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Argentum Armor
Argentum Armor 6 (6)
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip 6

Game Night: Free-For-All (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Armed and Armored
Armed and Armored 1White (2)
Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Armor of Shadows
Armor of Shadows Black (1)
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Armor of Thorns
Armor of Thorns 1Green (2)
Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.

Vintage Masters (Common)
Other Versions
Mirage (Common)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Armorcraft Judge
Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Commander Masters (Uncommon)
Other Versions
Kaladesh (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Kaladesh Remastered (Uncommon)
March of the Machine Commander (Uncommon)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Armored Ascension
Armored Ascension 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.

Magic 2011 (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic 2010 (Uncommon)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Armored Galleon
Armored Galleon 4Blue (5)
Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

Portal Second Age (Uncommon)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Kincaller
Armored Kincaller 2Green (3)
Creature — Dinosaur (3/3)

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

The Lost Caverns of Ixalan (Common)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Armored Scrapgorger
Armored Scrapgorger 1Green (2)
Creature — Phyrexian Beast (0/3)

Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.

Tap: Add one mana of any color.

Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.

Phyrexia: All Will Be One (Uncommon)
Armored Skaab
Armored Skaab 2Blue (3)
Creature — Zombie Warrior (1/4)

When Armored Skaab enters the battlefield, mill four cards.

Innistrad (Common)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Arena Base Set (Common)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Automaton
Armory Automaton 3 (3)
Artifact Creature — Construct (2/2)

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

Commander 2016 (Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Heroes vs. Monsters (Common)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Axgard Armory
Axgard Armory (0)
Land

Axgard Armory enters the battlefield tapped.

Tap: Add White.

1RedRedWhite, Tap, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

Kaldheim (Uncommon)
Ayesha Tanaka, Armorer
Ayesha Tanaka, Armorer 3WhiteBlue (5)
Legendary Creature — Human Artificer (2/4)

Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Ayesha can't be blocked as long as defending player controls three or more artifacts.

Dominaria United Commander (Rare)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Blanchwood Armor
Blanchwood Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.

The Brothers' War (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Core Set 2019 (Uncommon)
Bramble Armor
Bramble Armor 1Green (2)
Artifact — Equipment

When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Innistrad: Crimson Vow (Common)
Other Versions
Innistrad: Midnight Hunt (Common)
Chromatic Armor
Chromatic Armor 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

As Chromatic Armor enters the battlefield, choose a color.

Chromatic Armor enters the battlefield with a sleight counter on it.

Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.

Variable Colorless: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Ice Age (Rare)
Dwarven Armorer
Dwarven Armorer Red (1)
Creature — Dwarf (0/2)

Red, Tap, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Fallen Empires (Rare)
Dwarven Armory
Dwarven Armory 2RedRed (4)
Enchantment

2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.

Ice Age (Rare)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Common)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Wilds of Eldraine Commander (Common)
Other Versions
Return to Ravnica (Common)
Time Spiral Remastered (Bonus)
Exoskeletal Armor
Exoskeletal Armor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Judgment (Uncommon)
Flowstone Armor
Flowstone Armor 3 (3)
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, Tap: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Nemesis (Uncommon)
Forge Armor
Forge Armor 4Red (5)
Instant

As an additional cost to cast this spell, sacrifice an artifact.

Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.

Mirrodin (Uncommon)
Hardened-Scale Armor
Hardened-Scale Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Holy Armor
Holy Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

White: Enchanted creature gets +0/+1 until end of turn.

Fourth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Illusionary Armor
Illusionary Armor 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.

Magic 2014 Core Set (Uncommon)
Improvised Armor
Improvised Armor 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling 3 (3, Discard this card: Draw a card.)

Dominaria Remastered (Uncommon)
Other Versions
Onslaught (Uncommon)
Kithkin Armor
Kithkin Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Weatherlight (Common)
Knight in ________ Armor
Knight in ________ Armor 1White (2)
Creature — Human Knight Performer (2/1)

First strike

As this creature enters the battlefield, you may put a name sticker on it.

This creature has protection from names that start with the same letter as a name sticker on it.

Unfinity (Acorn) (Uncommon)
Komainu Battle Armor
Komainu Battle Armor 2Red (3)
Artifact Creature — Equipment Dog (2/2)

Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty Commander (Rare)
Leather Armor
Leather Armor 1 (1)
Artifact — Equipment

Equipped creature gets +0/+1 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 0. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Leonin Armorguard
Leonin Armorguard 2GreenWhite (4)
Creature — Cat Soldier (3/3)

When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.

Alara Reborn (Common)
Living Armor
Living Armor 4 (4)
Artifact

Tap, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Magebane Armor
Magebane Armor 3 (3)
Artifact — Equipment

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2010 (Rare)
Open the Armory
Open the Armory 1White (2)
Sorcery

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Commander Legends (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Plate Armor
Plate Armor 2White (3)
Artifact — Equipment

Equipped creature gets +3/+3 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Equip 3. This ability costs 1 less to activate for each other Equipment you control.

Adventures in the Forgotten Realms (Uncommon)
Plot Armor
Plot Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

Unfinity (Acorn) (Common)
Power Armor
Power Armor 4 (4)
Artifact

Domain — 3, Tap: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Other Versions
Invasion (Uncommon)
Sacred Armory
Sacred Armory 2 (2)
Artifact

2: Target creature gets +1/+0 until end of turn.

Magic 2015 Core Set (Uncommon)
Shining Armor
Shining Armor 1White (2)
Artifact — Equipment

Flash

When Shining Armor enters the battlefield, attach it to target Knight you control.

Equipped creature gets +0/+2 and has vigilance.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Silverskin Armor
Silverskin Armor 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip 2

Mirrodin Besieged (Uncommon)
Slagwurm Armor
Slagwurm Armor 1 (1)
Artifact — Equipment

Equipped creature gets +0/+6.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mirrodin (Common)
Spidersilk Armor
Spidersilk Armor 2Green (3)
Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Mercadian Masques (Common)
T-45 Power Armor
T-45 Power Armor 2 (2)
Artifact — Equipment

When T-45 Power Armor enters the battlefield, you get EnergyEnergy (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay Energy. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip 3

Magic The Gathering—Fallout (Rare)
Tangleweave Armor
Tangleweave Armor 2GreenGreen (4)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.

Equip 4

Phyrexia: All Will Be One Commander (Rare)
Ultra Magnus, Armored Carrier
Ultra Magnus, Armored Carrier (0)
Legendary Artifact — Vehicle (4/7)

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Haste

Formidable — Whenever Ultra Magnus attacks, attacking creatures you control gain indestructible until end of turn. If those creatures have total power 8 or greater, convert Ultra Magnus.

The Brothers' War Transformers Cards (Mythic Rare)
Urza's Armor
Urza's Armor 6 (6)
Artifact

If a source would deal damage to you, prevent 1 of that damage.

Urza's Saga (Uncommon)
Other Versions
Eighth Edition (Rare)
Veteran Armorer
Veteran Armorer 1White (2)
Creature — Human Soldier (2/2)

Other creatures you control get +0/+1.

Modern Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Veteran Armorsmith
Veteran Armorsmith WhiteWhite (2)
Creature — Human Soldier (2/3)

Other Soldier creatures you control get +0/+1.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Magic 2010 (Common)
Viscerid Armor
Viscerid Armor 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

1Blue: Return Viscerid Armor to its owner's hand.

Masters Edition II (Common)
Other Versions
Alliances (Common)
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