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Apocalypse Hydra
Apocalypse Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Conflux (Mythic Rare)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters the battlefield with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Feral Hydra
Feral Hydra Variable ColorlessGreen (1)
Creature — Hydra Beast (0/0)

Feral Hydra enters the battlefield with X +1/+1 counters on it.

3: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.

Archenemy (Rare)
Other Versions
Shards of Alara (Rare)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Ivy Elemental
Ivy Elemental Variable ColorlessGreen (1)
Creature — Elemental (0/0)

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

Planechase (Rare)
Other Versions
Odyssey (Rare)
Krakilin
Krakilin Variable ColorlessGreenGreen (2)
Creature — Beast (0/0)

Krakilin enters the battlefield with X +1/+1 counters on it.

1Green: Regenerate Krakilin.

Tempest (Uncommon)
Lightning Serpent
Lightning Serpent Variable ColorlessRed (1)
Creature — Elemental Serpent (2/1)

Trample, haste

Lightning Serpent enters the battlefield with X +1/+0 counters on it.

At the beginning of the end step, sacrifice Lightning Serpent.

Coldsnap (Rare)
Maga, Traitor to Mortals
Maga, Traitor to Mortals Variable ColorlessBlackBlackBlack (3)
Legendary Creature — Human Wizard (0/0)

Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.

When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.

Saviors of Kamigawa (Rare)
Mikaeus, the Lunarch
Mikaeus, the Lunarch Variable ColorlessWhite (1)
Legendary Creature — Human Cleric (0/0)

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

Tap: Put a +1/+1 counter on Mikaeus.

Tap, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Innistrad (Mythic Rare)
Other Versions
From the Vault: Legends (Mythic Rare)
Mistcutter Hydra
Mistcutter Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Mistcutter Hydra can't be countered.

Haste, protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.

Theros (Rare)
Nimbus Swimmer
Nimbus Swimmer Variable ColorlessGreenBlue (2)
Creature — Leviathan (0/0)

Flying

Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.

Gatecrash (Uncommon)
Phyrexian Marauder
Phyrexian Marauder Variable Colorless (0)
Artifact Creature — Construct (0/0)

Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.

Phyrexian Marauder can't block.

Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it.

Visions (Rare)
Primordial Hydra
Primordial Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Protean Hydra
Protean Hydra Variable ColorlessGreen (1)
Creature — Hydra (0/0)

Protean Hydra enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.

Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

Magic 2011 (Rare)
Other Versions
Magic 2010 (Mythic Rare)
Rock Hydra
Rock Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/0)

Rock Hydra enters the battlefield with X +1/+1 counters on it.

For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.

Red: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.

RedRedRed: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Savageborn Hydra
Savageborn Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

1Red or Green: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

Dragon's Maze (Mythic Rare)
Shifting Wall
Shifting Wall Variable Colorless (0)
Artifact Creature — Wall (0/0)

Defender (This creature can't attack.)

Shifting Wall enters the battlefield with X +1/+1 counters on it.

Stronghold (Uncommon)
Vastwood Hydra
Vastwood Hydra Variable ColorlessGreenGreen (2)
Creature — Hydra (0/0)

Vastwood Hydra enters the battlefield with X +1/+1 counters on it.

When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.

Magic 2014 Core Set (Rare)