+grounds (15)
No more than one creature can attack each combat.
No more than one creature can block each combat.
, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
: Return target basic land card from your graveyard to your hand.
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
: Target Beast creature gains trample until end of turn.
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
, , Sacrifice a Desert: Exile all graveyards.
Enchant land
Enchanted land has ": Create a 5/5 green Beast creature token with trample."
: Add , , or . Spend this mana only to cast a Knight or Equipment spell.
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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