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Far // Away (Away)
Far // Away (Away) 2Black (3)
Instant

Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Burn Away
Burn Away 4Red (5)
Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller's graveyard.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Can't Stay Away
Can't Stay Away WhiteBlack (2)
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback 3WhiteBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Carry Away
Carry Away BlueBlue (2)
Enchantment — Aura

Enchant Equipment

When Carry Away enters the battlefield, unattach enchanted Equipment.

You control enchanted Equipment.

Darksteel (Uncommon)
Castaway's Despair
Castaway's Despair 3Blue (4)
Enchantment — Aura

Enchant creature

When Castaway's Despair enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Ixalan (Common)
Covetous Castaway
Covetous Castaway 1Blue (2)
Creature — Human (1/3)

When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb 3BlueBlue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Midnight Hunt (Uncommon)
Desperate Castaways
Desperate Castaways 1Black (2)
Creature — Human Pirate (2/3)

Desperate Castaways can't attack unless you control an artifact.

Ixalan (Common)
Fade Away
Fade Away 2Blue (3)
Sorcery

For each creature, its controller sacrifices a permanent unless they pay 1.

Exodus (Common)
Far // Away (Far)
Far // Away (Far) 1Blue (2)
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Force Away
Force Away 1Blue (2)
Instant

Return target creature to its owner's hand.

Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

Khans of Tarkir (Common)
Getaway Car
Getaway Car 3 (3)
Artifact — Vehicle (4/3)

Haste

Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.

Crew 1

Streets of New Capenna (Rare)
Getaway Glamer
Getaway Glamer White (1)
Instant

Spree (Choose one or more additional costs.)

+ 1 — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

+ 2 — Destroy target creature if no other creature has greater power.

Outlaws of Thunder Junction (Uncommon)
Jace, Cunning Castaway
Jace, Cunning Castaway 1BlueBlue (3)
Legendary Planeswalker — Jace (3)

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Ixalan (Mythic Rare)
Put Away
Put Away 2BlueBlue (4)
Instant

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

Shadowmoor (Common)
Renegade's Getaway
Renegade's Getaway 2Black (3)
Instant

Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

Aether Revolt (Common)
Run Away Together
Run Away Together 1Blue (2)
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Wilds of Eldraine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Commander Legends (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Game Night: Free-For-All (Common)
Runaway Boulder
Runaway Boulder 6 (6)
Artifact

Flash

When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.

Cycling 2 (2, Discard this card: Draw a card.)

The Lost Caverns of Ixalan (Common)
Runaway Carriage
Runaway Carriage 4 (4)
Artifact Creature — Construct (5/6)

Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.

Shadows over Innistrad (Uncommon)
Runaway Growth
Runaway Growth 3Green (4)
Enchantment — — Aura

Starting intensity 1

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional amount of Green equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.

Kamigawa: Neon Dynasty Alchemy (Rare)
Runaway Steam-Kin
Runaway Steam-Kin 1Red (2)
Creature — Elemental (1/1)

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add RedRedRed.

Guilds of Ravnica (Rare)
Runaway Trash-Bot
Runaway Trash-Bot 3 (3)
Artifact Creature — Construct (0/4)

Trample

Runaway Trash-Bot gets +1/+0 for each artifact and/or enchantment card in your graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Seal Away
Seal Away 1White (2)
Enchantment

Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

Dominaria (Uncommon)
Slimefoot, the Stowaway
Slimefoot, the Stowaway 1BlackGreen (3)
Legendary Creature — Fungus (2/3)

Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.

4: Create a 1/1 green Saproling creature token.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Time Spiral Remastered (Bonus)
Spirit Away
Spirit Away 5BlueBlue (7)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has flying.

Avacyn Restored (Rare)
Suspicious Stowaway
Suspicious Stowaway 1Blue (2)
Creature — Human Rogue Werewolf (1/1)

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
Sweep Away
Sweep Away 2Blue (3)
Instant

Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead.

Jumpstart (Common)
Other Versions
Oath of the Gatewatch (Common)
Wash Away
Wash Away Blue (1)
Instant

Cleave 1BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell that wasn't cast from its owner's hand.

Innistrad: Crimson Vow (Uncommon)
Waste Away
Waste Away 4Black (5)
Instant

As an additional cost to cast this spell, discard a card.

Target creature gets -5/-5 until end of turn.

Torment (Common)
Wear Away
Wear Away GreenGreen (2)
Instant — Arcane

Destroy target artifact or enchantment.

Splice onto Arcane 3Green (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Whisk Away
Whisk Away 2Blue (3)
Instant

Put target attacking or blocking creature on top of its owner's library.

Fate Reforged (Common)
Wipe Away
Wipe Away 1BlueBlue (3)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Return target permanent to its owner's hand.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
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