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Aeve, Progenitor Ooze
( 5)
Legendary Creature — Ooze
(2/2)
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve, Progenitor Ooze isn't legendary if it's a token. Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.
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Agent of the Shadow Thieves
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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All Hallow's Eve
( 4)
Sorcery
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
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Bedlam Reveler
( 8)
Creature — Devil Horror
(3/4)
This spell costs less to cast for each instant and sorcery card in your graveyard. Prowess When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
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Reason // Believe (Believe)
( 5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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Bitter Revelation
( 4)
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
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Blatant Thievery
( 7)
Sorcery
For each opponent, gain control of target permanent that player controls.
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Bloodshed Fever
( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
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Bucknard's Everfull Purse
( 2)
Artifact
, : Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard's Everfull Purse.
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Cabaretti Revels
( 3)
Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
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Chakram Retriever
( 5)
Creature — Elemental Dog
(2/4)
Partner with Chakram Slinger (When this creature enters the battlefield, target player may put Chakram Slinger into their hand from their library, then shuffle.) Whenever you cast a spell during your turn, untap target creature.
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Charge of the Forever-Beast
( 3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
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Cityscape Leveler
( 8)
Artifact Creature — Construct
(8/8)
Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth
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Clay Revenant
( 1)
Artifact Creature — Golem
(1/2)
Clay Revenant enters the battlefield tapped. : Return Clay Revenant from your graveyard to your hand.
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Clever Combo
( 2)
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
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Clever Concealment
( 4)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
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Clever Conjurer
( 3)
Creature — Gnome Wizard
(2/3)
Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
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Clever Distraction
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
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Clever Impersonator
( 4)
Creature — Shapeshifter
(0/0)
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
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Clever Lumimancer
( 1)
Creature — Human Wizard
(0/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
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Commander Greven il-Vec
( 6)
Legendary Creature — Phyrexian Human Warrior
(7/5)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
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Commissar Severina Raine
( 3)
Legendary Creature — Human Soldier
(2/2)
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
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Dark Revenant
( 4)
Creature — Spirit
(2/2)
Flying When Dark Revenant dies, put it on top of its owner's library.
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Dead Reveler
( 3)
Creature — Zombie
(2/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Dead Revels
( 4)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Return up to two target creature cards from your graveyard to your hand.
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Demigod of Revenge
( 5)
Creature — Spirit Avatar
(5/4)
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
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Destructive Revelry
( 2)
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
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Diabolic Revelation
( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Dogmeat, Ever Loyal
( 3)
Legendary Creature — Dog
(3/3)
When Dogmeat enters the battlefield, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Drastic Revelation
( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
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Electric Revelation
( 3)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Enchanted Evening
( 5)
Enchantment
All permanents are enchantments in addition to their other types.
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Endbringer's Revel
( 3)
Enchantment
: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
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Ephara, Ever-Sheltering
( 0)
Legendary Enchantment Creature — God
(4/4)
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment enters the battlefield under your control, draw a card.
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Evelyn, the Covetous
( 5)
Legendary Creature — Vampire Rogue
(2/5)
Flash Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
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Even the Odds
( 3)
Instant
Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.
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Ever After
( 6)
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
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Everbark Shaman
( 5)
Creature — Treefolk Shaman
(3/5)
, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Everdawn Champion
( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to Everdawn Champion.
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Everdream
( 2)
Instant
Draw a card. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Everflame Eidolon
( 2)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) : Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.
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Everflowing Chalice
( 0)
Artifact
Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice.
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Everglades
( 0)
Land
Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. : Add .
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Everglove Courier
( 3)
Creature — Elf
(2/1)
You may choose not to untap Everglove Courier during your untap step. , : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Everlasting Lich (playtest)
( 5)
Creature — — Zombie
(4/0)
CARDNAME can't block. CARDNAME can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
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Everlasting Torment
( 3)
Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Evermind
( 0)
Instant — Arcane
(Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Evernight Shade
( 4)
Creature — Shade
(1/1)
: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Everquill Phoenix
( 4)
Creature — Phoenix
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with ", Sacrifice Feather: Return target Phoenix card from your graveyard to the battlefield tapped."
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Evershrike
( 5)
Creature — Elemental Spirit
(2/2)
Flying Evershrike gets +2/+2 for each Aura attached to it. : Return Evershrike from your graveyard to the battlefield. You may put an Aura card with mana value X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
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Ever-Watching Threshold
( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
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Everybody Lives!
( 2)
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
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Everything Comes to Dust
( 10)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
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Everythingamajig (Everythingamajig (e))
( 5)
Artifact
Sacrifice a land: You gain 2 life. Sacrifice a creature: Add . , Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
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Everythingamajig (Everythingamajig (f))
( 8)
Artifact
, : Scry 2. , , Pay 1 life: Create a 0/1 white Goat creature token. , , Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
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Expert-Level Safe
( 2)
Artifact
When Expert-Level Safe enters the battlefield, exile the top two cards of your library face down. , : You and target opponent each secretly choose 1, 2, or 3. Then those choices are revealed. If they match, sacrifice Expert-Level Safe and put all cards exiled with it into their owners' hands. Otherwise, exile the top card of your library face down.
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Explosive Revelation
( 5)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
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Extinction Event
( 4)
Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
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Eyes Everywhere
( 3)
Enchantment
At the beginning of your upkeep, scry 1. : Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.
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Fanatical Fever
( 4)
Instant
Target creature gets +3/+0 and gains trample until end of turn.
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Farbog Revenant
( 3)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Fates' Reversal
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Fever Charm
( 1)
Instant
Choose one — • Target creature gains haste until end of turn. • Target creature gets +2/+0 until end of turn. • Fever Charm deals 3 damage to target Wizard creature.
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Fevered Strength
( 3)
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Fevered Suspicion
( 8)
Sorcery
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Fevered Visions
( 3)
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
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Final Revels
( 5)
Sorcery
Choose one — • All creatures get +2/+0 until end of turn. • All creatures get -0/-2 until end of turn.
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Finale of Revelation
( 2)
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
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Forever Young
( 2)
Sorcery
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Gaea's Revenge
( 7)
Creature — Elemental
(8/5)
This spell can't be countered. Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
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Glacial Revelation
( 3)
Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
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Glint-Sleeve Artisan
( 3)
Creature — Dwarf Artificer
(2/2)
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Glint-Sleeve Siphoner
( 2)
Creature — Human Rogue
(2/1)
Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.
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Glissa's Retriever
( 6)
Creature — Phyrexian Beast
(6/6)
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
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Goddric, Cloaked Reveler
( 3)
Legendary Creature — Human Noble
(3/3)
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
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Graceful Reprieve
( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Greensleeves, Maro-Sorcerer
( 5)
Legendary Creature — Elemental
(*/*)
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
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Greven, Predator Captain
( 5)
Legendary Creature — Phyrexian Human Warrior
(5/5)
Menace Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.
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Happily Ever After
( 3)
Enchantment
When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
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Heroes of the Revel
( 5)
Creature — Satyr Soldier
(4/4)
When Heroes of the Revel enters the battlefield, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
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Hour of Revelation
( 6)
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
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Irreverent Revelers
( 3)
Creature — Satyr
(2/2)
When Irreverent Revelers enters the battlefield, choose one — • Destroy target artifact. • Irreverent Revelers gains haste until end of turn.
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Jasmine Boreal of the Seven
( 3)
Legendary Creature — Human Druid
(2/4)
: Add . Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
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Jetmir, Nexus of Revels
( 4)
Legendary Creature — Cat Demon
(5/4)
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
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Jushi Apprentice
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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King Harald's Revenge
( 3)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
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