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Henge Guardian
Henge Guardian 5 (5)
Artifact Creature — Dragon Wurm (3/4)

2: Henge Guardian gains trample until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Henge of Ramos
Henge of Ramos (0)
Land

Tap: Add Colorless.

2, Tap: Add one mana of any color.

Mercadian Masques (Uncommon)
Henge Walker
Henge Walker 3 (3)
Artifact Creature — Golem (2/2)

Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.

Throne of Eldraine (Common)
Hengegate Pathway
Hengegate Pathway (0)
Land

Tap: Add White.

Kaldheim (Rare)
Hollowhenge Beast
Hollowhenge Beast 3GreenGreen (5)
Creature — Beast (5/5)

Dark Ascension (Common)
Hollowhenge Huntmaster
Hollowhenge Huntmaster (0)
Creature — Werewolf (6/6)

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Mythic Rare)
Hollowhenge Overlord
Hollowhenge Overlord 4GreenGreen (6)
Creature — Wolf (4/4)

Flash

At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

Innistrad: Crimson Vow Commander (Rare)
Hollowhenge Scavenger
Hollowhenge Scavenger 3GreenGreen (5)
Creature — Elemental (4/5)

Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

Shadows of the Past (Common)
Other Versions
Innistrad (Uncommon)
Hollowhenge Spirit
Hollowhenge Spirit 3White (4)
Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Hollowhenge Wrangler
Hollowhenge Wrangler 3GreenGreen (5)
Creature — — Elemental (6/6)

When Hollowhenge Wrangler enters the battlefield, seek a land card.

Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.

Innistrad: Midnight Hunt Alchemy (Rare)
Syr Faren, the Hengehammer
Syr Faren, the Hengehammer GreenGreen (2)
Legendary Creature — Human Knight (2/2)

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.

Throne of Eldraine (Uncommon)
The Great Henge
The Great Henge 7GreenGreen (9)
Legendary Artifact

This spell costs Variable Colorless less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Commander Masters (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
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