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Argentum Armor
Argentum Armor 6 (6)
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip 6

Game Night: Free-For-All (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Bramble Armor
Bramble Armor 1Green (2)
Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Brawler's Plate
Brawler's Plate 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic Origins (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Bronzeplate Boar
Bronzeplate Boar 2Red (3)
Artifact Creature — Equipment Boar (3/2)

Trample

Equipped creature gets +3/+2 and has trample.

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Uncommon)
Commander's Plate
Commander's Plate 1 (1)
Artifact — Equipment

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander 3

Equip 5

Commander Legends (Mythic Rare)
Darksteel Plate
Darksteel Plate 3 (3)
Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip 2

Double Masters 2022 (Rare)
Other Versions
Mirrodin Besieged (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Empyrial Plate
Empyrial Plate 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip 2

Commander 2016 (Rare)
Other Versions
Mirrodin (Rare)
Haunted Plate Mail
Haunted Plate Mail 4 (4)
Artifact — Equipment

Equipped creature gets +4/+4.

0: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Hexplate Wallbreaker
Hexplate Wallbreaker 3RedRed (5)
Artifact — Equipment

For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.

Equip 3Red

Phyrexia: All Will Be One Commander (Rare)
Komainu Battle Armor
Komainu Battle Armor 2Red (3)
Artifact Creature — Equipment Dog (2/2)

Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty Commander (Rare)
Leather Armor
Leather Armor 1 (1)
Artifact — Equipment

Equipped creature gets +0/+1 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 0. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Magebane Armor
Magebane Armor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Rare)
Plate Armor
Plate Armor 2White (3)
Artifact — Equipment

Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 3. This ability costs 1 less to activate for each other Equipment you control.

Adventures in the Forgotten Realms (Uncommon)
Shining Armor
Shining Armor 1White (2)
Artifact — Equipment

Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Silverskin Armor
Silverskin Armor 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip 2

Mirrodin Besieged (Uncommon)
Slagwurm Armor
Slagwurm Armor 1 (1)
Artifact — Equipment

Equipped creature gets +0/+6.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Slayer's Plate
Slayer's Plate 3 (3)
Artifact — Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 3

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
T-45 Power Armor
T-45 Power Armor 2 (2)
Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get EnergyEnergy (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay Energy. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip 3

Magic The Gathering—Fallout (Rare)
Tangleweave Armor
Tangleweave Armor 2GreenGreen (4)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.

Equip 4

Phyrexia: All Will Be One Commander (Rare)
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