+Ass, |"Unglued", |"Unhinged" (9)
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Each other Donkey gets +1½/+1½.
Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
, Growl: Regenerate Bad Ass.
Spells you cast cost o½ less to cast.
City of Ass enters tapped.
: Add one and one-half mana of any one color.
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
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