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Blaze Commando
Blaze Commando 3RedWhite (5)
Creature — Minotaur Soldier (5/3)

Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.

Dragon's Maze (Uncommon)
Cathar Commando
Cathar Commando 1White (2)
Creature — Human Soldier (3/1)

Flash

1, Sacrifice Cathar Commando: Destroy target artifact or enchantment.

Innistrad: Midnight Hunt (Common)
Commando Raid
Commando Raid 2Red (3)
Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Onslaught (Uncommon)
Coral Commando
Coral Commando 2Blue (3)
Creature — Merfolk Warrior (3/2)

Ravnica Allegiance (Common)
Firemane Commando
Firemane Commando 3White (4)
Creature — Angel Soldier (4/3)

Flying

Whenever you attack with two or more creatures, draw a card.

Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

March of the Machine Commander (Rare)
Freestrider Commando
Freestrider Commando 2Green (3)
Creature — Centaur Mercenary (3/3)

Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Goblin Commando
Goblin Commando 4Red (5)
Creature — Goblin (2/2)

When Goblin Commando enters the battlefield, it deals 2 damage to target creature.

Jumpstart (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Vintage Masters (Common)
Nav Squad Commandos
Nav Squad Commandos 4White (5)
Creature — Human Soldier (3/5)

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

Gatecrash (Common)
Neurok Commando
Neurok Commando 1BlueBlue (3)
Creature — Human Rogue (2/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

Mirrodin Besieged (Uncommon)
Nightsquad Commando
Nightsquad Commando 2Black (3)
Creature — Human Soldier (2/3)

When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Ikoria: Lair of Behemoths (Common)
Ordruun Commando
Ordruun Commando 3Red (4)
Creature — Minotaur Soldier (4/1)

White: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

Ravnica: City of Guilds (Common)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tenth Edition (Common)
Other Versions
Nemesis (Common)
Skirk Commando
Skirk Commando 1RedRed (3)
Creature — Goblin (2/1)

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph 2Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Common)
Other Versions
Onslaught (Common)
Archenemy (Common)
Wing Commando
Wing Commando 2Blue (3)
Creature — Human Soldier (2/2)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The Brothers' War (Common)
Zada's Commando
Zada's Commando 1Red (2)
Creature — Goblin Archer Ally (2/1)

First strike

Cohort — Tap, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.

Oath of the Gatewatch (Common)
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