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Hungry Hungry Heifer
( 3)
Creature — Cow
(3/3)
At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice Hungry Hungry Heifer.
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Hungry Lynx
( 2)
Creature — Cat
(2/2)
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
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Hungry Spriggan
( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Hunt Down
( 1)
Sorcery
Target creature blocks target creature this turn if able.
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Hunt the Hunter
( 1)
Sorcery
Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
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Hunt the Weak
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hunted Troll
( 4)
Creature — Troll Warrior
(8/4)
When Hunted Troll enters the battlefield, target opponent creates four 1/1 blue Faerie creature tokens with flying. : Regenerate Hunted Troll.
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Hunted Wumpus
( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
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Hunter's Ambush
( 3)
Instant
Prevent all combat damage that would be dealt by nongreen creatures this turn.
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Hunter's Edge
( 4)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
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Hunters' Feast
( 4)
Sorcery
Any number of target players each gain 6 life.
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Hunter's Insight
( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hunter's Mark
( 4)
Instant
This spell costs less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Hunter's Prowess
( 5)
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
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Hunting Cheetah
( 3)
Creature — Cat
(2/3)
Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Hunting Grounds
( 2)
Enchantment
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
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Hunting Moa
( 3)
Creature — Bird Beast
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
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Hunting Pack
( 7)
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Hunting Wilds
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
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Huntmaster of the Fells
( 4)
Creature — Human Werewolf
(2/2)
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
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Hurricane
( 1)
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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Hush
( 4)
Sorcery
Destroy all enchantments. Cycling (, Discard this card: Draw a card.)
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Hydra Broodmaster
( 6)
Creature — Hydra
(7/7)
: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
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Hydra Omnivore
( 6)
Creature — Hydra
(8/8)
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
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Hydradoodle
( 2)
Creature — Hydra Dog
(0/0)
As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
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Hydra's Growth
( 3)
Enchantment — Aura
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
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Hydroform
( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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Hydroid Krasis
( 2)
Creature — Jellyfish Hydra Beast
(0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
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Hymn of Rebirth
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
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Hyrax Tower Scout
( 3)
Creature — Human Scout
(3/3)
When Hyrax Tower Scout enters the battlefield, untap target creature.
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Hystrodon
( 5)
Creature — Beast
(3/4)
Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Ice-Fang Coatl
( 2)
Snow Creature — Snake
(1/1)
Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
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Icefeather Aven
( 2)
Creature — Bird Shaman
(2/2)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
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Ichneumon Druid
( 3)
Creature — Human Druid
(1/1)
Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to that player.
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Ichorspit Basilisk
( 3)
Creature — Phyrexian Basilisk
(1/3)
Deathtouch Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
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Ich-Tekik, Salvage Splicer
( 5)
Legendary Creature — Phyrexian Human Artificer
(1/1)
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
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Ifh-Bíff Efreet
( 4)
Creature — Efreet
(3/3)
Flying : Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Ikra Shidiqi, the Usurper
( 5)
Legendary Creature — Naga Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Ilysian Caryatid
( 2)
Creature — Plant
(1/1)
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
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Imaryll, Elfhame Elite
( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.
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Immaculate Magistrate
( 4)
Creature — Elf Shaman
(2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
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Immerwolf
( 3)
Creature — Wolf
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Imoti, Celebrant of Bounty
( 5)
Legendary Creature — Naga Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Imperiosaur
( 4)
Creature — Dinosaur
(5/5)
Spend only mana produced by basic lands to cast this spell.
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Imperious Perfect
( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Impervious Greatwurm
( 10)
Creature — Wurm
(16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible
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Impromptu Raid
( 4)
Enchantment
: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
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In Search of Greatness
( 2)
Enchantment
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
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In the Presence of Ages
( 3)
Instant
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
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Iname as One
( 12)
Legendary Creature — Spirit
(8/8)
When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
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Iname, Life Aspect
( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
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Incandescent Aria
( 3)
Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
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Increasing Savagery
( 4)
Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Incremental Growth
( 5)
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
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Incubation // Incongruity (Incubation)
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Incubation Sac
( 1)
Artifact
Incubation Sac enters the battlefield with three oil counters on it. , , Remove an oil counter from Incubation Sac: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
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Indominus Rex, Alpha
( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it.
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Indomitable Might
( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
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Indoraptor, the Perfect Hybrid
( 3)
Legendary Creature — Dinosaur Mutant
(3/1)
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
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Indrik Stomphowler
( 5)
Creature — Beast
(4/4)
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
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Indrik Umbra
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Ineffable Blessing (Ineffable Blessing (a))
( 2)
Enchantment
As Ineffable Blessing enters the battlefield, choose Flavorful or Bland. • Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card. • Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (b))
( 2)
Enchantment
As Ineffable Blessing enters the battlefield, choose an artist. Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (c))
( 2)
Enchantment
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. Whenever a creature with the chosen border enters the battlefield under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (d))
( 2)
Enchantment
As Ineffable Blessing enters the battlefield, choose a rarity. Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (e))
( 2)
Enchantment
As Ineffable Blessing enters the battlefield, choose odd or even. Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.
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Ineffable Blessing (Ineffable Blessing (f))
( 2)
Enchantment
As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
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Inexorable Blob
( 3)
Creature — Ooze
(3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
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Infectious Bite
( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
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Infestation Expert
( 5)
Creature — Human Werewolf
(3/4)
Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Infested Roothold
( 5)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
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Infuse with the Elements
( 4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
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Infuse with Vitality
( 2)
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Initiate's Companion
( 2)
Creature — Cat
(3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
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Ink-Treader Nephilim
( 4)
Creature — Nephilim
(3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
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Inner Calm, Outer Strength
( 3)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
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Innocuous Researcher
( 4)
Creature — Centaur Detective
(3/4)
Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
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Insatiable Appetite
( 2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
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Inscription of Abundance
( 2)
Instant
Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Insidious Roots
( 2)
Enchantment
Creature tokens you control have ": Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
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Insist
( 1)
Sorcery
The next creature spell you cast this turn can't be countered. Draw a card.
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Inspirational Antelope (playtest)
( 2)
Creature — — Antelope
(1/3)
Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost less to cast.
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Inspire Awe
( 4)
Instant
Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.
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Inspiring Bard
( 4)
Creature — Elf Bard
(3/3)
When Inspiring Bard enters the battlefield, choose one — • Bardic Inspiration — Target creature gets +2/+2 until end of turn. • Song of Rest — You gain 3 life.
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Inspiring Call
( 3)
Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Instill Energy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can attack as though it had haste. : Untap enchanted creature. Activate only during your turn and only once each turn.
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Instrument of the Bards
( 1)
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
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