SEARCH:

+Of, +The (1032)

1234567891011 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Tezzeret, Master of the Bridge
Tezzeret, Master of the Bridge 4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)

Creature and planeswalker spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

−3: Return target artifact card from your graveyard to your hand.

−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

War of the Spark (Mythic Rare)
Thassa, God of the Sea
Thassa, God of the Sea 2Blue (3)
Legendary Enchantment Creature — God (5/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

1Blue: Target creature you control can't be blocked this turn.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Secret Lair Drop (Mythic Rare)
The Balrog of Moria
The Balrog of Moria 4BlackBlackRed (7)
Legendary Creature — Avatar Demon (8/8)

Trample, haste

When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.

Cycling 3Red (3Red, Discard this card: Draw a card.)

When you cycle The Balrog of Moria, create two Treasure tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Balrog, Flame of Udûn
The Balrog, Flame of Udûn 3BlackRed (5)
Legendary Creature — Avatar Demon (7/7)

Trample

When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Battle of Bywater
The Battle of Bywater 1WhiteWhite (3)
Sorcery

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

The Lord of the Rings: Tales of Middle Earth (Rare)
The Bears of Littjara
The Bears of Littjara 1GreenBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/2 blue Shapeshifter creature token with changeling.

II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.

III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

Kaldheim (Rare)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Birth of Meletis
The Birth of Meletis 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Theros Beyond Death (Uncommon)
The Blackstaff of Waterdeep
The Blackstaff of Waterdeep Blue (1)
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue — 1Blue, Tap: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
The Book of Exalted Deeds
The Book of Exalted Deeds WhiteWhiteWhite (3)
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Adventures in the Forgotten Realms (Mythic Rare)
The Book of Vile Darkness
The Book of Vile Darkness BlackBlackBlack (3)
Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

Tap, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Adventures in the Forgotten Realms (Mythic Rare)
The Cauldron of Eternity
The Cauldron of Eternity 10BlackBlack (12)
Legendary Artifact

This spell costs 2 less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.

2Black, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Throne of Eldraine (Mythic Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Circle of Loyalty
The Circle of Loyalty 4WhiteWhite (6)
Legendary Artifact

This spell costs 1 less to cast for each Knight you control.

Creatures you control get +1/+1.

Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.

3White, Tap: Create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
Dominaria United Commander (Mythic Rare)
The Council of Four
The Council of Four 3WhiteBlue (5)
Legendary Creature — Human Noble (0/8)

Whenever a player draws their second card during their turn, you draw a card.

Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Commander Legends: Battle for Baldur's Gate (Rare)
The Cruelty of Gix
The Cruelty of Gix 3BlackBlack (5)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

III — Put target creature card from a graveyard onto the battlefield under your control.

Dominaria United (Rare)
The Curse of Fenric
The Curse of Fenric 2GreenWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.

II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.

III — Target Mutant fights another target creature named Fenric.

Doctor Who Commander (Rare)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Face of Boe
The Face of Boe 1BlueRedWhite (4)
Legendary Creature — Alien Advisor (0/4)

Tap: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Fall of Kroog
The Fall of Kroog 4RedRed (6)
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

The Brothers' War (Uncommon)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Flood of Mars
The Flood of Mars 2BlueBlue (4)
Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Doctor Who Commander (Rare)
The Haunt of Hightower
The Haunt of Hightower 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Ravnica Allegiance (Mythic Rare)
The Lady of Otaria
The Lady of Otaria 3RedGreen (5)
Legendary Creature — Avatar (5/5)

You may tap three untapped Dwarves you control rather than pay this spell's mana cost.

At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.

Dominaria United Commander (Mythic Rare)
The Lady of the Mountain
The Lady of the Mountain 4RedGreen (6)
Legendary Creature — Giant (5/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Mouth of Sauron
The Mouth of Sauron 3BlueBlack (5)
Legendary Creature — Human Advisor (3/4)

When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Phasing of Zhalfir
The Phasing of Zhalfir 2BlueBlue (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Dominaria United (Rare)
The Pride of Hull Clade
The Pride of Hull Clade 10Green (11)
Legendary Creature — Crocodile Elk Turtle (2/15)

This spell costs Variable Colorless less to cast, where X is the total toughness of creatures you control.

