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Amber Gristle O'Maul
Amber Gristle O'Maul 3Red (4)
Legendary Creature — Dwarf Cleric (3/3)

Haste

Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Amber Prison
Amber Prison 4 (4)
Artifact

You may choose not to untap Amber Prison during your untap step.

4, Tap: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Bounce Chamber (Bounce Chamber (a))
Bounce Chamber (Bounce Chamber (a)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 2, 6

Unfinity (Uncommon)
Bounce Chamber (Bounce Chamber (b))
Bounce Chamber (Bounce Chamber (b)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 3, 6

Unfinity (Uncommon)
Bounce Chamber (Bounce Chamber (c))
Bounce Chamber (Bounce Chamber (c)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 4, 6

Unfinity (Uncommon)
Bounce Chamber (Bounce Chamber (d))
Bounce Chamber (Bounce Chamber (d)) (0)
Artifact — Attraction

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Lights — 5, 6

Unfinity (Uncommon)
Chamber of Manipulation
Chamber of Manipulation 2BlueBlue (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Discard a card: Gain control of target creature until end of turn."

Odyssey (Uncommon)
Chamber Sentry
Chamber Sentry Variable Colorless (0)
Artifact Creature — Construct (0/0)

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Variable Colorless, Tap, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.

WhiteBlueBlackRedGreen: Return Chamber Sentry from your graveyard to your hand.

Jumpstart (Rare)
Other Versions
Guilds of Ravnica (Rare)
Chambered Nautilus
Chambered Nautilus 2Blue (3)
Creature — Nautilus Beast (2/2)

Whenever Chambered Nautilus becomes blocked, you may draw a card.

Mercadian Masques (Uncommon)
Conversion Chamber
Conversion Chamber 3 (3)
Artifact

2, Tap: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.

2, Tap, Remove a charge counter from Conversion Chamber: Create a 3/3 colorless Phyrexian Golem artifact creature token.

New Phyrexia (Uncommon)
Echo Chamber
Echo Chamber 4 (4)
Artifact

4, Tap: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

Tempest (Rare)
Energy Chamber
Energy Chamber 2 (2)
Artifact

At the beginning of your upkeep, choose one —

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Gallifrey Council Chamber
Gallifrey Council Chamber (0)
Legendary Land

When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Tap: Add Colorless.

Tap: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Doctor Who Commander (Rare)
Genesis Chamber
Genesis Chamber 2 (2)
Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.

Battlebond (Uncommon)
Other Versions
Darksteel (Uncommon)
Growth-Chamber Guardian
Growth-Chamber Guardian 1Green (2)
Creature — Elf Crab Warrior (2/2)

2Green: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Ravnica Allegiance (Rare)
Inner-Chamber Guard
Inner-Chamber Guard 1White (2)
Creature — Human Samurai (0/2)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Saviors of Kamigawa (Uncommon)
Kamber, the Plunderer
Kamber, the Plunderer 3Black (4)
Legendary Creature — Vampire Rogue (3/4)

Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.)

Lifelink

Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Innistrad: Crimson Vow Commander (Rare)
Mox Amber
Mox Amber 0 (0)
Legendary Artifact

Tap: Add one mana of any color among legendary creatures and planeswalkers you control.

The Brothers' War Retro Artifacts (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Null Chamber
Null Chamber 3White (4)
World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Mirage (Rare)
Rejuvenation Chamber
Rejuvenation Chamber 3 (3)
Artifact

Fading 2 <I>(This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Tap: You gain 2 life.

Nemesis (Uncommon)
Simic Growth Chamber
Simic Growth Chamber (0)
Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

Tap: Add GreenBlue.

Ravnica Clue Edition (Common)
Other Versions
Dissension (Common)
Magic: The Gathering-Commander (Common)
Modern Masters 2015 Edition (Uncommon)
Commander 2015 (Common)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Common)
Commander 2018 (Uncommon)
Guild Kit: Simic (Uncommon)
Commander 2019 (Uncommon)
Ikoria Commander (Uncommon)
Commander Legends (Uncommon)
Commander 2021 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Double Masters 2022 (Uncommon)
March of the Machine Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Murders at Karlov Manor Commander (Uncommon)
Torture Chamber
Torture Chamber 3 (3)
Artifact

At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

1, Tap, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.

Tempest (Rare)
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