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Adrix and Nev, Twincasters
( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Anax and Cymede
( 3)
Legendary Creature — Human Soldier
(3/2)
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
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Aragorn and Arwen, Wed
( 6)
Legendary Creature — Human Elf Noble
(3/6)
Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
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Armed and Armored
( 2)
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
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Baral and Kari Zev
( 3)
Legendary Creature — Human
(2/4)
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
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Battle of Frost and Fire
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Battle of Frost and Fire deals 4 damage to each non-Giant creature and each planeswalker. II — Scry 3. III — Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.
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Borborygmos and Fblthp
( 5)
Legendary Creature — Cyclops Homunculus
(6/5)
Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. : Put Borborygmos and Fblthp into its owner's library third from the top.
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Checks and Balances
( 3)
Enchantment
Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
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Cloak and Dagger
( 2)
Tribal Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip
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Djeru and Hazoret
( 5)
Legendary Creature — Human God
(5/4)
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
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Drana and Linvala
( 4)
Legendary Creature — Vampire Angel
(3/4)
Flying, vigilance Activated abilities of creatures your opponents control can't be activated. Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
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Dreams of Steel and Oil
( 1)
Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
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Errant and Giada
( 3)
Legendary Creature — Human Angel
(2/3)
Flash Flying You may look at the top card of your library any time. You may cast spells with flash or flying from the top of your library.
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Fable of Wolf and Owl
( 6)
Enchantment
Whenever you cast a green spell, you may create a 2/2 green Wolf creature token. Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.
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Fire and Brimstone
( 5)
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
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Firesong and Sunspeaker
( 6)
Legendary Creature — Minotaur Cleric
(4/6)
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
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Ghalta and Mavren
( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Gisa and Geralf
( 4)
Legendary Creature — Human Wizard
(4/4)
When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
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Goro-Goro and Satoru
( 3)
Legendary Creature — Goblin Human
(3/4)
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. : Creatures you control gain haste until end of turn.
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Halana and Alena, Partners
( 4)
Legendary Creature — Human Ranger
(2/3)
First strike, reach At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
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Harold and Bob, First Numens
( 3)
Legendary Creature — Treefolk Mutant
(3/3)
Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
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Hidetsugu and Kairi
( 5)
Legendary Creature — Ogre Demon Dragon
(5/4)
Flying When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
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Hope and Glory
( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Katilda and Lier
( 3)
Legendary Creature — Human
(3/3)
Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Knife and Death
( 4)
Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
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Knowledge and Power
( 5)
Enchantment
Whenever you scry, you may pay . If you do, Knowledge and Power deals 2 damage to any target.
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Kogla and Yidaro
( 6)
Legendary Creature — Ape Dinosaur Turtle
(7/7)
When Kogla and Yidaro enters the battlefield, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. , Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.
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Korvold and the Noble Thief
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") III — Exile the top three cards of target opponent's library. You may play those cards this turn.
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Kroxa and Kunoros
( 6)
Legendary Creature — Elder Giant Dog
(6/6)
Vigilance, menace, lifelink Whenever Kroxa and Kunoros enters the battlefield or attacks, you may exile five cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
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Kynaios and Tiro of Meletis
( 4)
Legendary Creature — Human Soldier
(2/8)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
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Life and Limb
( 4)
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
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Love Song of Night and Day
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
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Mask of Law and Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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Mina and Denn, Wildborn
( 4)
Legendary Creature — Elf Ally
(4/4)
You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Moira and Teshar
( 5)
Legendary Creature — Phyrexian Spirit Bird
(4/5)
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
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Mr. House, President and CEO
( 3)
Legendary Artifact Creature — Human
(0/4)
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. , : Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
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Of Herbs and Stewed Rabbit
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Once and Future
( 4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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Pia and Kiran Nalaar
( 4)
Legendary Creature — Human Artificer
(2/2)
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
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Plargg and Nassari
( 5)
Legendary Creature — Orc Efreet
(5/4)
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
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Rank and File
( 4)
Creature — Zombie
(3/3)
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
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Rankle and Torbran
( 5)
Legendary Creature — Faerie Dwarf
(3/4)
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Rashmi and Ragavan
( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Reap and Sow
( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine (Choose both if you pay the entwine cost.)
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Rise and Shine
( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Saint Traft and Rem Karolus
( 3)
Legendary Creature — Spirit Human
(3/4)
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
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Shalai and Hallar
( 4)
Legendary Creature — Angel Elf
(3/3)
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
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Show and Tell
( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Slice and Dice
( 6)
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling (, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
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Stomp and Howl
( 3)
Sorcery
Destroy target artifact and target enchantment.
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Surrak and Goreclaw
( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
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Svyelun of Sea and Sky
( 3)
Legendary Creature — Merfolk God
(3/4)
Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Sword of Body and Mind
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip
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Sword of Feast and Famine
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip
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Sword of Fire and Ice
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip
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Sword of Forge and Frontier
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip
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Sword of Hearth and Home
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip
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Sword of Light and Shadow
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip
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Sword of Once and Future
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip
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Sword of Sinew and Steel
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip
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Sword of Truth and Justice
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip
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Sword of War and Peace
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip
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Sword of Wealth and Power
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from instants and from sorceries. Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Equip
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Thalia and The Gitrog Monster
( 4)
Legendary Creature — Human Frog Horror
(4/4)
First strike, deathtouch You may play an additional land on each of your turns. Creatures and nonbasic lands your opponents control enter the battlefield tapped. Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
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The Lost and the Damned
( 3)
Enchantment
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
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The Mightstone and Weakstone
( 5)
Legendary Artifact — Powerstone
When The Mightstone and Weakstone enters the battlefield, choose one — • Draw two cards. • Target creature gets -5/-5 until end of turn. : Add . This mana can't be spent to cast nonartifact spells. (Melds with Urza, Lord Protector.)
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There and Back Again
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
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Tibor and Lumia
( 4)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a blue spell, target creature gains flying until end of turn. Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
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Time and Tide
( 2)
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
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Toils of Night and Day
( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Tooth and Claw
( 4)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
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Tooth and Nail
( 7)
Sorcery
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine (Choose both if you pay the entwine cost.)
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Touch and Go
( 4)
Sorcery
Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha" When you do, return Touch and Go from your graveyard to your hand.
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Trial and Error (playtest)
( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Twists and Turns
( 1)
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
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Vladimir and Godfrey
( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Wheel and Deal
( 4)
Instant
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
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Wheel of Sun and Moon
( 2)
Enchantment — Aura
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
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Wine of Blood and Iron
( 3)
Artifact
: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
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Wreck and Rebuild
( 3)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback
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Wrenn and Realmbreaker
( 3)
Legendary Planeswalker — Wrenn
(4)
Lands you control have ": Add one mana of any color." +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. −2: Mill three cards. You may put a permanent card from among the milled cards into your hand. −7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
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Wrenn and Seven
( 5)
Legendary Planeswalker — Wrenn
(5)
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. 0: Put any number of land cards from your hand onto the battlefield tapped. −3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." −8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
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Wrenn and Six
( 2)
Legendary Planeswalker — Wrenn
(3)
+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Zimone and Dina
( 3)
Legendary Creature — Human Dryad
(3/4)
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life. , Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
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Zurgo and Ojutai
( 5)
Legendary Creature — Orc Dragon
(4/4)
Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
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