+coward (4)
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
2 — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I>
3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater.
2 — 2/3
4 — 8/4
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Gatherer works better in the Companion app!