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Ancient Greenwarden
Ancient Greenwarden 4GreenGreen (6)
Creature — Elemental (5/7)

Reach

You may play lands from your graveyard.

If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Bringer of the Green Dawn
Bringer of the Green Dawn 7GreenGreen (9)
Creature — Bringer (5/5)

You may pay WhiteBlueBlackRedGreen rather than pay this spell's mana cost.

Trample

At the beginning of your upkeep, you may create a 3/3 green Beast creature token.

Fifth Dawn (Rare)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Dryad Greenseeker
Dryad Greenseeker 1Green (2)
Creature — Dryad (1/3)

Tap: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.

Core Set 2019 (Uncommon)
Emissary Green
Emissary Green 4Green (5)
Legendary Creature — Human Advisor (3/3)

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Ravnica Clue Edition (Rare)
Green Dragon
Green Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying

Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Adventures in the Forgotten Realms (Uncommon)
Green Mana Battery
Green Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Green Mana Battery.

Tap, Remove any number of charge counters from Green Mana Battery: Add Green, then add an additional Green for each charge counter removed this way.

Legends (Uncommon)
Other Versions
Fourth Edition (Rare)
Green Scarab
Green Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by green creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

Ice Age (Uncommon)
Green Slime
Green Slime 2Green (3)
Creature — Ooze (2/2)

Flash

When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

Foretell Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Green Sun's Twilight
Green Sun's Twilight Variable ColorlessGreen (1)
Sorcery

Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

Phyrexia: All Will Be One (Rare)
Green Sun's Zenith
Green Sun's Zenith Variable ColorlessGreen (1)
Sorcery

Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Double Masters 2022 (Rare)
Other Versions
Mirrodin Besieged (Rare)
From the Vault: Twenty (Mythic Rare)
Eternal Masters (Rare)
Green Ward
Green Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from green. This effect doesn't remove Green Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Greenbelt Radical
Greenbelt Radical 3Green (4)
Creature — Centaur Citizen (4/4)

Disguise 5GreenGreen (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

Murders at Karlov Manor (Uncommon)
Greenbelt Rampager
Greenbelt Rampager Green (1)
Creature — Elephant (3/4)

When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy.

Kaladesh Remastered (Rare)
Other Versions
Aether Revolt (Rare)
Greener Pastures
Greener Pastures 2Green (3)
Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.

Urza's Saga (Rare)
Greenhilt Trainee
Greenhilt Trainee 3Green (4)
Creature — Elf Warrior (2/3)

Tap: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater.

New Phyrexia (Uncommon)
Greenseeker
Greenseeker Green (1)
Creature — Elf Spellshaper (1/1)

Green, Tap, Discard a card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Greenside Watcher
Greenside Watcher 1Green (2)
Creature — Elf Druid (2/1)

Tap: Untap target Gate.

Gatecrash (Common)
Greensleeves, Maro-Sorcerer
Greensleeves, Maro-Sorcerer 3GreenGreen (5)
Legendary Creature — Elemental (*/*)

Protection from planeswalkers and from Wizards

Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

Dominaria United Commander (Mythic Rare)
Greenwarden of Murasa
Greenwarden of Murasa 4GreenGreen (6)
Creature — Elemental (5/4)

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Battle for Zendikar (Mythic Rare)
Greenweaver Druid
Greenweaver Druid 2Green (3)
Creature — Elf Druid (1/1)

Tap: Add GreenGreen.

Zendikar (Uncommon)
Greenwheel Liberator
Greenwheel Liberator 1Green (2)
Creature — Elf Warrior (2/1)

Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

Aether Revolt (Rare)
Greenwood Sentinel
Greenwood Sentinel 1Green (2)
Creature — Elf Scout (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Arena Base Set (Common)
Other Versions
Core Set 2019 (Common)
Core Set 2020 (Common)
Legolas Greenleaf
Legolas Greenleaf 2Green (3)
Legendary Creature — Elf Archer (2/2)

Reach

Legolas Greenleaf can't be blocked by creatures with power 2 or less.

Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf.

Whenever Legolas Greenleaf deals combat damage to a player, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Llanowar Greenwidow
Llanowar Greenwidow 2Green (3)
Creature — Spider (4/3)

Reach, trample

Domain — 7Green: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs 1 less to activate for each basic land type among lands you control.

Dominaria United (Rare)
Lurking Green Dragon
Lurking Green Dragon 3Green (4)
Creature — Dragon (4/4)

Flying

Lurking Green Dragon can't attack unless defending player controls a creature with flying.

Commander Legends: Battle for Baldur's Gate (Common)
Outcaster Greenblade
Outcaster Greenblade 2Green (3)
Creature — Human Mercenary (1/2)

When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.

Outcaster Greenblade gets +1/+1 for each Desert you control.

Outlaws of Thunder Junction (Uncommon)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Wielding the Green Dragon
Wielding the Green Dragon 1Green (2)
Sorcery

Target creature gets +4/+4 until end of turn.

Portal Three Kingdoms (Common)
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