of +1/+1 counters on it equal to the result.

Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.

Unstable (Uncommon)
Hammerfest Boomtacular
Hammerfest Boomtacular 3RedRed (5)
Enchantment

Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.

Unstable (Uncommon)
Hangman
Hangman Black (1)
Creature — Human Villain (1/1)

As Hangman enters, secretly note a word with six to eight letters.

1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.

Unstable (Rare)
Hazmat Suit (Used)
Hazmat Suit (Used) 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace.

Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Unstable (Common)
Hoisted Hireling
Hoisted Hireling 2Black (3)
Creature — Zombie (2/1)

Hoisted Hireling has flying as long as it's being held above the battlefield.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Hot Fix
Hot Fix 4WhiteBlue (6)
Sorcery

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

Unstable (Rare)
Hydradoodle
Hydradoodle Variable ColorlessVariable ColorlessGreenGreen (2)
Creature — Hydra Dog (0/0)

As Hydradoodle enters, roll X six-sided dice. Hydradoodle enters with a number of +1/+1 counters on it equal to the total of those results.

Reach, trample

Unstable (Rare)
Incite Insight
Incite Insight Variable ColorlessBlueBlue (2)
Sorcery

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (a))
Ineffable Blessing (Ineffable Blessing (a)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose Flavorful or Bland.

• Flavorful — Whenever a creature with flavor text enters under your control, draw a card.

• Bland — Whenever a creature without flavor text enters under your control, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (b))
Ineffable Blessing (Ineffable Blessing (b)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose an artist.

Whenever a creature with art by the chosen artist enters under your control, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (c))
Ineffable Blessing (Ineffable Blessing (c)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose white-bordered or silver-bordered.

Whenever a creature you control with the chosen border enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (d))
Ineffable Blessing (Ineffable Blessing (d)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a rarity.

Whenever a creature you control with the chosen rarity enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (e))
Ineffable Blessing (Ineffable Blessing (e)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose odd or even.

Whenever a creature you control with a collector number of the chosen value enters, draw a card.

Unstable (Rare)
Ineffable Blessing (Ineffable Blessing (f))
Ineffable Blessing (Ineffable Blessing (f)) 1Green (2)
Enchantment

As Ineffable Blessing enters, choose a number.

Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

Unstable (Rare)
Infinity Elemental
Infinity Elemental 4RedRedRed (7)
Creature — Elemental (∞/5)

(This creature has INFINITE POWER.)

Unsanctioned (Mythic Rare)
Other Versions
Unstable (Mythic Rare)
Inhumaniac
Inhumaniac 1Black (2)
Creature — Brainiac (1/1)

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
It That Gets Left Hanging
It That Gets Left Hanging 5Red (6)
Creature — Elemental Horror (5/4)

When It That Gets Left Hanging enters, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.

Unstable (Common)
Jackknight
Jackknight 1White (2)
Artifact Creature — Cyborg Knight (1/1)

Whenever another artifact you control enters, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

Unstable (Rare)
Joyride Rigger
Joyride Rigger 3Green (4)
Creature — Goblin Rigger (3/3)

When Joyride Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Just Desserts
Just Desserts 1Red (2)
Instant

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

Unstable (Common)
Kindly Cognician
Kindly Cognician 1Blue (2)
Artifact Creature — Cyborg Artificer (1/3)

Spells you cast that refer to artifacts or Contraptions in their rules text cost 1 less to cast.

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (a))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (a)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (b))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (b)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (c))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (c)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (d))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (d)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (f))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (f)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Widget
Knight of the Widget 2White (3)
Artifact Creature — Cyborg Knight (*/*)

Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Unstable (Uncommon)
Magic Word
Magic Word 2Blue (3)
Enchantment — Aura

Enchant creature

As Magic Word enters, choose a word.

Whisper the chosen word: Tap enchanted creature.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Mary O'Kill
Mary O'Kill 5Black or Red (6)
Legendary Creature — Human Villain (5/5)

1Black or Red: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Unstable (Rare)
Masterful Ninja
Masterful Ninja 2Black (3)
Creature — Troll Ninja (1/1)

Haste

Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.

1Black: Masterful Ninja gets +1/+1 until end of turn.

Unstable (Rare)
Mer Man
Mer Man 4Blue (5)
Host Creature — Human Fish (3/3)

When this creature enters, you may draw a card.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Midlife Upgrade
Midlife Upgrade 3White (4)
Sorcery

As an additional cost to cast this spell, sacrifice X Contraptions.

Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
More or Less
More or Less Blue (1)
Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Unstable (Uncommon)
Mother Kangaroo
Mother Kangaroo 4Green (5)
Host Creature — Kangaroo (1/1)

When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Novellamental
Novellamental 1Blue (2)
Creature — Elemental (2/1)

Flying

Novellamental can block only creatures with flying.

Unstable (Common)
Numbing Jellyfish
Numbing Jellyfish 3Blue (4)
Host Creature — Jellyfish (2/3)

When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Unstable (Common)
Oddly Uneven
Oddly Uneven 3WhiteWhite (5)
Sorcery

Choose one —

• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)

• Destroy each creature with an even number of words in its name.

Unstable (Rare)
Ol' Buzzbark
Ol' Buzzbark Variable ColorlessRedGreen (2)
Legendary Creature — Goblin Warrior (3/3)

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Unstable (Mythic Rare)
Old Guard
Old Guard 1White (2)
Artifact Creature — Cyborg Soldier (2/1)

White, Tap: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

Unsanctioned (Common)
Other Versions
Unstable (Common)
Old-Fashioned Vampire
Old-Fashioned Vampire 3BlackBlack (5)
Creature — Vampyre (3/3)

Flying

Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.

Unstable (Uncommon)
Ordinary Pony
Ordinary Pony 2White (3)
Host Creature — Horse (2/3)

When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Over My Dead Bodies
Over My Dead Bodies 4BlackBlack (6)
Enchantment

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)

Creature cards in your graveyard have haste.

Unstable (Rare)
Overt Operative
Overt Operative 3Black (4)
Creature — Human Ninja Rigger (2/3)

Menace

Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
Painiac
Painiac 2Red (3)
Creature — Brainiac (0/3)

At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Party Crasher
Party Crasher 4Red (5)
Creature — Goblin Berserker (3/3)

Haste

You can attack with Party Crasher once each combat during each opponent's turn.

Unstable (Uncommon)
Phoebe, Head of S.N.E.A.K.
Phoebe, Head of S.N.E.A.K. 1BlueBlack (3)
Legendary Creature — Human Spy (2/3)

Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.

2BlueBlack: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Unstable (Mythic Rare)
Really Epic Punch
Really Epic Punch 1Green (2)
Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Unstable (Common)
Riveting Rigger
Riveting Rigger 2White (3)
Artifact Creature — Cyborg Rigger (2/2)

When Riveting Rigger enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Rules Lawyer
Rules Lawyer 3WhiteWhite (5)
Artifact Creature — Cyborg Advisor (1/1)

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Unstable (Rare)
S.N.E.A.K. Dispatcher
S.N.E.A.K. Dispatcher 1Blue (2)
Creature — Human Spy (2/1)

2Blue, Tap: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.

Unstable (Uncommon)
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