|
_____
( 2)
Creature — Shapeshifter
(1/1)
: This card's name becomes the card name of your choice. Activate anywhere, anytime.
|
|
|
________-o-saurus
( 6)
Creature — Alien Dinosaur
(3/3)
Trample When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
|
|
|
Abduction
( 4)
Enchantment — Aura
Enchant creature When Abduction enters, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
|
|
|
Aberrant
( 2)
Creature — Tyranid Mutant
(0/0)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
|
|
|
Abeyance
( 2)
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
|
|
|
Abjure
( 1)
Instant
As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.
|
|
|
Abolish
( 3)
Instant
You may discard a Plains card rather than pay this spell's mana cost. Destroy target artifact or enchantment.
|
|
|
Abomination
( 5)
Creature — Horror
(2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
|
|
|
Aboroth
( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Abrade
( 2)
Instant
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
|
|
|
Absorb
( 3)
Instant
Counter target spell. You gain 3 life.
|
|
|
Abundance
( 4)
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
|
|
Accelerate
( 2)
Instant
Target creature gains haste until end of turn. Draw a card.
|
|
|
Acquire
( 5)
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
|
|
|
Acridian
( 2)
Creature — Insect
(2/4)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Addle
( 2)
Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
|
|
|
Adrestia
( 3)
Legendary Artifact — Vehicle
(4/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn. Crew 1
|
|
|
Aeolipile
( 2)
Artifact
, , Sacrifice Aeolipile: It deals 2 damage to any target.
|
|
|
Aerialephant
( 4)
Creature — Elephant Performer
(3/2)
Flying When Aerialephant enters, you get , then you may put a sticker on a nonland permanent you own.
|
|
|
Aeromoeba
( 4)
Creature — Elemental Beast
(2/4)
Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn.
|
|
|
Aeromunculus
( 3)
Creature — Homunculus Mutant
(2/3)
Flying : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
|
|
|
Aetherize
( 4)
Instant
Return all attacking creatures to their owner's hand.
|
|
|
Ætherling (Aetherling)
( 6)
Creature — Shapeshifter
(4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. : Aetherling can't be blocked this turn. : Aetherling gets +1/-1 until end of turn. : Aetherling gets -1/+1 until end of turn.
|
|
|
Aetherplasm
( 4)
Creature — Illusion
(1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
|
|
|
Æthersnatch (Aethersnatch)
( 6)
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
|
|
|
Aethersnipe
( 6)
Creature — Elemental
(4/4)
When Aethersnipe enters, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Aetherspouts
( 5)
Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
|
|
|
Aethertow
( 4)
Instant
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
|
|
|
Afflict
( 3)
Instant
Target creature gets -1/-1 until end of turn. Draw a card.
|
|
|
Afterlife
( 3)
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
|
|
|
Aftershock
( 4)
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
|
|
|
Aggravate
( 5)
Instant
Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
|
|
|
Aggression
( 3)
Enchantment — Aura
Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
|
|
|
Agility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flanking. <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
|
|
|
Agoraphobia
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -5/-0. : Return Agoraphobia to its owner's hand.
|
|
|
Aladdin
( 4)
Creature — Human Rogue
(1/1)
|
|
|
Alarum
( 2)
Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
|
|
|
Aleatory
( 2)
Instant
Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
|
|
|
Alms
( 1)
Enchantment
, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|
Aluren
( 4)
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
|
|
|
Ambiguity
( 4)
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
|
|
|
Ambuscade
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
|
|
|
Ambush
( 4)
Instant
Blocking creatures gain first strike until end of turn.
|
|
|
Amnesia
( 6)
Sorcery
Target player reveals their hand and discards all nonland cards.
|
|
|
Amok
( 2)
Enchantment
, Discard a card at random: Put a +1/+1 counter on target creature.
|
|
|
Amplifire
( 4)
Creature — Elemental
(1/1)
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
|
|
|
Amugaba
( 7)
Creature — Illusion
(6/6)
Flying , Discard a card: Return Amugaba to its owner's hand.
