+ascetic (6)
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
When Turntimber Ascetic enters the battlefield, you gain 3 life.
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