Defender

2BlueBlue: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Murders at Karlov Manor (Mythic Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Sound of Drums
The Sound of Drums 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature is goaded.

If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.

2Red: Return The Sound of Drums from your graveyard to your hand.

Doctor Who Commander (Rare)
The Stasis Coffin
The Stasis Coffin 3 (3)
Legendary Artifact

2, Tap, Exile The Stasis Coffin: You gain protection from everything until your next turn.

The Brothers' War (Rare)
The Tomb of Aclazotz
The Tomb of Aclazotz (0)
Legendary Land — Cave

(Transforms from Tarrian's Journal.)

Tap: Add Black.

Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
The Torment of Gollum
The Torment of Gollum 3Black (4)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
The Triumph of Anax
The Triumph of Anax 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Theros Beyond Death (Uncommon)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
Theater of Horrors
Theater of Horrors 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Theft of Dreams
Theft of Dreams 2Blue (3)
Sorcery

Draw a card for each tapped creature target opponent controls.

Masters Edition IV (Uncommon)
Other Versions
Exodus (Common)
Portal (Uncommon)
Portal Second Age (Uncommon)
Thelon of Havenwood
Thelon of Havenwood GreenGreen (2)
Legendary Creature — Elf Druid (2/2)

Each Fungus creature gets +1/+1 for each spore counter on it.

BlackGreen, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Thorn of the Black Rose
Thorn of the Black Rose 3Black (4)
Creature — Human Assassin (1/3)

Deathtouch

When Thorn of the Black Rose enters the battlefield, you become the monarch.

Commander Masters (Common)
Other Versions
Conspiracy: Take the Crown (Common)
Commander Legends (Common)
Thrill of the Hunt
Thrill of the Hunt Green (1)
Instant

Target creature gets +1/+2 until end of turn.

Flashback White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Throne of the God-Pharaoh
Throne of the God-Pharaoh 2 (2)
Legendary Artifact

At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Throne of the Grim Captain
Throne of the Grim Captain 2 (2)
Legendary Artifact

Tap: Mill two cards.

Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire 4 (4, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Rare)
Throne of the High City
Throne of the High City (0)
Land

Tap: Add Colorless.

4, Tap, Sacrifice Throne of the High City: You become the monarch.

Murders at Karlov Manor Commander (Rare)
Other Versions
Conspiracy: Take the Crown (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Toll of the Invasion
Toll of the Invasion 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Common)
Tomb of the Dusk Rose
Tomb of the Dusk Rose (0)
Legendary Land

(Transforms from Profane Procession.)

Tap: Add one mana of any color.

2WhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

Rivals of Ixalan (Rare)
Tomb of the Spirit Dragon
Tomb of the Spirit Dragon (0)
Land

Tap: Add Colorless.

2, Tap: You gain 1 life for each colorless creature you control.

Commander Masters (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Tome of the Guildpact
Tome of the Guildpact 5 (5)
Artifact

Whenever you cast a multicolored spell, draw a card.

Tap: Add one mana of any color.

Ravnica Allegiance (Rare)
Tome of the Infinite
Tome of the Infinite 2Blue (3)
Legendary Artifact

Blue, Tap: Conjure a random card from Tome of the Infinite's spellbook into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Jumpstart: Historic Horizons (Rare)
Torens, Fist of the Angels
Torens, Fist of the Angels 1GreenWhite (3)
Legendary Creature — Human Cleric (2/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.

Innistrad: Crimson Vow (Rare)
Touch of the Eternal
Touch of the Eternal 5WhiteWhite (7)
Enchantment

At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.

Magic 2013 (Rare)
Touch of the Void
Touch of the Void 2Red (3)
Sorcery

Devoid (This card has no color.)

Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Common)
Tower of the Magistrate
Tower of the Magistrate (0)
Land

Tap: Add Colorless.