|
|
|
Anaconda
( 4)
Creature — Snake
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
|
|
|
Anarchist
( 5)
Creature — Human Wizard
(2/2)
When Anarchist enters, you may return target sorcery card from your graveyard to your hand.
|
|
|
Anarchy
( 4)
Sorcery
Destroy all white permanents.
|
|
|
Angelsong
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
|
|
|
Anger
( 4)
Creature — Incarnation
(2/2)
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|
|
|
Annex
( 4)
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
|
|
|
Annihilate
( 5)
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
|
|
|
Annul
( 1)
Instant
Counter target artifact or enchantment spell.
|
|
|
Anoint
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
|
|
|
Antagonism
( 4)
Enchantment
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.
|
|
|
Antagonize
( 2)
Instant
Target creature gets +4/+3 until end of turn.
|
|
|
Anthropede
( 4)
Creature — Insect
(3/4)
Reach When Anthropede enters, you may discard a card or pay . When you do, destroy target Room.
|
|
|
Anthroplasm
( 4)
Creature — Shapeshifter
(0/0)
Anthroplasm enters with two +1/+1 counters on it. , : Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
|
|
|
Anticipate
( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
|
|
Anticognition
( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
|
|
|
Apathy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.
|
|
|
Apocalypse
( 5)
Sorcery
Exile all permanents. You discard your hand.
|
|
|
Aquamoeba
( 2)
Creature — Elemental Beast
(1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
|
|
|
Arachnoform
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
|
|
|
Arachnogenesis
( 3)
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
|
|
|
Arachnoid
( 6)
Artifact Creature — Spider
(2/6)
Reach (This creature can block creatures with flying.)
|
|
|
Arboria
( 4)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
|
|
|
Arcbond
( 3)
Instant
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
|
|
|
Archaeomancer
( 4)
Creature — Human Wizard
(1/2)
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
|
|
|
Archaeomender
( 3)
Creature — Human Wizard
(2/3)
When Archaeomender enters, return target artifact card from your graveyard to your hand.
|
|
|
Archipelagore
( 7)
Creature — Leviathan
(7/7)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
|
|
|
Archivist
( 4)
Creature — Human Wizard
(1/1)
: Draw a card.
|
|
|
Arco-Flagellant
( 3)
Creature — Human
(3/1)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Arco-Flagellant can't block. Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.
|
|
|
Arc-Slogger
( 5)
Creature — Beast
(4/5)
, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
|
|
|
Arena
( 0)
Land
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
|
|
|
Arrest
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
|
|
|
Artillerize
( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Artillerize deals 5 damage to any target.
|
|
|
Asceticism
( 5)
Enchantment
Creatures you control have hexproof. : Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Asmoranomardicadaistinaculdacar
( 0)
Legendary Creature — Human Wizard
(3/3)
As long as you've discarded a card this turn, you may pay to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
|
|
|
Asphyxiate
( 3)
Sorcery
Destroy target untapped creature.
|
|
|
Assassinate
( 3)
Sorcery
Destroy target tapped creature.
|
|
|
Assembly-Worker
( 3)
Artifact Creature — Assembly-Worker
(2/2)
: Target Assembly-Worker creature gets +1/+1 until end of turn.
|
|
|
Assquatch
( 5)
Creature — Donkey
(3{1/2}/3{1/2})
Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
|
|
|
Astrolabe
( 3)
Artifact
, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Astroquarium
( 3)
Artifact
When Astroquarium enters, you may put an art sticker on it. , : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
|
|
|
Atog
( 2)
Creature — Atog
(1/2)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
|
|
|
Atomize
( 4)
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Attack-in-the-Box
( 3)
Artifact Creature — Toy
(2/4)
Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.
|
|
|
Attrition
( 3)
Enchantment
, Sacrifice a creature: Destroy target nonblack creature.
|
|
|
Attunement
( 3)
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
|
|
|