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Essence Reliquary
( 3)
Artifact
: Return another target permanent you control and all Auras you control attached to it to their owner's hand. Activate only during your turn.
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Etali, Primal Conqueror
( 7)
Legendary Creature — Elder Dinosaur
(7/7)
Trample When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. : Transform Etali. Activate only as a sorcery.
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Everquill Phoenix
( 4)
Creature — Phoenix
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
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Excavation Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
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Exquisite Archangel
( 7)
Creature — Angel
(5/5)
Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
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Exquisite Blood
( 5)
Enchantment
Whenever an opponent loses life, you gain that much life.
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Exquisite Firecraft
( 3)
Sorcery
Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
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Extus, Oriq Overlord
( 4)
Legendary Creature — Human Warlock
(2/4)
Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
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Eye of Ojer Taq
( 3)
Artifact
: Add one mana of any color. Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Faithful Squire
( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
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Felisa, Fang of Silverquill
( 4)
Legendary Creature — Vampire Wizard
(3/2)
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
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Fencer Clique
( 4)
Creature — Faerie Soldier
(3/2)
Flying : Put Fencer Clique on top of its owner's library.
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Bramble Familiar (Fetch Quest)
( 7)
Sorcery — Adventure
Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.
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Fireflux Squad
( 4)
Creature — Human Soldier
(4/3)
Haste Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
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Flight of Equenauts
( 8)
Creature — Human Knight
(4/5)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Flying Crane Technique
( 6)
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
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Form of the Squirrel
( 1)
Enchantment
As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
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Freewind Equenaut
( 3)
Creature — Human Archer
(2/2)
Flying As long as Freewind Equenaut is enchanted, it has ": Freewind Equenaut deals 2 damage to target attacking or blocking creature."
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Furnace-Blessed Conqueror
( 0)
Creature — Phyrexian Cleric
(3/3)
Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
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Galadriel, Elven-Queen
( 4)
Legendary Creature — Elf Noble
(4/5)
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
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Gardens of Tranquil Repose
( 0)
Plane — Necros
Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
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Garenbrig Squire
( 2)
Creature — Human Soldier
(2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
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Garza Zol, Plague Queen
( 7)
Legendary Creature — Vampire Noble
(5/5)
Flying, haste Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol. Whenever Garza Zol deals combat damage to a player, you may draw a card.
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Ghost Quarter
( 0)
Land
: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Gonti, Canny Acquisitor
( 5)
Legendary Creature — Aetherborn Rogue
(5/5)
Spells you cast but don't own cost less to cast. Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Goreclaw, Terror of Qal Sisma
( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Grave Consequences
( 2)
Instant
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
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Grotesque Hybrid
( 5)
Creature — Zombie
(3/3)
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
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Grotesque Mutation
( 2)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Gulf Squid
( 4)
Creature — Squid Beast
(2/2)
When Gulf Squid enters the battlefield, tap all lands target player controls.
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Haazda Snare Squad
( 3)
Creature — Human Soldier
(1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
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Half-Squirrel, Half-
( 0)
Creature — Squirrel
(-1/-0)
Whenever a nontoken creature enters the battlefield, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
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Happy Dead Squirrel
( 0)
Stickers
2 — : Add . Spend this mana only to cast noncreature spells. 3 — Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 2 — 3/2 4 — 4/7
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Hard-Hitting Question
( 1)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
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Healing Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
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Heartstabber Mosquito
( 4)
Creature — Insect
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
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Heavenly Qilin
( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
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Helium Squirter
( 5)
Creature — Beast Mutant
(0/0)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.
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Hold for Questioning
( 4)
Enchantment — Aura
Enchant creature or planeswalker When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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Hornet Queen
( 7)
Creature — Insect
(2/2)
Flying, deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Icequake
( 3)
Sorcery
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
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Ikra Shidiqi, the Usurper
( 5)
Legendary Creature — Snake Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Illicit Masquerade
( 4)
Enchantment
Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
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Incarnation Technique
( 5)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
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Infectious Inquiry
( 3)
Sorcery
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
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Infernius Spawnington III, Esq.