1, Tap: Target creature gains protection from artifacts until end of turn.

Mercadian Masques (Rare)
Tricks of the Trade
Tricks of the Trade 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked.

Welcome Deck 2017 (Common)
Other Versions
Magic 2013 (Common)
Triumph of Saint Katherine
Triumph of Saint Katherine 4White (5)
Creature — Human Warrior (5/5)

Lifelink

Praesidium Protectiva — When Triumph of Saint Katherine is put into your graveyard from the battlefield, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.

Miracle 1White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Warhammer 40,000 Commander (Rare)
Triumph of the Hordes
Triumph of the Hordes 2GreenGreen (4)
Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Phyrexia (Uncommon)
Uglúk of the White Hand
Uglúk of the White Hand 2BlackRed (4)
Legendary Creature — Orc Soldier (3/3)

Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Ulrich of the Krallenhorde
Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Union of the Third Path
Union of the Third Path 2White (3)
Instant

Draw a card, then you gain life equal to the number of cards in your hand.

The Brothers' War (Common)
Unscythe, Killer of Kings
Unscythe, Killer of Kings BlueBlackBlackRed (4)
Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token.

Equip 2

Alara Reborn (Rare)
Usher of the Fallen
Usher of the Fallen White (1)
Creature — Spirit Warrior (2/1)

Boast — 1White: Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)

Kaldheim (Uncommon)
Shepherd of the Flock (Usher to Safety)
Shepherd of the Flock (Usher to Safety) White (1)
Instant — Adventure

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Valduk, Keeper of the Flame
Valduk, Keeper of the Flame 2Red (3)
Legendary Creature — Human Shaman (3/2)

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Dominaria Remastered (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Valentin, Dean of the Vein
Valentin, Dean of the Vein Black (1)
Legendary Creature — Vampire Warlock (1/1)

Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay 2. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Strixhaven: School of Mages (Rare)
Valor of the Worthy
Valor of the Worthy White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim (Common)
Vampire of the Dire Moon
Vampire of the Dire Moon Black (1)
Creature — Vampire (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Core Set 2020 (Uncommon)
Vanguard of the Rose
Vanguard of the Rose 1White (2)
Creature — Vampire Knight (3/1)

1, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

The Lost Caverns of Ixalan (Uncommon)
Vault of the Archangel
Vault of the Archangel (0)
Land

Tap: Add Colorless.

2WhiteBlack, Tap: Creatures you control gain deathtouch and lifelink until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dark Ascension (Rare)
Modern Event Deck 2014 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
March of the Machine Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Vessel of the All-Consuming
Vessel of the All-Consuming (0)
Enchantment Creature — Ogre Shaman (3/3)

Trample

Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.

Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.

Kamigawa: Neon Dynasty (Mythic Rare)
Veteran of the Depths
Veteran of the Depths 3White (4)
Creature — Merfolk Soldier (2/2)

Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

Lorwyn (Uncommon)
Vines of the Recluse
Vines of the Recluse Green (1)
Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

Ravnica Clue Edition (Common)
Other Versions
Oath of the Gatewatch (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Archenemy: Nicol Bolas (Common)
Vision of the Unspeakable
Vision of the Unspeakable (0)
Enchantment Creature — Spirit (0/0)

Flying, trample

Vision of the Unspeakable gets +1/+1 for each card in your hand.

Kamigawa: Neon Dynasty (Uncommon)
Vito, Thorn of the Dusk Rose
Vito, Thorn of the Dusk Rose 2Black (3)
Legendary Creature — Vampire Cleric (1/3)

Whenever you gain life, target opponent loses that much life.

3BlackBlack: Creatures you control gain lifelink until end of turn.

Jumpstart 2022 (Rare)
Other Versions
Core Set 2021 (Rare)
Vivien of the Arkbow
Vivien of the Arkbow 4GreenGreen (6)
Legendary Planeswalker — Vivien (5)

+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.

−9: Creatures you control get +4/+4 and gain trample until end of turn.

