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Charging Bandits
Charging Bandits 4Black (5)
Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Portal (Uncommon)
Masked Bandits
Masked Bandits 3BlackRedGreen (6)
Creature — Raccoon Rogue (5/5)

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

2, Exile Masked Bandits from your hand: Target land gains "Tap: Add Black, Red, or Green" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

Streets of New Capenna (Common)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
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