( 11)
Creature — Demon Beast Grandchild
(9/9)
Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters the battlefield, you may say "I'm here." If you do, it deals 3 damage to target player.
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Inquisition
( 3)
Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
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Inquisition of Kozilek
( 1)
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
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Inquisitive Puppet
( 1)
Artifact Creature — Construct
(0/2)
When Inquisitive Puppet enters the battlefield, scry 1. Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
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Inquisitor Captain
( 4)
Creature — — Human Cleric
(3/3)
Vigilance When Inquisitor Captain enters the battlefield, if there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
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Inquisitor Eisenhorn
( 4)
Legendary Creature — Human Inquisitor
(2/3)
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying. Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inquisitor Exarch
( 2)
Creature — Phyrexian Cleric
(2/2)
When Inquisitor Exarch enters the battlefield, choose one — • You gain 2 life. • Target opponent loses 2 life.
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Inquisitor Greyfax
( 4)
Legendary Creature — Human Inquisitor
(3/3)
Vigilance Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance. Hunt for Heresy — , : Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Inquisitorial Rosette
( 2)
Artifact — Equipment
Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Inquisitor's Flail
( 2)
Artifact — Equipment
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip
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Inquisitor's Ox
( 4)
Creature — Ox
(2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Inquisitor's Snare
( 2)
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
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Itzquinth, Firstborn of Gishath
( 2)
Legendary Creature — Dinosaur
(2/3)
Haste When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
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Jacques le Vert
( 4)
Legendary Creature — Human Warrior
(3/2)
Green creatures you control get +0/+2.
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Jeweled Torque
( 2)
Artifact
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
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Jolene, the Plunder Queen
( 4)
Legendary Creature — Human Warrior
(2/2)
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token. If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
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Kellan, Inquisitive Prodigy
( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
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Knight of the Reliquary
( 3)
Creature — Human Knight
(2/2)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. , Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
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Lady Zhurong, Warrior Queen
( 5)
Legendary Creature — Human Soldier Warrior
(4/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Land Equilibrium
( 4)
Enchantment
If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
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Laquatus's Champion
( 6)
Creature — Nightmare Horror
(6/3)
When Laquatus's Champion enters the battlefield, target player loses 6 life. When Laquatus's Champion leaves the battlefield, that player gains 6 life. : Regenerate Laquatus's Champion.
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Laquatus's Creativity
( 5)
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
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Lathliss, Dragon Queen
( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. : Dragons you control get +1/+0 until end of turn.
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Legion Conquistador
( 3)
Creature — Vampire Soldier
(2/2)
When Legion Conquistador enters the battlefield, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
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Legolas's Quick Reflexes
( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
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Leonin Squire
( 2)
Creature — Cat Soldier
(2/2)
When Leonin Squire enters the battlefield, return target artifact card with mana value 1 or less from your graveyard to your hand.
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Lich-Knights' Conquest
( 5)
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
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Linden, the Steadfast Queen
( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance Whenever a white creature you control attacks, you gain 1 life.
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Liquid Fire
( 6)
Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5. Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
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Liquify
( 3)
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Liquimetal Coating
( 2)
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
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Liquimetal Torque
( 2)
Artifact
: Add . : Target nonland permanent becomes an artifact in addition to its other types until end of turn.
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Lolth, Spider Queen
( 5)
Legendary Planeswalker — Lolth
(4)
Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
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Louvaq, the Aberrant (playtest)
( 4)
Legendary Creature — — Mutant
(3/4)
Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
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Lunarch Inquisitors
( 0)
Creature — Human Cleric
(4/4)
When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
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Magmaquake
( 2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
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Makeshift Mannequin
( 4)
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
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Mangara's Equity
( 3)
Enchantment
As Mangara's Equity enters the battlefield, choose black or red. At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay . Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
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Mari, the Killing Quill
( 3)
Legendary Creature — Vampire Assassin
(3/2)
Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
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Mastermind's Acquisition
( 4)
Sorcery
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
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Maulfist Squad
( 4)
Creature — Human Artificer
(3/1)
Menace Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Meria, Scholar of Antiquity
( 3)
Legendary Creature — Elf Artificer
(3/3)
Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
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