+ascendant (17)
Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Flying
Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
Whenever an opponent casts their first spell each turn, counter that spell.
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Creatures you control get +2/+2 and have flying and ": This creature gets +1/+0 until end of turn."
At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.
At the beginning of each player's upkeep, that player sacrifices a creature.
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
Prevent all damage that would be dealt to creatures you control.
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
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