Core Set 2019 (Mythic Rare)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
War of the Spark (Rare)
Vizier of the Anointed
Vizier of the Anointed 3Blue (4)
Creature — Human Cleric (2/4)

When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle.

Whenever you activate an eternalize or embalm ability, draw a card.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Vizier of the Menagerie
Vizier of the Menagerie 3Green (4)
Creature — Naga Cleric (3/4)

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

You can spend mana of any type to cast creature spells.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Vizier of the Scorpion
Vizier of the Scorpion 2Black (3)
Creature — Zombie Wizard (1/1)

When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.

War of the Spark (Uncommon)
Vizier of the True
Vizier of the True 3White (4)
Creature — Human Cleric (3/2)

You may exert Vizier of the True as it attacks. (It won't untap during your next untap step.)

Whenever you exert a creature, tap target creature an opponent controls.

Hour of Devastation (Uncommon)
Voice of the Blessed
Voice of the Blessed WhiteWhite (2)
Creature — Spirit Cleric (2/2)

Whenever you gain life, put a +1/+1 counter on Voice of the Blessed.

As long as Voice of the Blessed has four or more +1/+1 counters on it, it has flying and vigilance.

As long as Voice of the Blessed has ten or more +1/+1 counters on it, it has indestructible.

Innistrad: Crimson Vow (Rare)
Voice of the Provinces
Voice of the Provinces 4WhiteWhite (6)
Creature — Angel (3/3)

Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.

Jumpstart (Common)
Other Versions
Avacyn Restored (Common)
Duel Decks: Blessed vs. Cursed (Common)
Voice of the Vermin
Voice of the Vermin 3Green (4)
Creature — Human Citizen (2/2)

Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.

Streets of New Capenna (Uncommon)
Voice of the Woods
Voice of the Woods 3GreenGreen (5)
Creature — Elf (2/2)

Tap five untapped Elves you control: Create a 7/7 green Elemental creature token with trample.

Kaldheim Commander (Rare)
Other Versions
Onslaught (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Duel Decks Anthology, Elves vs. Goblins (Rare)
Voja, Jaws of the Conclave
Voja, Jaws of the Conclave 2RedGreenWhite (5)
Legendary Creature — Wolf (5/5)

Vigilance, trample, ward 3

Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.

Murders at Karlov Manor (Mythic Rare)
Vorel of the Hull Clade
Vorel of the Hull Clade 1GreenBlue (3)
Legendary Creature — Human Merfolk (1/4)

GreenBlue, Tap: Double the number of each kind of counter on target artifact, creature, or land.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Dragon's Maze (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Guild Kit: Simic (Rare)
Streets of New Capenna Commander (Rare)
Votary of the Conclave
Votary of the Conclave White (1)
Creature — Human Soldier (1/1)

2Green: Regenerate Votary of the Conclave.

Ravnica: City of Guilds (Common)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waker of the Wilds
Waker of the Wilds 2GreenGreen (4)
Creature — Merfolk Shaman (3/3)

Variable ColorlessGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Zendikar Rising Commander (Rare)
Other Versions
Ixalan (Rare)
Walker of the Grove
Walker of the Grove 6GreenGreen (8)
Creature — Elemental (7/7)

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke 4Green (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Ultimate Masters (Common)
Other Versions
Morningtide (Uncommon)
Modern Masters (Common)
Commander 2013 Edition (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Walker of the Wastes
Walker of the Wastes 4Colorless (5)
Creature — Eldrazi (4/4)

(Colorless represents colorless mana.)

Trample

Walker of the Wastes gets +1/+1 for each land you control named Wastes.

Oath of the Gatewatch (Uncommon)
Wand of the Elements
Wand of the Elements 4 (4)
Artifact

Tap, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

Tap, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Darksteel (Rare)
Wand of the Worldsoul
Wand of the Worldsoul 2White (3)
Artifact

Wand of the Worldsoul enters the battlefield tapped.

Tap: Add White.

Tap: The next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
War of the Last Alliance
War of the Last Alliance 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III — Creatures you control gain double strike until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
1234567891011 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue